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- Seen Nov 5, 2023
This is a edit for pokemon birthsigns, found here: https://www.pokecommunity.com/threads/348599
This edit adjusts the script for the cultist birthsign so that no shadow pokemon will be spawned, because that makes the abilitie stronger, the price the pokemon pays in IV will be 3 times as high, making these perfect IV pokemons real expensive
Replace that code block with the script section about the cultist script around line 3038 in your pokemon birthsigns script, you may also adjust the Species that can be summoned to suit your game
This is already it, I hope that this will make the birthsigns script even better for those who do not have shadow pokemon
This edit adjusts the script for the cultist birthsign so that no shadow pokemon will be spawned, because that makes the abilitie stronger, the price the pokemon pays in IV will be 3 times as high, making these perfect IV pokemons real expensive
Replace that code block with the script section about the cultist script around line 3038 in your pokemon birthsigns script, you may also adjust the Species that can be summoned to suit your game
Code:
#===============================================================================
# Birthsigns - The Cultist
# Summon Skill effect: Spawns a wild Shadow Pokemon by sacrificing stats.
#===============================================================================
elsif cmdSummon>=0 && command==cmdSummon
# The species list that may be summoned
speciesS=[:CELEBI,:VICTINI,:CELESTEELA,:XURKITREE,:PHEROMOSA,:NIHILEGO,:NECROZMA,
:MANAPHY,:MEW,:DEOXYS]
speciesA=[:GENGAR,:MISMAGIUS,:CHANDELURE,:COFAGRIGUS,:HYDREIGON,:GOLURK,
:GOTHITELLE,:GLISCOR,:DUSKNOIR,:SPIRITOMB]
speciesB=[:WEEZING,:BANNET,:DUSCLOPS,:ABSOL,:SWOOBAT,:LIEPARD,:ZWEILOUS,
:ZOROARK,:SABLEYE,:GOTHORITA]
speciesC=[:RATICATE,:ARBOK,:HYPNO,:GOLBAT,:MAROWAK,:HAUNTER,:ARIADOS,
:GLIGAR,:LAMPENT,:HOUNDOOM]
speciesD=[:KOFFING,:SHUPPET,:DUSKULL,:YAMASK,:WOOBAT,:PURRLOIN,:DEINO,
:ZORUA,:GOLET,:GOTHITA]
speciesE=[:RATTATA,:EKANS,:DROWZEE,:ZUBAT,:CUBONE,:GASTLY,:SPINARAK,
:MISDREAVUS,:LITWICK,:HOUNDOUR]
# The items that may be randomly held
itemS=[:OLDAMBER,:COMETSHARD,:RELICSTATUE,:RELICCROWN,:LUCKYEGG,:LIFEORB,
:ODDKEYSTONE,:REAPERCLOTH,:SACREDASH,:STARDUST]
itemA=[:DUSKSTONE,:DAWNSTONE,:SHINYSTONE,:SKULLFOSSIL,:DOMEFOSSIL,
:ODDKEYSTONE,:RELICBAND,:LUCKYEGG,:BIGNUGGET,:STARDUST]
itemB=[:MOONSTONE,:SUNSTONE,:HELIXFOSSIL,:CLAWFOSSIL,:PLUMEFOSSIL,
:LUCKYEGG,:RAREBONE,:NUGGET,:STARPIECE,:STARDUST]
itemC=[:ROOTFOSSIL,:COVERFOSSIL,:ARMORFOSSIL,:SMOKEBALL,:STICKYBARB,
:SPELLTAG,:STARPIECE,:STARDUST,:STARDUST,:STARDUST]
itemD=[:REDSHARD,:YELLOWSHARD,:BLUESHARD,:GREENSHARD,:SMOKEBALL,
:STICKYBARB,:CLEANSETAG,:STARDUST,:STARDUST,:STARDUST]
itemE=[:ENERGYPOWDER,:HEALPOWDER,:CHARCOAL,:STICKYBARB,:EVERSTONE,
:STARDUST,:STARDUST,:STARDUST,:STARDUST,:STARDUST]
# The possible level ranges for each species rank
levelS=[52,54,56,58,60,62,64,66,68,70]
levelA=[40,41,42,43,44,45,46,47,48,49]
levelB=[30,31,32,33,34,35,36,37,38,39]
levelC=[20,21,22,23,24,25,26,27,28,29]
levelD=[10,11,12,13,14,15,16,17,18,19]
levelE=[2,3,4,4,5,5,6,7,8,9]
if (!pbGetMetadata($game_map.map_id,MetadataOutdoor) || !PBDayNight.isNight?) && !$DEBUG
Kernel.pbMessage(_INTL("This power can only be used under a night sky.",pkmn.name))
elsif totalIVs==0
Kernel.pbMessage(_INTL("{1}'s stats are too drained to summon anymore...",pkmn.name))
elsif follower
Kernel.pbMessage(_INTL("This power can't be used when you have someone with you."))
else
rank=["?","E","D","C","B","A","S"]
if totalIVs>=180 && pkmn.level>=50 # Rank:S
quality=6
elsif totalIVs>=144 && pkmn.level>=40 # Rank:A
quality=5
elsif totalIVs>=108 && pkmn.level>=30 # Rank:B
quality=4
elsif totalIVs>=72 && pkmn.level>=20 # Rank:C
quality=3
elsif totalIVs>=36 && pkmn.level>=10 # Rank:D
quality=2
elsif totalIVs<36 || pkmn.level<10 # Rank:E
quality=1
end
if Kernel.pbConfirmMessage(_INTL("Activate {1}'s birthsign?\n<c2=65467b14>Summon Rank: {2}</c2>",pkmn.name,rank[quality]))
Kernel.pbMessage(_INTL("Activating this birthsign will drain {1}'s IV's.",pkmn.name))
pbWait(10)
if Kernel.pbConfirmMessage(_INTL("Continue summoning anyway?\n<c2=65467b14>Summon Rank: {1}</c2>",rank[quality]))
Kernel.pbMessage(_INTL("{1}'s IV's were all reduced by {2}!",pkmn.name,(quality+quality+quality)))
@scene.pbEndScene
# Reduces user's IV's with each Summon
pkmn.iv[0]-=(quality+quality+quality)
pkmn.iv[0]=0 if pkmn.iv[0]<=0
pkmn.iv[1]-=(quality+quality+quality)
pkmn.iv[1]=0 if pkmn.iv[1]<=0
pkmn.iv[2]-=(quality+quality+quality)
pkmn.iv[2]=0 if pkmn.iv[2]<=0
pkmn.iv[3]-=(quality+quality+quality)
pkmn.iv[3]=0 if pkmn.iv[3]<=0
pkmn.iv[4]-=(quality+quality+quality)
pkmn.iv[4]=0 if pkmn.iv[4]<=0
pkmn.iv[5]-=(quality+quality+quality)
pkmn.iv[5]=0 if pkmn.iv[5]<=0
pkmn.calcStats
pkmn.hp=1 if pkmn.hp<=0
pbRefresh
pbRitualAnimation(pkmn)
pbWait(10)
Kernel.pbMessage(_INTL("A wild Pokémon was pulled from the void!"))
Kernel.pbMessage(_INTL("The wild Pokémon attacked in a rage!"))
pbWait(10)
$game_switches[SUMMON_SWITCH]=true
Events.onWildPokemonCreate+=proc {|sender,e|
pokemon=e[0]
if $game_switches[SUMMON_SWITCH]
pokemon.iv=[31,31,31,31,31,31]
pokemon.obtainText=_INTL("Summoned from the void.")
pokemon.setAbility(2)
pokemon.setBirthsign(0)
if rand(100)>50
pokemon.setItem(itemS[rand(9)]) if quality==6 # Rank:S
pokemon.setItem(itemA[rand(9)]) if quality==5 # Rank:A
pokemon.setItem(itemB[rand(9)]) if quality==4 # Rank:B
pokemon.setItem(itemC[rand(9)]) if quality==3 # Rank:C
pokemon.setItem(itemD[rand(9)]) if quality==2 # Rank:D
pokemon.setItem(itemE[rand(9)]) if quality==1 # Rank:E
end
end
}
$PokemonGlobal.nextBattleBGM="Summon Battle"
if quality==6 # Rank:S
pbWildBattle(speciesS[rand(9)],levelS[rand(9)])
elsif quality==5 # Rank:A
pbWildBattle(speciesA[rand(9)],levelA[rand(9)])
elsif quality==4 # Rank:B
pbWildBattle(speciesB[rand(9)],levelB[rand(9)])
elsif quality==3 # Rank:C
pbWildBattle(speciesC[rand(9)],levelC[rand(9)])
elsif quality==2 # Rank:D
pbWildBattle(speciesD[rand(9)],levelD[rand(9)])
elsif quality==1 # Rank:E
pbWildBattle(speciesE[rand(9)],levelE[rand(9)])
end
$game_switches[SUMMON_SWITCH]=false
end
pbRefresh
break
end
end
This is already it, I hope that this will make the birthsigns script even better for those who do not have shadow pokemon