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Create your own Pokemon move

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Name: God Grip

Type: Light

Category: Special

Power: 200

Accuracy:50

PP: 5

Description: The Giant Golden Hand appears in front of the user, squeezing the life out of the opposing Pokemon. :badsmile:

 
Honorable Suicide/Seppuku
Fighting
Status
Power --
Accuracy --
10 PP

The user faints upon using this move. In return, the Pokemon taking its place will have Attack and Special Attack raised six stages.
 
Wing Pulse
Type: Flying
Category: Special
BP: 80
Accuracy: 100%
PP: 15
Description: The user fires a radiating energy wave from its wings or fins. Has no secondary effect.
Distribution: Any pokemon with wings or fins.
Learnability: TM, level up or move tutor.

Plummet Wave
Type: Flying
Category: Special
BP: 120
Accuracy: 100%
PP: 10
Description: The user charges up energy on the 1st turn and then on the 2nd turn, summons a huge energy wave from the sky to attack all opponents. Can hit targets even in the semi-invulnerable turn of Fly and Bounce.
Distribution: All Flying-types, any winged/finned pokemon and any levitators.
Learnability: Level up or breeding.

Jet Blast
Type: Flying
Category: Special
BP: 95
Accuracy: 100%
PP: 15
Description: Fires a sky-blue fireball that has a 10% chance of burning the target.
Distribution: All Flying-types and any pokemon who can learn Flamethrower.
Learnability: Level up, breeding or move tutor.

I need to sleep right now, so I'll come up with some more moves later on.

Dodon Ray
Type: Flying
Category: Special
BP: 95
Accuracy: 100%
PP: 15
Description: Fires a scathing ray of avian energy. Has an increased critical hit ratio.
Distribution: All Flying-types and most, if not all, pokemon who can learn TMs.
Learnability: TM, level up, breeding or move tutor.

Phoenix
Type: Flying
Category: Special
BP: 120
Accuracy: 70%
PP: 5
Description: Releases fiery energy in the shape of a phoenix.
Distribution: Only bird-like pokemon and Fire-types.
Learnability: Level up, breeding or move tutor.

Falling Sky
Type: Flying
Category: Special
BP: 150
Accuracy: 100%
PP: 5
Description: Releases a devastating shockwave from the sky so huge it hits all pokemon including the user on the battlefield. Can also hit any pokemon in the semi-invulnerable turn of Fly and Bounce.
Distribution: All Flying-types and legendaries.
Learnability: Level up or breeding.

Wisp Attack
Type: Ghost
Category: Special
BP: 65
Accuracy: 100%
PP: 10
Description: Throws a ghostly fireball at the target. If the target is burned, the move's BP is doubled.
Distribution: All Ghost-types and any pokemon who can learn Flamethrower.
Learnability: TM, level up, or breeding.

KameHameHa
Type: Dragon
Category: Special
BP: 120
Accuracy: 70%
PP: 5
Description: Fires a huge draconic beam.
Distribution: All Dragon-types and any pokemon who can learn Focus Blast.
Learnability: Level up, breeding or move tutor.

Blade Pulse
Type: Steel
Category: Special
BP: 80
Accuracy: 100%
PP: 15
Description: Fires a scathing metallic pulse. Has an increased critical hit ratio.
Distribution: All Steel-types and any pokemon who has claws or other sharp parts.
Learnability: TM, level up or breeding.
 
Last edited:
name:ftw
type: ????/physical
pow:150 acc:100
description: user hits opponent in the crotch
secondary effect: power doubles if opponent is male
 
Name: Ball Bust

Type: Dark
Category: Physical
Power: 40
Accuracy: 100
PP: 5

Description: It's a relatively harmless attack, except it totally destroys 2 random Pokéballs in your inventory. Now that's dark!
 
Name: Static Field
Type: Electric
Category: Status
Power: --
Accuracy: --
PP: 20
Effect: Electrifies the opponent's field. Any Pokemon that switches in is paralyzed. This doesn't apply to Pokemon with the Limber, Volt Absorb and Motor Drive abilities.
 
glitter punch. ;;
type: normal
base power: 90
base accuracy: 80
pp: 25/25
category: status

;;description;; a fun-powerful move for normal type pokemons.
 
Windy Day
Type: Flying
Catergory: Status
BP & ACC: N/A
PP: 5
Effect:
Changes the weather to windy for 5 turns.
(Flying type pokemon gets double speed, the power of Flying attacks will be boosted by X1.5, doesn't affect moves such as Moonlight, Synthesis, etc., Solarbeam has it's normal effects, Weather Ball turns into a Flying type move & get 100 BP.)

Thunderstorm
Type: Electric
Catergory: Status
BP & ACC: N/A
PP: 5
Effect:
Changes the weather to thundering.
(Electric attacks get X1.5 boost, the Motor Drive ability activates, have a 30% chance of damaging non-Electric/Ground pokemon every turn by 1/4 of total HP, 1/2 for pokemon with electric weakness & 3/4 HP for pokemon with double Electric weakness, pokemon with Volt Absorb ability has a 30% chance of getting 1/4 HP restored, Weather Ball becomes a Electric move with 100 BP.)

Soul Crush
Type: Ghost
Catergory: Physical
BP: 120
ACC: 80%
PP: 5
Effect:
The user makes it's soul a physical form to crush the foe.
(has a 20% chance of lowering all stats by 1.)
NOTE: Hey, Dusknoir needs a good physical ghost attack...
 
the move i just created:

ASSUALT

to use the move you HAVE to do DOUBLE TEAM first
the next turn you select the move then the poke and its copies will attack in a blind crazy rage
its just as strong as explosion but has heavy recoil damage ( 50% of your remaining HP)

fighting type
physical
350 damage harsh recoil damage
 
Here's some more

Feather Flash
Type: Flying
Category: Special
BP: 80
Accuracy: 90%
PP: 10
Description: Shoots an intense ray of light from the user's feathers. Has a 20% chance of lowering the target's accuracy.
Distribution: Any pokemon with feathers.
Learnability: Level up, breeding or move tutor.

Beak Beam
Type: Flying
Category: Special
BP: 55
Accuracy: 100%
PP: 20
Description: Fires a beam from the beak. No secondary effect.
Distribution: Any pokemon with a beak.
Learnability: Level up, breeding or move tutor.

Mazoku Breath
Type: Dark
Category: Special
BP: 60
Accuracy: 100%
PP: 20
Description: The user exhales a mighty gust of demonic power. Has a 30% chance of poisoning the target.
Distribution: All Dark-types, some Poison-types, some fish pokemon and some pokemon who can learn either Flamethrower or Dragon Breath.
Learnability: TM, level up or move tutor.

Knuckle Sandwich
Type: Fighting
Category: Physical
BP: 70
Accuracy: 100%
PP: 15
Description: Throws a sucker punch to the mouth. Has an increased critical hit ratio.
Distribution: Any pokemon who has hands.
Learnability: Level up, breeding or move tutor.

Low Blow
Type: either Normal or Fighting.
Category: Physical
BP: 60
Accuracy: 85%
PP: 10
Description: Strikes the target in the genitals. How much the attack's BP increase depends upon the kind of genitals the target has. If it's the male kind, then the BP doubles. If it's the female kind, then it just increases by 1.5x. If the target has no genitals what so ever, then the attack just inflicts base damage.
Distribution: Most pokemon who can fight decently at all, esp. female pokemon.
Learnability: TM, level up or move tutor.

Twilight
Type: Dark
Category: Special
BP: 90
Accuracy: 100%
PP: 15
Description: Fires a shadowy beam at the target. Never misses.
Distribution: Some pokemon with a degree of dark coloration on their bodies.
Learnability: Level up, breeding or move tutor.

Impious Fist
Type: Dark
Category: Physical
BP: 100
Accuracy: 85%
PP: 10
Description: Throws a punch imbued with an evil aura. Lowers both physical and special defense.
Distribution: Some pokemon who can learn elemental punches.
Learnability: TM, level up or breeding.

Hydra Blast
Type: Dragon
Category: Special
BP: 50
Accuracy: 100%
PP: 15 if only 1 head, 10 if 2 heads or 5 if 3 heads.
Description: Fires a beam of draconian power. How much the attack's BP increases depends upon how many heads the user has. If only 1 head, then it inflicts base damage. If 2 heads, then the BP doubles. If 3 heads, then the BP triples.
Distribution: Monozu line only.
Learnability: Level up only.

Daeva Force
Type: Dark
Category: Special
BP: 150
Accuracy: 90%
PP: 5
Description: The user blasts the target with an evil power so devastating it shakes the heavens. Has the same secondary effect as Hyper Beam and its other variants.
Distribution: Legendaries only.
Learnability: Level up or breeding.
 
Last edited:
Here's some I thought of:
Name: Exhaust
Type: Poison
Category: Status
Power: --
Accuracy:90
PP: 10
Description: Harsh fumes are sprayed at the foe. It inflicts a random Status Ailment.

Name: Rust
Type: Water
Category: Special
Power: 80
Accuracy:90
PP: 10
Description: Has a 30% chance to lower Def & SpD if the target is Steel-type.

Name: Water Attack
Type: Normal
Category: Physical
Power: 60
Accuracy: 100
PP: 15
Description: Ignores weakness against the Rock type. 10% chance of causing the target to flinch.
(Only learnable by Meowth)

Name: X-ray vision
Type: Psychic
Category: Stauts
Power: --
Accuracy: --%
PP: 5
Description: Allows the user to ignore Substitutes, Light Screen, Reflect, and Barrier for 2 to 5 turns.

Name: Nail Storm
Type: Steel
Category: Physical
Power: 30
Accuracy: 85
PP: 10
Description: Fires nails at the target 2 to 5 times. 30% chance of causing the target to flinch

Name: Doom Dance
Type: Dark
Category: Status
Power: --
Accuracy: --%
PP: 10
Description: Attack and Speed are raised two stages, but PP usage is doubled.

Name: Chili Bomb
Type: Grass
Category: Physical
Power: 75
Accuracy: 100%
PP: 15
Description: Has 30% chance of causing a burn. In Sunlight, it has a 50% chance of causing a burn. In Rain, Hail, and Sandstorm, it has a 10% chance of causing a burn.

Name: March
Type: Bug
Category: Physical
Power: 80
Accuracy: 100%
PP: 10
Description: After damage is done, the target is forced to switch. Has no effect against Flying/Levitating foes.

Name: Wet Clay
Type: Ground
Category: Special
Power: 60
Accuracy: 70%
PP: 10
Description: Causes the target to move last for 2 to 4 turns. In Rain, this time doubles. In Sunshine, it halves.
 
Last edited:
Type : Dark

Name: Intricate Malevolence

Attack Type: Special Attack

Attack Power: 85

Attack Accuracy: 100

PP:5

Description:
The user attacks the victim with an non-visual dark energy. The amount of HP damage that is done to the victim is taken out of every pokemon in that victims party.
 
Riptide
Water
10PP
Physical
Base power: 110
Accuracy: 75%

A powerful tide causes the foe to be swept under the raging waters. May cause paralysis.
 
My move would be a range of moves similar to that of Submission but it would be literal submission moves similar to that in wrestling. That would be for P1 Grand Prix type tournaments though where only normal/fighting type moves are allowed and not special moves. Also, Pin as well..
 
Last edited:
Solarball

Attack with a harsh green ball which is so bright it hurts to look at, It may sent the user asleep.
95 POWER 100 ACCURACY
 
Move: Freezer
Accuracy: 100%
Type: Ice
Damage: NONE
Secondary Effect: Freezes the foe
PP: 10
Does not affect Ice Types only
 
Ice Claw
Ice
Physical

Base power: 70
Accuracy: 100%

Descripion: Rakes foes with frozen claws

Secondary Effect: Has a high critical hit ratio



Yes I'm unoriginal but it would be kickass for Weavile XD



 
Move: Boredem
Accuracy: 100%
Type: ?
Damage: NONE
Secondary Effect: Lowers all stats in half
PP: 20
Description - The Pokemon that uses this move acts extremely bored, that makes its foes bored. After 2 moves the foes stats cut in half.
 
Move: Icy contamination
Type: Ice
Accuracy: 95 %
Description: The attacker launches a bunch of Ice virus into the air. On the next turn the opponent is contaminated and so its speed goes down to half and all his moves change to the Ice type. Once it's contaminated it lasts for 5 turns, and because it stays on the air for 7 turns, if you switch out for another Pokémon he also gets cxontaminated with the same effects.
Doesn't work on Fire types and on Ice types it's attack and speed are raised by 1.5% .
 
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