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Z-Power for v21.1
Fully implements Z-Move & Ultra Burst mechanics from Gen 7 into Essentials!
Fully implements Z-Move & Ultra Burst mechanics from Gen 7 into Essentials!
Overview
This plugin adds Z-Moves introduced in Pokemon Sun & Moon to your game, as well as the Ultra Burst mechanic from Pokemon Ultra Sun & Ultra Moon. Both mechanics have been replicated here, along with all of the Z-Crystals for each Z-Move, and the ability to power up status moves with Z-Powered effects. Ultra Burst has been generalizes so that it's possible to set up Ultra forms for other species beyond Necrozma. This plugin also fully utilizes the Deluxe Battle Kit's mid-battle scripting, allowing you to set up scripted scenarios related to Z-Moves and Ultra Burst.
-DOWNLOAD LINK-
Installation
- First, please install the latest version of the Deluxe Battle Kit. This plugin functions as an add-on to that kit.
- Next, download this plugin using the link provided and extract its contents to your root Essentials folder so that the
Audio
,Graphics
,PBS
andPlugins
folders in the download merge with their equivalent folders in your project. - Note: If you are not using the Bag Screen w/ Interactable Party plugin, you can delete the
Bag Screen with Party
folder found inGraphics/UI
. This is only provided for compatibility with that plugin, and serves no purpose otherwise. - Start your game in debug mode and make sure you recompile by holding down the CTRL key while the game is booting up. If the console says "Game data was not compiled", then you didn't hold down the key long enough, or don't have the game window in focus.
- IMPORTANT: This plugin will adds graphics for a new bag slot, which this plugin assumes will be bag slot 9. If you already have a ninth bag slot, be careful not to replace your existing graphics while installing this plugin.
- IMPORTANT: This plugin adds all eight of the capped Pikachu forms so that they may be present to use the exclusive Z-Move 10,000,000 Volt Thunderbolt. These forms are set to use form numbers 8-15 for Pikachu by default. If you already have these forms in your game, or use these form numbers for other things, then edit or remove the PBS file
pokemon_forms_pikachu_caps.txt
that is added by this plugin.
Changelog (v1.1)
Spoiler:
- 1.1
- Included battle rules added by this plugin to DBK's battle rule applicator in the debug menu.
- Made various additions in preparation for the Raid Battles add-on plugin.
- 1.0.9
- Added missing GameStat tracker for wild Z-Move battles won.
- Tweaked the methods that put a Pokemon into Ultra Burst form to ensure ability and stats are properly set after changing forms.
- 1.0.8
- Updated Z-Move animation to be compatible with trainer sprites of any size.
- Improved the organization of debug menu options.
- Made various additions in preparation for the Raid Battles add-on plugin.
- 1.0.7
- Fixed a bug that would prevent the Pokemon from playing its cry during the Ultra Burst animation.
- 1.0.6
- Spinda will now properly display its spots during Z-Move/Ultra Burst animations.
- Fixed a compatibility issue with the Animated Pokemon System add-on that would cause some sprites to display the incorrect Super Shiny hue during Z-Move/Ultra Burst animations.
- 1.0.5
- Fixed a bug that would cause a crash when the AI has the move Copycat.
- Made some minor adjustments in preparation for the release of the Animated Pokemon System add-on.
- 1.0.4
- Z-Power mechanics will now show up in battle logs when battle logging is enabled.
- Made some minor adjustments in preparation for the release of the Wonder Launcher add-on.
- 1.0.3
- Fixed an issue that would prevent battlers from updating their ability after Ultra Burst.
- Fixed a crash that could occur when a Shadow Pokemon leaves the battlefield.
- 1.0.2
- Made some slight adjustments for compatibility with the (broken link removed) plugin.
- Fixed an error that would occur when a Pokemon hit itself in confusion.
- Fixed the Z-Booster item so that it only displays fail messages when appropriate.
- Made it so the Z-Move Guardian of Alola may be assigned different animations based on which Tapu uses the move.
- Made various tweaks in preparation for the release of the Dynamax add-on.
- 1.0.1
- Fixed a major oversight that would ignore all damage calculation modifiers. Damage should now calculate normally.
- Added new settings that allow you to manually assign the pocket used for Z-Crystals, and also rename it.
- Made the Z-Crystal pocket inherently compatible with the (broken link removed) plugin. Z-Crystals will now also display party members who can use them when viewed in this plugin UI.
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