Creative Movesets

Charizard@ Charizardite-Y
Naughty Nature
252 Atk / 6 SP.Atk / 252 Speed
Ability: Blaze ---> Drought
- Roost
- Flare Blitz
- Earthquake
- Solar Beam

Better wall breaker than the standard imo. Only thing you lose out on is Hippowdon and you gain 2hko's on Chansey, Latias and pals. Solar Beam still shreds waters. Flare Blitz still 2hko's Lando-T post intimidate inc Rocks iirc.
 
Charizard@ Charizardite-Y
Naughty Nature
252 Atk / 6 SP.Atk / 252 Speed
Ability: Blaze ---> Drought
- Roost
- Flare Blitz
- Earthquake
- Solar Beam

Better wall breaker than the standard imo. Only thing you lose out on is Hippowdon and you gain 2hko's on Chansey, Latias and pals. Solar Beam still shreds waters. Flare Blitz still 2hko's Lando-T post intimidate inc Rocks iirc.

I'd rather use Tailwind or DD over Roost so you can clean up at late-game.

By the way I once got 6-0d (and then used it to decent success) by this thing:

Charizard @ Charizardite Y
Ability: Blaze ---> Drought
EVs: 4 Def / 252 SpA / 252 Spe (?)
Modest Nature probably

- Dragon Dance
- Fire Blast
- Solar Beam
- Focus Blast

This thing only uses the speed boost to clean up, since it has enormous power and after one DD boost it can OHKO almost anything... basically if this thing switches into Ferrothorn or something, Zard gets a free DD boost and can outspeed even Mega Alakazam at +1.
 
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