Nolafus
Aspiring something
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- Posts
- 12
- Years
- Lost in thought... again
- Seen Mar 4, 2018
After reading a thread about Crawdaunt on Smogon, I wanted to see just how well this oversized lobster could perform. So, I went and built a team around it. The team performs pretty well, but I just can't seem to pull off the win most times because of crits against me or some other form of luck. I'm not complaining, a good team should be able to bounce back from an unlucky hit. Anyway, I haven't been taking gen 6 OU very seriously, but I figured I might as well start, so that's why I'm here.
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer
Crawdaunt is the star of the team. I think it could be the most overlooked pokemon in existence. I was stuck between Dragon Dance and Swords Dance, but settled on Dragon Dance so Crawdaunt could use Knock Off and Crabhammer with a little more freedom. Besides, with Life Orb and full attack investment, Crawdaunt hits like a truck anyway. A huge problem for this guy is Megasaur, but that's what the rest of the team is there for.
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
- Stealth Rock
- Light Screen
- Reflect
- Explosion
Bronzong is my suicide lead. It's meant to get out hazards and both screens before exploding so Crawdaunt can switch in and set up. It's worked very well so far and I don't really have any complaints. I wanted a suicide lead because Crawdaunt can't take a hit, so I need the free switch in.
Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Volcarona is here because it makes an excellent teammate with Crawdaunt, resisting those pesky grass and fighting moves. This is just your typical set-up sweeper set and it's been working pretty dang well, as Volcarona always does.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Surf
- Psyshock
- Ice Beam
Since Volcarona is here, I need a rapid spinner. I must admit, Starmie has been a little lackluster so far, but I'm not sure who to replace it with. I like the coverage the moves bring, but Starmie is often KO'd by priority before it has a chance to do anything. I don't want a defogger since Crawdaunt needs the hazards to break sashes on the opponents side, so some help here would be appreciated.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Magnezone is here to deal with Ferrothorn and Klefki. Magnezone has been great so far and I can't complain about it. Klefki was awful for me until I put this guy in. It's a solid team member and does its job exceedingly well.
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 4 SDef / 252 HP / 252 Def
Relaxed Nature
- Giga Drain
- Sleep Powder
- Earthquake
- Synthesis
Megasaur is here because it's one of the best tanks around. Earthquake is here to get rid of Heatran and other fire types that think that they can actually do something against it. I must admit, I wasn't sure who to put here so I just went with it because Megasaur is an awesome pokemon. If you notice any glaring holes that need to be covered, Megasaur will probably be the pokemon I consider switching out first. It's great, but I already have some good defensive synergy going on with the rest of the team.
Anyway, that's my team so far. I'm open to all and any advice to help Crawdaunt's sweeping potential. It's turned out to be a killer and I want to emphasize that. It's been a really fun team to play with and I want to start winning a lot with it.
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer
Crawdaunt is the star of the team. I think it could be the most overlooked pokemon in existence. I was stuck between Dragon Dance and Swords Dance, but settled on Dragon Dance so Crawdaunt could use Knock Off and Crabhammer with a little more freedom. Besides, with Life Orb and full attack investment, Crawdaunt hits like a truck anyway. A huge problem for this guy is Megasaur, but that's what the rest of the team is there for.
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
- Stealth Rock
- Light Screen
- Reflect
- Explosion
Bronzong is my suicide lead. It's meant to get out hazards and both screens before exploding so Crawdaunt can switch in and set up. It's worked very well so far and I don't really have any complaints. I wanted a suicide lead because Crawdaunt can't take a hit, so I need the free switch in.
Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Volcarona is here because it makes an excellent teammate with Crawdaunt, resisting those pesky grass and fighting moves. This is just your typical set-up sweeper set and it's been working pretty dang well, as Volcarona always does.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Surf
- Psyshock
- Ice Beam
Since Volcarona is here, I need a rapid spinner. I must admit, Starmie has been a little lackluster so far, but I'm not sure who to replace it with. I like the coverage the moves bring, but Starmie is often KO'd by priority before it has a chance to do anything. I don't want a defogger since Crawdaunt needs the hazards to break sashes on the opponents side, so some help here would be appreciated.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Magnezone is here to deal with Ferrothorn and Klefki. Magnezone has been great so far and I can't complain about it. Klefki was awful for me until I put this guy in. It's a solid team member and does its job exceedingly well.
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 4 SDef / 252 HP / 252 Def
Relaxed Nature
- Giga Drain
- Sleep Powder
- Earthquake
- Synthesis
Megasaur is here because it's one of the best tanks around. Earthquake is here to get rid of Heatran and other fire types that think that they can actually do something against it. I must admit, I wasn't sure who to put here so I just went with it because Megasaur is an awesome pokemon. If you notice any glaring holes that need to be covered, Megasaur will probably be the pokemon I consider switching out first. It's great, but I already have some good defensive synergy going on with the rest of the team.
Anyway, that's my team so far. I'm open to all and any advice to help Crawdaunt's sweeping potential. It's turned out to be a killer and I want to emphasize that. It's been a really fun team to play with and I want to start winning a lot with it.
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