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Create an Ability

21
Posts
10
Years
    • Seen May 26, 2021
    Hidden Type: Reads the Pokemon's Hidden Power type and turns the Pokemon type into that type.
    Pokemon: Unown

    Dimensional Twist: Gives the field a Trick Room and Wonder Room effect.
    Pokemon: Palkia

    Extra Strike: Moves with set amount of hits, such as Double Kick and Double Hit, hit one extra time.
    Pokemon: Tyrogue line

    Iron Will: The Pokemon isn't affected by fear-based moves, such as Mean Look and Roar.
    Pokemon: Riolu line, Sawk, Hitmonlee, Pancham line

    Kamekaze: Explosion and Selfdestruct have double the power.
    Pokemon: Voltorb line

    Killer Sight: Maximizes accuracy.
    Pokemon: Shinx line, Purloin line
     
    53
    Posts
    11
    Years
    • Seen Jul 10, 2016
    Corporeal Tag

    All contact moves by you and your opponent work like Pursuit. They hit for double the power before the pokemon has a chance to switch out.
     

    ZoneX

    Spriter
    32
    Posts
    9
    Years
  • I'm all for healing abilities, but these are just a little too OP. 1/4 HP is too much to be gaining or losing passively each turn, especially for somewhat tanky pokemon like blissey, darkrai, and clefable. Though that amount might work for reaper.



    This one is a really good idea, though. A+
    Shaymin's land forme could certainly benefit from it as well.

    Thanks for the feedback!!! I did get carried away with the recovery abilties!! LOL!! I'll edit them!!! I'll add Shaymin's land forme to the "Bloom" list too!! A lot of Grass-types need a major boost since they are considered the "weakest" type offensively and competitively!! But imagine if you had second stage Pokemon like Gloom or Bayleef with the Bloom ability equipped with an Eviolite on top of that!! You'd be quite formidable!! ;)
     

    ZoneX

    Spriter
    32
    Posts
    9
    Years
  • Are 2-turn attacks not affected by this abilty if the opponent has a Power Herb?


    Good question!! Well since Solarbeam will still connect only under sunlight I guess it's only right to make 2-turn attacks connect too only with use of a Power Herb!! So why not?!
     
    12,284
    Posts
    11
    Years
    • Seen Oct 22, 2023
    I believe Dimensional Twist ability as suggested by Draconic would actually be pretty cool! We've got something for rain, sun, snow, and sandstorm, so why don't we have an ability for Trick Room as well? This might not precisely be a weather effect, but it still does wind up affecting all Pokémon that are battling, which is pretty close.
     
    21
    Posts
    10
    Years
    • Seen May 26, 2021
    I believe Dimensional Twist ability as suggested by Draconic would actually be pretty cool! We've got something for rain, sun, snow, and sandstorm, so why don't we have an ability for Trick Room as well? This might not precisely be a weather effect, but it still does wind up affecting all Pokémon that are battling, which is pretty close.

    And Wonder Room. So it also swaps physical and special defense. I sorta thought it and Temperal Drift up just in case Game Freak makes origin forms for Palkia and Dialga.
     

    AriArk

    Survey Corps
    136
    Posts
    13
    Years
  • Temporal Shift
    Moves that stop you from moving for a turn (Hyper Beam, Roar of Time) do recoil instead.

    Pokemon who have it:
    Dialga

    Sharp Edge
    Allows you to cut down tree's without the HM cut. Also increases slashing moves (slash, leaf blade...) BP by 30%.

    Pokemon who have it:
    Pokemon with sharp claws/blades

    Super Strength
    Allows you to move boulders and break rocks without the necessary HM's. Also increases punching moves (close combat, mach punch...) BP by 30%.

    Pokemon who have it:
    Fighting types with high attack stats

    Swim
    Allows you to surf on water without the HM surf. Also increases speed by 50% when fighting on the water (not rain).

    Pokemon who have it:
    Fish pokemon

    Water Tricks
    Allows you to surf, climb up waterfalls and dive without the necessary HM's. Also increases speed by 20% while fighting on the water (not rain).

    Pokemon who have it:
    Fish pokemon (hidden ability)

    Fly
    Allows you to fly to different towns without the HM fly. When using a flying type move, pokemon will fly upwards, avoiding all damage but their moves will take two turns.

    Pokemon who have it:
    Pokemon with wings

    Illuminating
    Dark caves are lit up if this pokemon is in the party. Also decreases opponents accuracy by 1 stage when this pokemon is sent out.

    Pokemon who have it:
    Illumise and Volbeat
     
    Last edited:
    63
    Posts
    16
    Years
  • Idea for an ability

    I came up with a cool ability. How about for status conditions that cause damage like poison and burn, it only takes damage off every other turn/third turn? Also they cannot be badly poisoned. Not sure what it would be called though. Any suggestions?
     
    10,674
    Posts
    15
    Years
    • Seen yesterday
    I came up with a cool ability. How about for status conditions that cause damage like poison and burn, it only takes damage off every other turn/third turn? Also they cannot be badly poisoned. Not sure what it would be called though. Any suggestions?
    Hey there, just merged your thread in here since this is a good place to discuss any ability creations you may have. Have a great day :]
     
    21
    Posts
    10
    Years
    • Seen May 26, 2021
    No Choice - If the Pokemon is at 30% or less health, they will always use Struggle even if they haven't run out of PP in all of their moves.
    Pokemon: Archen and Archeops (Hidden Ability)

    Unknowing - Nasty Plot will always fail, but in return, Amnesia will max out Special Defense.
    Pokemon: Slowpoke line
     

    CoffeeDrink

    GET WHILE THE GETTIN'S GOOD
    1,250
    Posts
    10
    Years
  • Pay Off
    Lowers the accuracy of moves by 15%, but increases damage by all moves by 30%

    Touchy
    This Pokemon has a 25% chance to explode (using 300 base power attack) at the slightest touch, causing burns on the opposing Pokemon team.
    Pokemon that are known to explode have this as a hidden ability

    Lazy
    The Pokemon's moves always hit regardless of the opponent's stance in battle (fly, dig, etc.), but the power is cut by 40%.

    Bundled
    This Pokemon cannot be frozen

    Dry Ice
    Pokemon that make contact with this Pokemon have a 10% chance of freezing

    Specific
    This Pokemon treats all Pokemon as if they were Normal type

    Massive
    Certain moves have their power boosted by 50% (Stomp, Body Slam, Tackle 'smushing' moves)

    Skeptical
    Pokemon with this ability have 'not very effective' moves power cut by 50% but also boost super effective moves by the same amount

    Entrenched
    This Pokemon's Defence and Special Defence are increased every other turn

    Impregnable
    Moves such as Protect and Detect will always work and never fail even used in succession. Certain moves can still bypass these.

    Shy
    This Pokemon returns to the Owner after the second turn it is in battle.

    Illogical
    This Pokemon boosts the stat opposite of what type move it was hit with (Special Moves boost Defence and Physical Moves boost Special Defence)

    Accelerant
    Fire Type moves have priority in battle

    Blockade
    Pokemon and trainers on the opponent's field cannot use items

    Industrial
    Poison Type moves have priority

    Accountable
    This Pokemon's Attack and Special Attack is lowered every time it defeats a Pokemon
    (This would be coupled with an extremely powerful Pokemon)

    Disbelief
    Psychic Moves have no effect on this Pokemon

    Hurricane Chaser
    This Pokemon summons strong winds that damage and randomly swaps out Pokemon
    (new weather effect)

    Allergic
    Every other turn this Pokemon 'sneezes' out random spores (Poison Powder, Spores, Stun Powder, etc.)

    Sensei
    This Pokemon's Fighting moves take Priority

    Flooded
    This Pokemon causes electrical moves on both sides to damage the users in addition to the targets

    Slippery
    This Pokemon cannot be trapped by trapping moves such as Wrap, Whirlpool, and Rock Tomb.

    Prideful
    This Pokemon cannot be returned to the owner through swapping or moves like Roar

    Angry
    Every time a move misses, this Pokemon raises it's attack by two stages

    Careless
    This Pokemon may slip, causing it's held item to fall into enemy hands

    Strategist
    This Pokemon can see the HP stat of it's opponents

    Greedy
    If the opponent is holding a berry, and is hit with a physical move, the opponent's berry will be eaten immediately along with the one held by the user, if any.

    Aligned
    Beam Type moves have their power boosted by 1.5 (Ice Beam, Solar beam, Aurora Beam, etc.)

    Strange
    Contact with this Pokemon may cause confusion

    Bully
    Each of this Pokemon's moves forces the opposing Pokemon to switch out.
    (Great for Spikes, Toxic Spikes, and Stealth Rock)

    Smoke Inhalation
    In addition to causing the Burn Status, this Pokemon's Fire moves can also cause the Poison Status

    Poacher
    Pokemon in different egg groups have their Defence dropped by two stages

    Hunter
    This Pokemon does more damage at night

    Resourceful
    This Pokemon uses one of your team's moves at random when out of PP (uses their PP instead)

    Bully (Alternate)
    Sand Attack lower's accuracy by three stages

    Wingman
    Pokemon on your team that use physical moves have the chance of causing the opposing team become attracted

    Attractive
    This Pokemon can use Attract regardless of gender

    Constructive (word play)
    Moves that deal with construction deal 30% more damage (Bulldoze, Steamroller, etc.)

    Phonetics
    Sound based moves deal 30% more damage

    Pacifist
    This Pokemon cannot use damaging moves, but it's status moves will always work regardless of type.

    Totalitarian
    This Pokemon, when used in double and triple battles cannot be targeted.

    Uninterested
    This Pokemon sometimes nods off

    Sloppy
    In Double and Triple battles, this Pokemon's moves hit adjacent Pokemon, but with 20% less power.

    Hungry
    Absorbing moves like, Leech Life, recover 15% more HP and take priority.

    Herbivore
    When attacking Grass Type Pokemon, super effective moves are powered up.

    Political
    This Pokemon Doubles price money won in battle. Able to stack with Happy Hour, Amulet Coin, and Prize Power.

    Important
    Able to randomly use signature moves (get it? Signature)

    Dusty
    Attacking this Pokemon causes dust particles to fly everywhere, reducing accuracy by one stage.

    Immortal
    Restores 1/16 of HP at the end of every turn

    Friendly
    Boosts the catch rate for all Pokemon found in the wild

    Childish (sticks and stones)
    Rock Moves hurt this Pokemon with a 15% boost, but sound based moves used against it heal it.

    Turbo Charged
    Priority move's base attack bower is boosted by 20 points.

    Boastful
    Every time this Pokemon knocks out a trainer's Pokemon, the next Pokemon sent out will have two of it's stats randomly reduced by one stage each.

    Forward Intel
    In trainer battles, this Pokemon learns which Pokemon that is going to be sent out next and can be swapped with another Pokemon with no speed penalties.

    Optimal
    Moves with varied attack power always deal the maximum damage

    Overclocked
    This Pokemon's speed stat is raised to the fullest, but loses 1/4 it's health every turn

    Bandolier
    Bullet and Bomb moves are boosted by 30%
     

    JJ Styles

    The Phenomenal Darling
    3,922
    Posts
    9
    Years
  • Time to put my once awesome MOBA hero ability and character idea creation to the test!

    No Mercy:
    This pokemon will deal (50%) increased damage against other pokemon who are suffering from status ailments
    Idea: This ability is meant for those pokes that like to inflict status effects such as Poison, Burn, Paralyze, Confuse etc before nuking other pokes. This will make such utility moves very potent. This ability along with anti-switch moves such as Mean Look or Block can turn them into unholy trappers against bulky supports,

    Battle Drum:
    At the end of the turn, The pokemon's ATTACK and DEFENSE are increased by 1 level.
    Idea: War Drums are really cool.
    Uses: Turns Physical Walls into threatening beasts who can deal damage if they are ignored, or allowed to be on the field.

    Waltz:
    This pokemon is guaranteed to hit and critically strike on its first move. Will not work on One Hit KO moves.
    Idea: This ability is for those who want a pokemon to immediately remove a threat within the very first turn of their battle.
    Uses: Dynamic Punch!
     
    21
    Posts
    10
    Years
    • Seen May 26, 2021
    Physical Bomb: If this Pokemon is hit by a physical move, there's a 30% chance of it exploding.

    Special Bomb: If this Pokemon is hit by a special move, there's a 30% chance of it exploding.

    Force Replacement: The Pokemon forces the opponent to switch out if the opponent has a super effective move. This ability fails if the opponent only has one Pokemon.
     

    PumpJack

    Gentleman Thug
    327
    Posts
    10
    Years
  • Back to Basics
    -Disables additional effects, stat modifiers, status conditions, weather effects, and immunities for the entire field.

    Titan
    -Hustle (more attack power, lowered accuracy)
    -All damage received is reduced.

    How much for both is determined by the size difference between the two opponents. If the foe is equal to or larger- the ability as no effect.

    Terraforma
    -Immune to Ground, Rock, and Flying moves.

    Absolute Zero
    -Water and Ice absorb. Immune to Fire.

    Super Stamina

    -PP of all its' Moves is increased by 30% (round down).

    Mentor
    -All of its teammates gain 50% more exp. In Triple Battles, its partners gain 75% more exp. In Double Battles, its partner gains double.

    Caveat: Only affects party members of lower level.
    Bonus: Can have this in addition to a regular ability.
     
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