FireRed Presenting: THE RANDOM HACK (version 1.85 complete)

Started by Meister_anon~Master_o f_None January 22nd, 2021 7:31 AM
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Alright before I get started on this I want to get the thanks out of the way first.

So!

Firstly I'd like to thank colours, for coming up with the idea for this hack, and honorable mention to roni, who thought the idea would be cool.

Next huge thanks to the makers of and contributers to the CFRU, with their engine I was able to mock this up and have a working demo for people to play in 3 days time? And most of that was spent figuring out how to install it, once I did smooth sailing.

Speaking of that a huge thanks to Upsurge & Dark Gyrados helping and advising me into the wee hours to get the program, working as I flailed around like monkey on a type writer.

Think that's everyone, oh and thanks to the guy that told me about dark gyrados, and sent him a message to try to help me out.
Didn't appreciate it then but thanks.

Finally thanks to everyone that contributed to ModExe that program was also instrumental in making this what is, as well as hex maniac advance to fix the trainer move sets.

Now that that's done here's the idea.

The random hack got started from a simple idea;
what if the only move you could use was metronome?

Screenshot (492).png

You introduce a major element of chaos, as well as throw out all meta.
But if you need a bright side, it would make the pokemon themselves shine all the more.

When move choice is irrelevant all you're left with is all the things tied specifically to species.
The power of your type resistance, abilities (to an extent) , and your stats.

Since you're not pulling off one hit kills with uber moves, or destroying your opponent's foundation with strategy
you really get a sense for each mon's relative bulk and other strenghts.

Because of the obvious limits of your only move being metronome, there's a few caviates to the concept.

1. this isn't normal metronome, the move list is expanded, and several moves it normally couldn't do are now available to it. Also the PP has been increased.

2.To avoid struggle and make captures a little easier, most movesets aren't "strictly metronome" I expanded the original idea to any non-damaging move that is natural to that pokemon.

For example early game squirtle learns tackle water gun tail whip and leer and withdraw.

After removing the damage moves you're left with tail whip leer and withdraw.
Screenshot (490).png

All moves that are natural, leer or glaring, shaking their tail, or withdrawing into a shell are all natural animal behaviors. That Squirtle wouldn't necessarily need a move to do.

You can see where I'm going with this, I hope.

Because of this you'll discover that there is a bit of a species based tier list, which also allows for a little strategizing around metronome.

FEATURES

This is built on CFRU/DPE, so nearly every move up to gen 8 is available (via metronome) I've personally edited the metronome ban list
to make things extra fun. ;)

HMs can be used without having to be learned, or win certain gym badges. -had to use debug function some still in process. (i.e cut strength)[done]
EV training is quick an easy as I've multiplied the benefit of ev training items like the power brace etc. -added still testing
With how I have it set up you should be able to fully ev train after defeating about only 20 pokemon!!

It's not meant to be hard, its just a simple side project , I decided to try out for a friend mostly on a whim.
But there a few challenge features you'll find if you give it a try. But its mostly meant to be a fun ridiculous escape.

I found that not having control over your pokemon's movements was actually very freeing, and even if things went wrong
I'd still be laughing my butt off.

So if you want to, give it a try but don't take it too serious and just have fun with it.


Lastly you can fight gyms in any order, it's your journey so choose your adventure.
(except the 8th gym leader, obviously he has to be last)

This is a UPS patch for fire red, I believe I used version 1, but hopefully this works for squirrels too.
Patch is below. name is a work in progress but, after pathing rename your file Z-random hack. idk maybe...
Pokemon Hack: Z-random?


(//on further testing i found an issue I need to fix, I don't know all that are affected but some trainers don't use the
changed learnsets. So if you guys can let me know when you find it, it'll be easier for me to fix.

So far I've only noticed it with the rival battle near indigo plateu.


Just a heads up but you may want to skip that one.

FIXED

.
.
The A-non Team



Trevenant
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Rapidash
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Patch is up now.


.
.
NEW UPDATED Patch....
Bug fixes- now all pokemon both trainer, and wild will use the new movesets and have been completely edited.
And fixed a little issue in the starter town.

Bug, working on an issue with the gym leaders items-(working on the ev items and HMs. ev items/training aren't necessary but I just want them to be available.) Fixed

Found and Fixed an issue with Lt. Surge, he now has correct pokemon data. accidentally broke his pointer in a previous edit.

Gym leaders and items are all set. was gonna keep this a secret but gym leaders can be refought.

If you want to fight your way through all the gyms again with a new team, you can do that.

Roni

shen't
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POG

thanks so much for this! i'll get to playing it when i have the free time hehe
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jastolze007

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Since you have access to newer moves, maybe make all of their movesets random based.

- Metronome
- Accupressure
- Sleep Talk
- Magnitude
- Assist

Those moves are usually non-competitive but in this hack, it could make it interesting. I'm not too familiar with Gen 7/8 so there may be more obviously but these came to mind.
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evo Bugs FIXED: new patch posted.

Let me know what you think of the difficulty, especially late game. I made some new adjustments with the latest patch.

lol ok another bug, so uhh apparently a feature I didn't mention that I thought failed is actually working but in a way I don't yet understand so yay i guess.

if you get surprised by something, just know they don't have the new moveses but luckily will just use struggle, so you can get through it without any problems, but I'll look into it and update them as I can.

Ok so only some of them only know struggle... Ok I'll make another patch later or tomorrow to undo that part until I can fix all the movesets...again, then I'll figure out a better way to implement. It was supposed to be a secret surprise but I couldn't get it working correctly.

edit
Newest update patched it out until its taken care of, so download the new attachment.
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another patch, gym data was overwritten, fixed now, cinnabar and fuchisia gym will no longer crash after beating gym leader.
all gyms are now fixed for real this time. Next update is a big undertaking so won't be as quick.


..ANOTHER one
DJ Meister... ok its time to sleep.
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New patch is up, some item changes, and added a few rewards for those willing to explore.

POG
edit:
made another quick change, forgot to add some items.
The A-non Team



Trevenant
Lv. 100 @ 306
Points: 70
Challenge: Souls of the Damned
Legendary: TBA

Chandelure
Lv. 100 @ 213
Points: 100
Challenge: N/A
Legendary: Entei

Rapidash
Lv. 100 @ 497
Points: 70
Challenge: N/A
Legendary: Entei

Flareon
Lv. 100 @ 708
Points: 70
Challenge: TBA
Legendary: TBA

Budew
Lv. 100 @ 794
Points: 100
Challenge: TBA
Legendary: TBA

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Working on a new mini hack, that should be finished and posted soon, after that I'll get back to working on this.
The A-non Team



Trevenant
Lv. 100 @ 306
Points: 70
Challenge: Souls of the Damned
Legendary: TBA

Chandelure
Lv. 100 @ 213
Points: 100
Challenge: N/A
Legendary: Entei

Rapidash
Lv. 100 @ 497
Points: 70
Challenge: N/A
Legendary: Entei

Flareon
Lv. 100 @ 708
Points: 70
Challenge: TBA
Legendary: TBA

Budew
Lv. 100 @ 794
Points: 100
Challenge: TBA
Legendary: TBA

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169 Days
Hi, yeah you, its been a while.

I'm just curious to know if any has beaten my hack, or at least got through the main gyms by now.
If you did I'd like to know what you thought of my changes?
The A-non Team



Trevenant
Lv. 100 @ 306
Points: 70
Challenge: Souls of the Damned
Legendary: TBA

Chandelure
Lv. 100 @ 213
Points: 100
Challenge: N/A
Legendary: Entei

Rapidash
Lv. 100 @ 497
Points: 70
Challenge: N/A
Legendary: Entei

Flareon
Lv. 100 @ 708
Points: 70
Challenge: TBA
Legendary: TBA

Budew
Lv. 100 @ 794
Points: 100
Challenge: TBA
Legendary: TBA