2nd Gen Defeating Whitney of Golden Rod City

Artificial Amateur 2

Artificial Amateur 2
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    Gym Leader Whitney
    Golden Rod City

    Pokemon : Miltank ( Normal )
    Clefairy ( Normal )

    Weak to Fighting type

    Clefairy : Level 17 ( Items : None )
    Encore
    Mimic
    Metronome
    Double slap

    Miltank : Level 19 ( Items : Lum berry )
    Attract
    Rollout
    Milkdrink
    Stomp

    If u choose CYNDAQUIL as a starter , I highly recommend that u retain Smoke screen which highly helps you defend against Miltank's Rollout . I highly recommend having electric type pokemon like Mareep or pokemon like Butterfree which can do status effects to the Miltank . But we should also remember the lum berry held by it . Also we need to evade from its attract . So u need high luck and should play precisely for things to work in your way. Our pokemon should also outspeed her Miltank. Her clefairy shouldnt be underestimated too. It also has attrack . So to conclude we should try to be offensive and should have more speed.

    You are kinda lucky if u have a TOTODILE in my opinion because it can resist her Miltank's Rollout and it also learns Bite by the time you reach Goldenrod city which has 10 % chance to flinch the target . I think you stand a better chance against her if u choose Totodile as your starter .

    If u choose CHIKORITA as a starter , it learns Poison Powder which gives you upper hand . But ultimately you end up in the same spot as the cyndaquill situation. So I highly recommend that you have some backup. Also it is important not to underestimte her Clefairy . Her clefairy has double slap and Metronome. Trainers should stock themselves up with Super potions , full heal and Revives .

    But to be frank , this battle is so difficult for a Plain badge and 2000 poke dollars .

    Feel free to leave your views and opinions on this thread . And thank you guys for supporting my previous threads .

    Source : bulbapedia.bulbagarden.net/wiki
     
    Okay, here's what you do. Catch a Drowzee on Route 34. Then head to the Goldenrod Department Store. On the 5th floor there's a man who'll trade you a Machop for that Drowzee you just caught. Now, go train that Machop up to a desirable level and dropkick that little brat!
    If you're playing Crystal it'll be a bit harder, since the guy wants an Abra instead of a Drowzee, but the same principle applies.

    I honestly have no clue how so many people ended up with the impression that Whitney is so much harder than any other Gym Leader. Maybe I just lucked out as a kid? I dunno.
     
    Another option one can use as a backup 'mon would be to catch a Geodude or Onix (preferably female) in Union Cave. Both have high Defense and resist the attacks of Whitney's Pokemon (bar Metronome shenanigans).

    Also, Totodile doesn't resist Rollout. Water doesn't resist Rock.
     
    Machop and Geodude can be caught earlier on before you face Whitney.

    The latter resists what Miltank throws at it while the former can not only resist Rollout, but hit back hard with SE Fighting moves.

    Seriously, Whitney is not hard to beat at all, especially with the right type matchup.
     
    Well, after reviewing Whitney's moveset, I think I can see how some people found her so hard. If you didn't head over to the Goldenrod Department Store or catch a Geodude beforehand, yeah, it makes sense that she'd hit like a truck. When I first played Gold I was in Catch 'em All mode, so I had a Geodude and a Machop at the time. That would explain why I didn't have a hard time with her on my first go-around.
    But still, me lucking out when fighting her doesn't change the fact that my first impression of that little brat was... Well, a brat. To me she'll always just be a some little girl obsessed with cute Pokemon, with no actual skill, that throws a temper tantrum when things don't go her way. Looking back on it, I personally think that her daddy pulled some strings to get her a position as Gym Leader. But, I seem to be in the minority here.
     
    The thing is, most people rather not use those, or at least, I rather not... Gen II doesn't compensate well for using Pokemon that aren't going to be on your main team throughout the game. The level curve is already pretty low and raising/using those are levels that could have been added to a permanent team member, not just one who is temporary. That's why I never bothered to even go for the trades and just stalled her out with Bayleaf + Poisonpowder.
     
    I personally prefer just trying to overlevel or at least match Miltank's level with my team. Depending on what I have at the time (and tokyodrift is right; the level curve in GSC makes raising anything you don't want permanently a waste of time, honestly) I can usually just stall her out. Of course, this is coming from someone that 1. has never had much issue with her gym and 2. is usually overlevel/at level anyway.

    Bayleef and Poliwhirl are usually good at stalling, or if you happen to have Onix or Graveler on your team, those are good too. If you've got HM buddies with you that can outspeed it and they have Sand-Attack, Growl, Tail Whip, anything that will remain in effect on Miltank after they faint, that's helpful as well.

    I never go into this fight with a set strategy, though. At least, not with something that involves using Pokemon I have no interest in keeping after that point. I personally like training only the Pokemon I plan on having to the end of the game with me, so I usually just rely on what I have and it goes case by case.
     
    Well, I know that I kept that Geodude and Machop on my team for quite some time. A good Machoke can go a long way. Of course, that might be part of the reason I had trouble with Morty...
     
    really I think a lot of the reason why Whitney is infamous as being a difficult gym leader is because most of us were like 10 or under when we fought her

    I sure as shit didn't know what the fuck I was doing when I was playing Gold/Silver at age 8 (even though I played Gen 1 beforehand)
     
    Yeah, that does make sense. That's why I say I lucked out. I didn't know that Fighting-types beat Normal-types. I just knew that Drowzee looked stupid, and I didn't have a Machop. So, I gave him the weird pig-elephant and got a Pokemon that seemed to be kicking the snot out of everything that came my way and leveled super fast. How was I supposed to know that it would stop listening to me at level 30? By then its attacks didn't even faze those creepy Ghost-types Morty kept throwing at me, and I had neglected training everyone else so I was woefully unprepared for the beat-down to come.
     
    I'd have to agree with Nah here, we were pretty young when these games were released. With that being said, I'm sure I'm not the only one who had the mentality of "If the attack doesn't do damage, it's not worth having". Of course being older and more wise at the games, we tend to plan ahead and know exactly how to handle this situation. I do feel bad for the newer generation players, there was much less handholding in main series games we played. I just want them to experience Whitney just like I did when I was 10. :p
     
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