- 1,517
- Posts
- 10
- Years
- Seen yesterday
Dynamax for v21.1
Fully implements the Dynamax mechanic from Sword & Shield into Essentials!
Fully implements the Dynamax mechanic from Sword & Shield into Essentials!
Overview
This plugin adds the Dynamax mechanic introduced in Pokemon Sword & Shield to your game. All mechanics have been replicated here, including support for unique Gigantamax forms and Eternamax Eternatus. All Max Moves and G-Max Moves are included, as well as items to increase your Pokemon's Dynamax level or to grant them G-Max Factor. This plugin also fully utilizes the Deluxe Battle Kit's mid-battle scripting, allowing you to set up scripted scenarios related to Dynamax.
-DOWNLOAD LINK-
Installation
- First, please install the latest version of the Deluxe Battle Kit. This plugin functions as an add-on to that kit.
- Next, download this plugin using the link provided and extract its contents to your root Essentials folder so that the
Audio
,Graphics
,PBS
andPlugins
folders in the download merge with their equivalent folders in your project. - Start your game in debug mode and make sure you recompile by holding down the CTRL key while the game is booting up. If the console says "Game data was not compiled", then you didn't hold down the key long enough, or don't have the game window in focus.
- IMPORTANT: This plugin adds all G-Max forms as numbered forms for their respective species. For example, G-Max Charizard is added as form 3 by this plugin. If you have existing custom forms that overlap with a G-Max form added by this plugin, you may have to renumber these. Remember that you'll also have to renumber all the sprites for these forms, as well as its cry file.
Changelog (v1.1.1)
Spoiler:
- 1.1.1
- Included battle rules added by this plugin to DBK's battle rule applicator in the debug menu.
- Made various additions in preparation for the Raid Battles add-on plugin.
- 1.1
- Replaced the
map_metadata.txt
PBS file included with this plugin, as the old one contained invisible junk data that prevented certain features from working. - Updated Dynamax animation to be compatible with trainer sprites of any size.
- Improved the organization of debug menu options.
- Made various additions in preparation for the Raid Battles add-on plugin.
- Replaced the
- 1.0.9
- A held Choice Scarf will no longer apply its speed increase on the same turn that a Pokemon Dynamaxes. Speed and priority will now be properly recalculated upon Dynamaxing to negate the additional speed granted by this item, as intended.
- 1.0.8
- Fixed a compatibility oversight with the Animated Pokemon System add-on that would incorrectly display Super Shiny hues on non-Super Shiny Pokemon.
- Fixed an issue where the sprites of Dynamax Pokemon would be displayed off-center during the Dynamax animation.
- 1.0.7
- Spinda will now properly display its spots during Dynamax animations.
- Fixed a compatibility issue with the Animated Pokemon System add-on that would cause some sprites to display the incorrect Super Shiny hue during Dynamax animations.
- Fixed a bug that could prevent Transform/Imposter from copying the correct form of the target.
- 1.0.6
- Made some minor adjustments in preparation for the release of the Animated Pokemon System add-on.
- 1.0.5
- Dynamax mechanics will now show up in battle logs when battle logging is enabled.
- Made some minor adjustments in preparation for the release of the Wonder Launcher add-on.
- When an NPC trainer's AI wants to save Dynamax for their final Pokemon, it will now only count inactive party members. Previously, a Pokemon didn't count as their final one if they still had other active battlers on the field in double/triple battles.
- The overlay that appears on Dynamax Pokemon is now animated by default. This can be disabled.
- 1.0.4
- Fixed a typo that would cause a crash if a Max Move was used that is being converted into a different type by an effect.
- Fixed a typo that would cause a crash if a Pokemon was forced to Struggle.
- Removed Relic Castle link from the meta file.
- 1.0.3
- Fixed an error that could occur when attempting to Dynamax species that are evolutions of regional forms.
- 1.0.2
- Fixed an issue that would prevent a battler from updating their ability after Dynamax.
- 1.0.1
- Fixed an error that would occur when editing Dynamax metrics on a species that does not have a shadow sprite.
- Fixed Dynamax HP calculations on wild Pokemon with boosted HP.
- Compressed the audio files for all Gigantamax cries, as they were large enough to cause lag before.
- Added missing cry file for Eternamax Eternatus.
Last edited: