- 853
- Posts
- 4
- Years
- Seen Nov 9, 2023
(new patch posted, fixed sprite elevations &
NEW new patch, fixed oak text in lab with new starters
NEWEST patch, fixed tms, lab text fixed)
This is my first project in a while, and my first project after I made the switch to decomp.
I've made 2 binary hacks before this point,
Pokemon: Inverse Alter
and Pokemon Z-Random
They're pretty different from another but its all been in pursuit of my main project.
A Fire Red Improvement hack I call.
Kai-Zen Red
It's pretty far from done, but I'd like to get some playtests so I can get feedback and to help find any bugs.
There aren't any gamebreaking bugs, (far as I know) and it can be played in entirety.
But after a while there won't be any more changes.
There are a few improvements I can tout at this point though.
I've got emerald style character selection for the intro.
![[PokeCommunity.com] Decomp Hack: Kai-Zen Red [PokeCommunity.com] Decomp Hack: Kai-Zen Red](https://data.pokecommunity.com/attachments/15/15480-6672b81f23d05aa448e78ba62b3f04db.jpg)
gen 8 pokemon (sprites & stats only right now)
![[PokeCommunity.com] Decomp Hack: Kai-Zen Red [PokeCommunity.com] Decomp Hack: Kai-Zen Red](https://data.pokecommunity.com/attachments/15/15482-f75daf2b3a4fbd770c868dd52b5a1094.jpg)
Some starter changes
![[PokeCommunity.com] Decomp Hack: Kai-Zen Red [PokeCommunity.com] Decomp Hack: Kai-Zen Red](https://data.pokecommunity.com/attachments/15/15481-dd963a681ac7013cf31c6f48d1c504a1.jpg)
A couple changed or new abilities, catch changes + exp on catch, and b&w style repel system.
![[PokeCommunity.com] Decomp Hack: Kai-Zen Red [PokeCommunity.com] Decomp Hack: Kai-Zen Red](https://data.pokecommunity.com/attachments/15/15479-edef8fedbb7958b92e4df88fe3aa9daf.jpg)
Patch is below so give it a go, and please comment any bugs you find.
I'm aware of the fury cutter issue, I just haven't had time to fix the text yet.
oh, and I have fairy type, but with a few tweaks, and a few tweaks to other types. ...I'll just tell you those now I guess.
nothing major just some small tweaks for balance, but everything makes sense.
I made fairy a counterpart to dark type. meaning in most cases its similar but opposite.
so fairy is now both strong and weak to dark.
its still strong to dragon, but is resistant to dragon instead of immune.
fairy resists ghost & psychic. & does normal damage to fighting instead of being super effective.
Other than that its the same.
Rock now also resists rock type damage. (oh and early gen rock types have received some defensive buffs to help them compare to more recent rock type pokemon)
Ice types are super effective to bugs, and resist water.
Water no longer resists Ice.
And Flying types no longer have their flying type replaced when grounded/roosted.
So instead they aren't immune to ground types by default, but just can't be hit by them unless they are grounded first/use roost.
Oh and you have a chance to get a pokemon's hidden ability when you catch it, this one is still in the early phase so, that might not be obvious except for a few pokemon.
NEW new patch, fixed oak text in lab with new starters
NEWEST patch, fixed tms, lab text fixed)
This is my first project in a while, and my first project after I made the switch to decomp.
I've made 2 binary hacks before this point,
Pokemon: Inverse Alter
and Pokemon Z-Random
They're pretty different from another but its all been in pursuit of my main project.
A Fire Red Improvement hack I call.
Kai-Zen Red
It's pretty far from done, but I'd like to get some playtests so I can get feedback and to help find any bugs.
There aren't any gamebreaking bugs, (far as I know) and it can be played in entirety.
But after a while there won't be any more changes.
There are a few improvements I can tout at this point though.
I've got emerald style character selection for the intro.
![[PokeCommunity.com] Decomp Hack: Kai-Zen Red [PokeCommunity.com] Decomp Hack: Kai-Zen Red](https://data.pokecommunity.com/attachments/15/15480-6672b81f23d05aa448e78ba62b3f04db.jpg)
gen 8 pokemon (sprites & stats only right now)
![[PokeCommunity.com] Decomp Hack: Kai-Zen Red [PokeCommunity.com] Decomp Hack: Kai-Zen Red](https://data.pokecommunity.com/attachments/15/15482-f75daf2b3a4fbd770c868dd52b5a1094.jpg)
Some starter changes
![[PokeCommunity.com] Decomp Hack: Kai-Zen Red [PokeCommunity.com] Decomp Hack: Kai-Zen Red](https://data.pokecommunity.com/attachments/15/15481-dd963a681ac7013cf31c6f48d1c504a1.jpg)
A couple changed or new abilities, catch changes + exp on catch, and b&w style repel system.
![[PokeCommunity.com] Decomp Hack: Kai-Zen Red [PokeCommunity.com] Decomp Hack: Kai-Zen Red](https://data.pokecommunity.com/attachments/15/15479-edef8fedbb7958b92e4df88fe3aa9daf.jpg)
Patch is below so give it a go, and please comment any bugs you find.
I'm aware of the fury cutter issue, I just haven't had time to fix the text yet.
oh, and I have fairy type, but with a few tweaks, and a few tweaks to other types. ...I'll just tell you those now I guess.
nothing major just some small tweaks for balance, but everything makes sense.
I made fairy a counterpart to dark type. meaning in most cases its similar but opposite.
so fairy is now both strong and weak to dark.
its still strong to dragon, but is resistant to dragon instead of immune.
fairy resists ghost & psychic. & does normal damage to fighting instead of being super effective.
Other than that its the same.
Rock now also resists rock type damage. (oh and early gen rock types have received some defensive buffs to help them compare to more recent rock type pokemon)
Ice types are super effective to bugs, and resist water.
Water no longer resists Ice.
And Flying types no longer have their flying type replaced when grounded/roosted.
So instead they aren't immune to ground types by default, but just can't be hit by them unless they are grounded first/use roost.
Oh and you have a chance to get a pokemon's hidden ability when you catch it, this one is still in the early phase so, that might not be obvious except for a few pokemon.
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