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- Seen May 11, 2015
In the game I am working on, I'm adding new attacks (And Pokemon, but I know how to do that.)
How do I make new function codes to suit their effects? For example, there is a move that is essentially the Special version of Dragon Dance, raising Sp. Attack instead of Attack.
Although, the trickiest one would be one that diminishes in power the less PP it has.
How do I make new function codes to suit their effects? For example, there is a move that is essentially the Special version of Dragon Dance, raising Sp. Attack instead of Attack.
Although, the trickiest one would be one that diminishes in power the less PP it has.