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Create an attack!

  • 12,272
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    • Seen Oct 22, 2023
    If Nintendo and GameFreak had ever kicked off some contest of sorts where fans get to create their own Pokémon attack (with winning entry being featured in next installment of games) and you decide entering, what kind of move would you create? What would its name be? How much would its base power be? Would it have any effect, and if so, what would it do? Which Pokémon would this particular attack available to, and how would they be able to learn it?

    Also, this is a bit off-topic, but if you do win, what prize would you want to receive and why?
     
    Cherish my Dark Types, How about?

    Move: Nightfall Chant
    Type: Dark
    Category: Status
    Power: -- Accuracy: --
    Description:
    The user summons nightfall eliminating all sources of light.
    Effect:
    -Dark type moves gain a 50% boost
    -Sleeping Pokemon will have a dramatically decreased chance of waking up.
    -Lasts 5 turns and can be extended by holding a certain item.
    -All Fairy type attacks receive a 50% decrease in power.
    -Move 'Midnight Strike' has its power increased x2 Along with the additional 1.5x boost for dark type moves.
    -Pokemon With the ability 'Darkness Camouflage' will have there evasion boosted by 2 stages. {Basically Sand Veil but for this move instead}
    -Fairy type Pokemon will receive 1/6 damage for every turn they remain in battle.

    In edition:
    Move: Midnight Pounce/Midnight Strike
    Type: Dark
    Category: Physical {Pounce} Special {Strike}
    Power: 40 {For Both Variations} Accuracy: --
    Description: {Midnight Pounce}
    The user pounces on the opponent while being surrounded by a mist of darkness. The moves power increase's depending on how dark the terrain is and loses it vice versa. This attack cannot miss.
    Description: {Midnight Strike}
    The user summons blades forged in darkness at hurls them at the opponent. The moves power increase's depending on how dark the terrain is and loses it vice versa. This attack cannot miss.
    Effects:
    -When under the effect of Nightfall Chant both moves power is doubled.
    -When In caves or using it at night it gains a 50% power boost {Nightfall chant does not stack with using it at night it only receives the 2x boost by Nightfall Chant}
    -When using either one in daylight in a illuminated stadium the move power drops to 30.
    -When in intense sunlight or in Misty Terrain, they both will fail.
    -When in a rain storm/grassy terrain they're power remains at 40.
    -Note: They can have a maximum power of 180 With Nightfall Chant in place, along with Stab and the already 50% boost they get from -Nightfall Chant.
    -It has no effect on Dark Type Pokemon Either
    The move fails if it is used by a Pokemon that isn't dark typed.

    These three moves are obviously intended to be exclusive to dark types only, all dark types can learn all three of these moves through TMs. As for a prize? Credit at least... and perhaps a specially made Zoroark plush dedicated to me :)
     
    Last edited:
    This is my move (was thinking about it for a certain amount of time):

    Glacial Spike
    Type: Ice
    Description: A great spike of ice that travels in straight line to indicated target. When it hits, it explodes dealing heavy damage to multiple targets and has high chace of freezing (50%). Basically a multi-target move with high freezing chance.
    Base Power: 70
    PP:20
    Accuracy: 100

    Pokemon that can learn Glacial Spike by leveling up: Articuno (60), Glaile (45), Sealeo (43), Walrein (48), Regice (69), Snover (43), Abomasnow (52), Mamoswine (64), Glaceon (49), Froslass (45), Vanilluxe (64), Cryogonal (59), Bergmite (51), Avalugg (58)
    Pokemon that can learn Glacial Spike by Breeding: All Pokemon that are partially Ice types and pure Ice types.

    This move doesn't exist as a TM.

    If I win, I want a glass of beer, because I'm thirsty.

    Oh and btw. completely didn't copy the idea from Diablo 2
     
    Last edited:
    Maybe, this could work?

    Mighty Pounce

    Type: Fighting

    Description: The user speedily pounces towards the target, using a great amount of force. User is vulnerable after use (harshly decreases Defence).

    Base Power: 90

    PP: 10

    Accuracy: 100

    It could probably have a 30% chance of paralyzing too. I think it could be a signature move for a Pyroar, both Male and Female. Possibly a signature egg move! :3
     
    I've always had this idea of creating something called "Mirror Break." Basically, this would be a special move, and deal more with your mentality and whatnot. It would be psychic-type, cause about eighty damage, and would have fifty-percent chance of decreasing both your opponent's defenses—one by two stages and other by one, at random. The attack could be learned by various ghost-types, as well as psychic itself and dark.
     
    Not sure if this'd count, because I'm using a non-existant type...


    Maul
    Type: Beast (check A new type idea! (Version 2.0) thead for details)
    BP: 35 Acc: 85 PP: 10
    Hits 2 to 5 times in one turn.

    Haven't thought about which pokemon would learn this naturally, but this would
    exist as a TM that players would get from defeating a Beast-type specialist Gym Leader.
    (Whom would be the 8th in the region.)
     
    Not sure if this'd count, because I'm using a non-existant type...


    Maul
    Type: Beast (check A new type idea! (Version 2.0) thead for details)
    BP: 35 Acc: 85 PP: 10
    Hits 2 to 5 times in one turn.

    Haven't thought about which pokemon would learn this naturally, but this would
    exist as a TM that players would get from defeating a Beast-type specialist Gym Leader.
    (Whom would be the 8th in the region.)

    That's nice! What effect would it be having, if any? Maybe it could leave your opponent paralyzed? This sounds like sort of a savage attack, so if done right, I could imagine Pokémon leave their opponents paralyzed with it.

    Also, I've come up with two other move ideas. First and foremost would be "Voodoo." This is special-based, and could be learned by most ghost- and dark-types (those that have good Special Attack stat, so that they would be able to take some decent advantage). With Voodoo, you'd be able to hurt any of your opponent's team member at random, except those that are on the field. Its accuracy would be a hundred, with base-power being somewhere around ninety (haven't fully thought about that yet). Damaging your foe with this attack is supposed to make you feel good, mentally, so by using, you'd be slightly recovering your health on each use.

    Second one is "Quad-Attack." This is similar to Tri-Attack, but deals more damage. Latter hurts you by about eighty points, I believe, but for former, it would be a hundred. With Tri, you're able to either paralyze, burn, or freeze your foe, but with Quad, it's more--alongside, you would have chance to either poison or put your opponent to sleep as well. Chances of this effect occurring would be sort of higher, too.

    Only thing bad would is that not much Pokémon would learn Quad-Attack, because logically, it would be quite tough to execute, as it utilizes five different typing at once. Few Pokémon I'd imagine to be using it are Arceus, Giratina, Jirachi, and few other legendaries.
     
    That's nice! What effect would it be having, if any? Maybe it could leave your opponent paralyzed? This sounds like sort of a savage attack, so if done right, I could imagine Pokémon leave their opponents paralyzed with it.

    All I had in mind for Maul is to hit 2-5 times...
    With base 35 power, it'll be the strongest multi-hit attack & doesn't need Skill Link to
    deal good damage. With the minimum 2 hits, it'd hit equal to a base 70 power move.
    Not that strong, but not that weak either. 3 & more hits would equal base powers of
    105, 140 & 175.
    Actually, I was thinking of making Maul ignore Skill Link.

    EDITED IN:
    If there was an actual contest for deciding new moves, my vote would go to
    Formula_Grande's ideas.

    They'd help 2 of my favorite pokemons, Absol & Pangoro.
     
    All I had in mind for Maul is to hit 2-5 times...
    With base 35 power, it'll be the strongest multi-hit attack & doesn't need Skill Link to
    deal good damage. With the minimum 2 hits, it'd hit equal to a base 70 power move.
    Not that strong, but not that weak either. 3 & more hits would equal base powers of
    105, 140 & 175.
    Actually, I was thinking of making Maul ignore Skill Link.

    Ah, okay. Now that you put it that way, it actually sounds pretty nice, haha. Would any other Pokémon be able to learn this attack, aside from beast-types?
     
    Flood
    Type: Water
    Power: 70
    Accuracy: 100
    PP: 16 with PP Up, 10 without
    Secondary Effect: 5% chance to drown the target.

    Additional Notes: I always thought we needed more unique moves. Flood sounds better than whatever I could come up with for a move with a Water typing, so I went with it. But, one question. Just what is this "drown"? Let me explain. It's a 5% chance to OHKO an opponent. We've never had a secondary effect with a 5% chance, let alone anything divisible by 5 (at least iirc), and I thought to myself: "Why not make it something that sounds OP?" and ta-da, instant KO chance. To cater for it though, the move has a lower base power than other Water type moves, and it has one of, if not the lowest chance of ever happening.
     
    Last edited:
    Flood
    Type: Water
    Power: 70
    Accuracy: 100
    PP: 16 with PP Up, 10 without
    Secondary Effect: 5% chance to drown the target.

    Additional Notes: I always thought we needed more unique moves. Flood sounds better than whatever I could come up with for a move with a Water typing, so I went with it. But, one question. Just what is this "drown"? Let me explain. It's a 5% chance to OHKO an opponent. We've never had a secondary effect with a 5% chance, let alone anything divisible by 5 (at least iirc), and I thought to myself: "Why not make it something that sounds OP?" and ta-da, instant KO chance. To cater for it though, the move has a lower base power than other Water type moves, and it has one of, if not the lowest chance of ever happening.
    I like this move idea too! & I wonder, what is it's range during double & triple battles?
    Sound like it'd be a move that hits everyone expect for the user...

    @ Endless:
    Some Non-Beasts to learn Maul by TM:
    Pyroar, Hydreigon, Haxorus, Scizor, Pinsir, Zangoose, Zoroark, Charizard, Roserade.
     
    I'm not much of a VG battler, but:

    Name:
    Baton throw
    Type: Normal
    PP: 15
    Power: --
    Accuracy: 100

    Baton throw switches all temporary stats increases and decreases of the user and the target. Most volatile status conditions (such as confusion, seeding, and curse, but not infatuation) and volatile battle statuses (such as Substitute, Lock-On, and Ingrain) can also be passed.

    (based on Baton Pass description in Bulbapedia)

    This might give moves with adverse effects more worth while (at the cost of a turn). It might be interesting for sleep talk users, and it would be a good counter to various buffs and baton pass users.

    EDIT: Now that I think of it, it might be a little too powerful. Perhaps lowering the accuracy to 70 or 60 would help.
     
    I agree, that would indeed be a little too powerful. Instead of decreasing its accuracy, though, maybe you could have it be a little more complex, and allow yourself to take only 4/6 of your opponent's stats with it? As for remaining 2, you won't be able to take it, unless your foe boosts their stats again.
     
    If I won, I'd like money so I could buy the game consoles and games I want, then save the rest in case I need it later. It'd also be nice if I could get the next main Pokemon game(s) before anyone else instead of money :3 Anyway, here are two ideas I have:

    Name: Frostbite
    Type: Ice
    Move Type: Status
    Power: --
    Accuracy: 50
    PP: 10 (16 max)
    Effect: Freezes the opponent's Pokemon. If the target is part Ice or has an Ability that prevents it from being frozen, the move will fail.
    Number of Pokemon Targeted: One

    There's status-inducing moves for Sleep, Burn, Poison, and Paralysis, so why not for Freeze? Of course, given how detrimental it can be, the accuracy is relatively low and the number of Pokemon it can hit in Doubles/Triples/Hordes is only one. The PP is also fairly low so it can't be spammed.

    ---

    As for an attacking move:

    Name: Acupuncture (not to be confused with Acupressure)
    Type: Psychic
    Move Type: Physical
    Power: 80
    Accuracy: 100
    PP: 15 (24 max)
    Effect: Lowers one of the opponent's stats one stage. It does not lower accuracy or evasion.
    Number of Pokemon Targeted: One

    Sort of inspired by Acupressure and Moody, I don't think there are any moves that lower one of the opponent Pokemon's stats at random, so why not have something that does? It'd be a good move for Pokemon that learn Acupressure~
     
    I agree, that would indeed be a little too powerful. Instead of decreasing its accuracy, though, maybe you could have it be a little more complex, and allow yourself to take only 4/6 of your opponent's stats with it? As for remaining 2, you won't be able to take it, unless your foe boosts their stats again.

    The difference between taking 4 random stats as opposed to reducing the accuracy is that reducing the accuracy would give the user a definate indication of whether or not it worked, allowing for more informed play (at the cost of "missing" means that you don't get to transfer other statuses over). Also, 4 random status doesn't nerf the healing/satus inflicting effect of the attack. Again I don't play competitive VG (yet), but I still wouldn't expect to see an opponent raise more then 3 stats anyways (usually less then that). I don't think it's worth the overhead of increasing the complexity of the attack. Again, my assumptions may be wrong.

    Another interesting way to limit the attack I'd think would be to limit the pokemon who can use it such that sweepers won't learn it. That way you can't just use the attack to stop a set-up sweaper while setting up your own.
     
    Name: Inheritence
    Type: Dark
    Description: The user switches out, and any boosts stats are enhanced.

    Mawile uses swords dance and stockpile which raises attack, defence and special defence by one stage. Mawile uses inheritence and switches into Flareon. Flareon enjoys 3 x attack and x3 defence and x 3 special defence.
     
    Name: Inverse Room
    Type: Psychic
    Category: Status
    PP: 5 (max 8)
    Description: The user creates a bizarre room in which all Pokemon's weaknesses and resistances are reversed.
    Effect: All Pokemon's weaknesses and resistances are reversed. (For example: Charmander's weaknesses would be Fire, Grass, Ice, Bug, Steel and Fairy while his resistances would be Water, Ground, and Rock).

    Name: Volcanic Terrain
    Type: Fire
    Category: Status
    PP: 10 (max 16)
    Description: The user turns the ground under everyone's feet to volcanic ash for five turns. This lowers the HP of non Fire-type Pokémon on the ground a little every turn.
    Effect: Volcanic Terrain creates terrain that lowers the HP of all grounded non Fire-type Pokémon by 1/16 at the end of each turn (1/8 if Grass-type) and increases the power of Fire-type moves used by grounded Pokémon by 50%. The terrain fades after five turns.
    The terrain does not affect Flying-type Pokémon, those with the Ability Levitate, Pokémon holding an Air Balloon, or Pokémon affected by Magnet Rise or Telekinesis.
    If Volcanic Terrain is in effect, Nature Power becomes Flamethrower, Secret Power uses the animation of Ember and may cause burn, and Camouflage causes the user to become Fire-type. In addition, the power of all Grass moves are halved, even in a single battle.

    Name: ???
    Type: Normal
    Category: Status
    PP: 15 (max 24)
    Description: ???
    Effect: This move decreases the user's Attack, Special Attack and Speed stat by one level, but increases the user's Defense and Special Defense by two levels each.

    Name: Shock Charge
    Type: Electric
    Category: Status
    PP: 20 (max 32)
    Accuracy: 100%
    Description: The user shoots a shock of electricity at the target and changes the target's type to Electric.
    Effect: Shock Charge changes the target's type to Electric; the effect lasts until the target switches out. Shock Charge does not affect Pokémon with the Ability Multitype and Ground-type Pokémon. Shock Charge fails if used on a substitute.
     
    Name: Inverse Room
    Type: Psychic
    Category: Status
    PP: 5 (max 8)
    Description: The user creates a bizarre room in which all Pokemon's weaknesses and resistances are reversed.
    Effect: All Pokemon's weaknesses and resistances are reversed. (For example: Charmander's weaknesses would be Fire, Grass, Ice, Bug, Steel and Fairy while his resistances would be Water, Ground, and Rock).

    Name: Volcanic Terrain
    Type: Fire
    Category: Status
    PP: 10 (max 16)
    Description: The user turns the ground under everyone's feet to volcanic ash for five turns. This lowers the HP of non Fire-type Pokémon on the ground a little every turn.
    Effect: Volcanic Terrain creates terrain that lowers the HP of all grounded non Fire-type Pokémon by 1/16 at the end of each turn (1/8 if Grass-type) and increases the power of Fire-type moves used by grounded Pokémon by 50%. The terrain fades after five turns.
    The terrain does not affect Flying-type Pokémon, those with the Ability Levitate, Pokémon holding an Air Balloon, or Pokémon affected by Magnet Rise or Telekinesis.
    If Volcanic Terrain is in effect, Nature Power becomes Flamethrower, Secret Power uses the animation of Ember and may cause burn, and Camouflage causes the user to become Fire-type. In addition, the power of all Grass moves are halved, even in a single battle.

    Name: ???
    Type: Normal
    Category: Status
    PP: 15 (max 24)
    Description: ???
    Effect: This move decreases the user's Attack, Special Attack and Speed stat by one level, but increases the user's Defense and Special Defense by two levels each.

    Name: Shock Charge
    Type: Electric
    Category: Status
    PP: 20 (max 32)
    Accuracy: 100%
    Description: The user shoots a shock of electricity at the target and changes the target's type to Electric.
    Effect: Shock Charge changes the target's type to Electric; the effect lasts until the target switches out. Shock Charge does not affect Pokémon with the Ability Multitype and Ground-type Pokémon. Shock Charge fails if used on a substitute.
    I like these moves!
    As for that unnamed move...
    Maybe it could be called Fortify?
     
    Name: Sunder
    Type: Ghost
    Power: ---
    Accuracy: 30
    PP: 5
    Description: If the opponent given a potion or anything that raise health, the heal point will transfer to your pokemon.
     
    Name : Night saver

    Type : Dark

    Power : 90

    Accuracy: 100

    Description : The User gather Dark Power and use it to form a Sword !
     
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