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Funny you should mention that actually
Spoiler:![]()
Your World's gonna start revolving when you find out.
He's relatively easy to miss but to keep things as spoiler-lite as possible, in the only elevator that has a cutscene, use it and go to the one floor that's unmarked. You'll need 3 key items before you can fight them though so keep that in mind.
I'm quite partial to Lancer's theme myself!
Spoiler:On the hidden boss, Jevil. I have a theory that he is supposed to represent us, the player, in some form as he says he is the only one who is free even though he is trapped in a cage. His freedom coming from realising the darkners (toys) are controlled by the lighteners (monsters and humans).
When is another time in the game we see a cage of significance? In Kris and Asriel's room. At at the end when Kris throws his soul into the cage. The soul probably represents us as the player. We are Kris's soul, we can still move the soul heart around in the cage when Kris throws it in there after all.
Naturally, as the player of the game, we are free and are aware that this is all a game, regardless of Kris caging us. Much like how Jevil is awake to his own situation unlike the rest of the characters in the Dark World.
I've been looking but I've not seen anyone else make this kind of theory yet.
Ohh right. Yeah I saw a theory vid on that.
Spoiler:
Basically that jevil represented Kris' imagination. And that they used to play with brother Asriel in that classroom but Kris hadn't been there since Asriel went to college and shut their imagination away.