- 2,138
- Posts
- 12
- Years
- The States
- Seen Nov 6, 2016
Dice Roll Challenge:
X, Y, and the Roll of the Die
First, please appreciate the thread name, it rhymes. Second, welcome to my first challenge in a long while since the bingo challenge and personality challenges which were ultimately not that feasible since they took too much prep time and maintenance.
![[PokeCommunity.com] Dice Roll Challenge [PokeCommunity.com] Dice Roll Challenge](https://i0.kym-cdn.com/photos/images/newsfeed/000/898/549/10c.png)
For this challenge it's much simpler to get started, but the game itself is nothing but simple with the twists and turns. It's a matter of random luck and chance as you navigate your way through the Kalos region with aspects that engage both the degree of challenge and team development. Essentially, dice are rolled and determine your fate in both those respects. Doesn't that sound thrilling?
Sign Up Form
Spoiler:
Username: The Dark Avenger
Game: Pokemon Y
Favorite Color Red
Kalos Questionaire
(List only newly-introduced pokemon of gen 6 (not including starters)
Favorite: Dragalge
Cutest: Swirlix
Coolest: Pyroar
Most Beautiful: Aurorus
Toughest: Tyrantrum
Smartest: Gourgeist
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Dice Assignment
Spoiler:
1. Now that you have signed up, someone can generate a dice sheet for you using this generator.
2. Use the snipping tool, and copy image.
3. Upload to imgur.
4. Paste Image Link Here.
5. Must have two images. Generate 10 dice and generate 24 dice separately.
6. Example:
The Dark Avenger's Dice Set:
Dice Set #1
Dice Set #2
2. Use the snipping tool, and copy image.
3. Upload to imgur.
4. Paste Image Link Here.
5. Must have two images. Generate 10 dice and generate 24 dice separately.
6. Example:
The Dark Avenger's Dice Set:
Dice Set #1
Spoiler:
![[PokeCommunity.com] Dice Roll Challenge [PokeCommunity.com] Dice Roll Challenge](https://i.imgur.com/KhDug8Z.png)
Dice Set #2
Spoiler:
![[PokeCommunity.com] Dice Roll Challenge [PokeCommunity.com] Dice Roll Challenge](https://i.imgur.com/MhwBYK8.png)
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Pokemon Team - Dice Set #1 - 10 Dice
Spoiler:
1. Sign-up, and any PC member can give you a dice generation sheet in seconds!
2. NO TRADES. This game is meant to be played in-game X & Y. Though, trade evolutions are almost always acceptable unless otherwise specified.
3. You may absolutely evolve pokemon assigned, unless otherwise specified.
4. Must box any gift pokemon unless otherwise specified.
5. Dice correspond from the dice sheet, left to right, starting at one.
For instance, if a dice sheet has a 1, 3, 4, 4, 2, 6, 4, 2, 4, 5.
(Die 1) refers to the value of 1. (Die 2) refers to the value of 3. (Die 3) refers to value of 4.
Each value has a description of what task/restriction is placed on your game.
Nicknames! (Die 1)
Follow a theme of nicknames by whichever category you get.
1: Food Names (ie. Cupcake, Apple, and Cream)
2: Locations (ie. Paris, Nevada, and Brooklyn)
3: Fictional Characters - Select a show, movie, book, or video game, and then assign names.
(ie. Buffy the Vampire Slayer - Buffy, Willow, Giles, Spike, Angel, and Drucilla)
4: Historical Figures - (Roosevelt, Cleopatra, and Ghandi)
5: Same first Letter - Use the first letter of your username or real name for all pokemon.
(ie. Dark Avenger...Darla, Darcy, Dimitry, Diana, Dartanian.)
6: All names must rhyme! So choose wisely when you name your starter pokemon.
(ei. Billy, Milly, Dilly, Jilly, Trilly, Quilly)
Starter Pokemon- (Die 2)
You must select a designated starter; however, you may trade up for a kanto starter. You may only keep and use one of them though! If you get a 1, choose fennekin, and it's up to you if you would like to drop it after Sycamore offers you a Kanto starter. You must immediately box the one you don't want. If you get a 4, you must pick fennekin, and it's up to you if you would like to drop Fennekin for a Pikachu in Satalune forest. However, you must make this choice before you reach route 3.
1 - Burning with desire! Choose Fennekin or Charmander
2 - Turning a new leaf! Choose Chespin or Bulbasaur
3 - Making a splash! Choose Froakie or Squirtle
4 - Baby you're a firework! Choose Fennekin or Pikachu
5 - You're naturally stunning! Choose Chespin or Pikachu
6 - Storming into battle! Choose Froakie or Pikachu
Team Slot 2 (Die 3)
You must capture the first pokemon encountered of the two routes listed. Then pick a pokemon to discard.
1 - Impatient! Satuloon Forest or Route 3
2 - Fast-learner! Route 22 or Route 4
3 - Decisive. Route 4 or Route 5
4 - Careful. Route 6 or Route 7
5 - Indecisive. Connecting Cave or Route 8
6 - Patient. Route 9 or Glittering Cave
Pokemon Slot 3 - Hobby (Die 4)
This pokemon must be obtain prior to moving on to the next team slot. The next team slot must be filled before the 4th gym badge is obtain. The challenge for this pokemon slot begins immediately after the 2nd gym.
1. Archeologist Camp- Excavate a Fossil Pokemon.
2. Stock Trader- Wonder Trade a Pokemon. (As many times as desired until the 4th pokemon is captured. Must capture a random pokemon to trade first and not use it.) This pokemon must be level 30 and under.
3. Cruiseline Af'fish'ianado - Capture any pokemon via Fishing Rod (Old rod available immediately or good rod obtained before 4th gym in Couramine City.)
4. Local Theatre Casting - Capture the first pokemon of every route/cave from route 10 until the 4th gym and then pick the one you love most prior to entering the Couramine gym.
5. History Museum Ethusiast - From route 10 on, capture the first pokemon you see from each generation, and only one per generation.
(For instance, if you encounter an eevee right after the second gym, you must capture it. Then if you encounter a mr.mime, you may not capture since you already encountered an eevee from gen 1. There is no order either. If the first pokemon you encounter is a manectric, you must capture it, and then not capture any other gen 3 pokemon until the 4th badge is attained. Further you must capture exactly six pokemon during this section, the first encounter of each gen, before you can even select a permenant pokemon. Once you do that, then you may go on to the 4th gym.)
6. Get stoned. You must stone evolve one pokemon prior to the 4th gym. (Mega stone not counted)
Quick Guide of available pokemon and stones!
Leaf (Route 8): Vileplume, Pansage, and Exeggcutor
Fire (Route 9): Flareon and Pansear
Water (Route 8 w/ strength and 12 w/surf): Simipour, Starmie (X) , Vaporeon, and Cloyster (Y).
Moon (glittering cave): Delcatty, Nidoking, and Nidoqueen
Dawn (surf route 3): Gallade
Sun Stone (Trade peculiar stone with hiker in Shalour): Heliolisk and Bellossom
Thunder Stone (route 10): Raichu and Jolteon.
Shiny Stone (Baa de Mar Ranch): Florges and Roserade.
Dusk Stone (Super-Training): Aegislash
Team Slot 4 (Dice 5 and 6) :
Team slots 4, 5, and 6 may be obtained in any order after the 4th gym is completed. You may only capture one pokemon between obtaining any given badge.
It's simple, if you get a type, like grass, then you must restrict yourself to obtaining a grass pokemon. Or, if it's a route or location, you must obtain a pokemon within that one area. Also, note that you must look at dice 4 AND 5, it's not adding the numbers together, these numbers below are two numeric values in the order listed. For instance, if dice 5 is a 1 and dice 6 is a 2, then you must use a fire pokemon.
1 + 1 - Middle Stage Pokemon
1 + 2- Fire
1 + 3 - Lumiouse Badlands
1 + 4 - Electric
1 + 5- Psychic
1 + 6 - Unevolved (Able to evolve pokemon, but you must not evolve it. Doesn't include non-evolving pokemon.)
2 + 1 - A pokemon that doesn't evolve into or from anything.
2 2 - Steel
2 3 - Route 14
2 4 - Normal
2 5 - Fairy
2 6 - Feminine (Either female-only or 3:1 female pokemon)
3 1 - Happiness (or Amie) Evolved Pokemon
3 2 - Dragon
3 + 3: Route 15 & 16 (includes lost hotel)
3 4 - Ground
3 5 - Rock
3 6 - Masculine (Either male-only or 3:1 male pokemon)
4 1 - Non-gendered pokemon
4 2 - Ice
4 3 - Route 18
4 4 - Fighting
4 5 - Poison
4 + 6 Human-like Egg Group
5 + 1 - Amorphous Egg Group
5 +2 - Ghost
5+ 3 - Route 17 & Frost Cavern
5 + 4 - Grass
5 + 5 - Dark
5 + 6 - Route 19
6 + 1 - Pokemon Village
6 + 2 - Flying
6 + 3 - Route 21 & Victory Road
6 + 4 - Water
6 + 5 - Bug
6 + 6 - Legendary Pokemon
Team Slot 5 (Die 7)
Team slots 4, 5, and 6 may be obtained in any order after the 4th gym is completed. You may only capture one pokemon between obtaining any given badge.
You will be asked to list these pokemon in a survey prior to recieving you dice sheet. Very simple, use that same pokemon!
1: Most Beautiful Pokemon
2: Cutest Pokemon
3: Smartest Pokemon
4: Coolest Pokemon
5: Toughest Pokemon
6: Favorite Pokemon Overall
Team Slot 6 (Dice 8, 9, 10)
Team slots 4, 5, and 6 may be obtained in any order after the 4th gym is completed. You may only capture one pokemon between obtaining any given badge.
First look at the 8th die, and then refer to only your 9th or 10th dice accordingly. Select any pokemon that matches that color. (The final evolution you plan to use)
For instance, if you get green, you may not capture a green electrike and evolve it into a manectric. Though, if you get a blue color, then you may capture an electrike and must evolve it as soon as possible.
Colors variations should be included. If you get red, you should be able to get a red florges. Ultimately, you don't have to use the colors on bulbapedia (in some cases I would even discourage it ie. "white" mareep or "purple" gastrodon) , but the color must match the dominant or a dominant color in the pokemon's design.
For instance, you cannot get a red or blue and therefore select a Roserade! (it's primarily green). Whereas, manectric is evenly blue and yellow, and therefore, either one of those colors is appropriate. If you're not sure, ask.
8th Die:
If it's odd (1, 3, 5) refer to your 9th die, ignore your 10th die.
If it's even (2, 4, 6) refer to your 10th die, ignore your 9th die.
9th Die:
1: Red
2: Orange
3: Yellow
4: Green
5: Blue
6: Purple
10th Die:
1: Pink
2: White:
3: Gray
4: Black
5: Brown
6: Favorite Color (As listed in sign-up questionaire)
2. NO TRADES. This game is meant to be played in-game X & Y. Though, trade evolutions are almost always acceptable unless otherwise specified.
3. You may absolutely evolve pokemon assigned, unless otherwise specified.
4. Must box any gift pokemon unless otherwise specified.
5. Dice correspond from the dice sheet, left to right, starting at one.
For instance, if a dice sheet has a 1, 3, 4, 4, 2, 6, 4, 2, 4, 5.
(Die 1) refers to the value of 1. (Die 2) refers to the value of 3. (Die 3) refers to value of 4.
Each value has a description of what task/restriction is placed on your game.
Nicknames! (Die 1)
Follow a theme of nicknames by whichever category you get.
1: Food Names (ie. Cupcake, Apple, and Cream)
2: Locations (ie. Paris, Nevada, and Brooklyn)
3: Fictional Characters - Select a show, movie, book, or video game, and then assign names.
(ie. Buffy the Vampire Slayer - Buffy, Willow, Giles, Spike, Angel, and Drucilla)
4: Historical Figures - (Roosevelt, Cleopatra, and Ghandi)
5: Same first Letter - Use the first letter of your username or real name for all pokemon.
(ie. Dark Avenger...Darla, Darcy, Dimitry, Diana, Dartanian.)
6: All names must rhyme! So choose wisely when you name your starter pokemon.
(ei. Billy, Milly, Dilly, Jilly, Trilly, Quilly)
Starter Pokemon- (Die 2)
You must select a designated starter; however, you may trade up for a kanto starter. You may only keep and use one of them though! If you get a 1, choose fennekin, and it's up to you if you would like to drop it after Sycamore offers you a Kanto starter. You must immediately box the one you don't want. If you get a 4, you must pick fennekin, and it's up to you if you would like to drop Fennekin for a Pikachu in Satalune forest. However, you must make this choice before you reach route 3.
1 - Burning with desire! Choose Fennekin or Charmander
2 - Turning a new leaf! Choose Chespin or Bulbasaur
3 - Making a splash! Choose Froakie or Squirtle
4 - Baby you're a firework! Choose Fennekin or Pikachu
5 - You're naturally stunning! Choose Chespin or Pikachu
6 - Storming into battle! Choose Froakie or Pikachu
Team Slot 2 (Die 3)
You must capture the first pokemon encountered of the two routes listed. Then pick a pokemon to discard.
1 - Impatient! Satuloon Forest or Route 3
2 - Fast-learner! Route 22 or Route 4
3 - Decisive. Route 4 or Route 5
4 - Careful. Route 6 or Route 7
5 - Indecisive. Connecting Cave or Route 8
6 - Patient. Route 9 or Glittering Cave
Pokemon Slot 3 - Hobby (Die 4)
This pokemon must be obtain prior to moving on to the next team slot. The next team slot must be filled before the 4th gym badge is obtain. The challenge for this pokemon slot begins immediately after the 2nd gym.
1. Archeologist Camp- Excavate a Fossil Pokemon.
2. Stock Trader- Wonder Trade a Pokemon. (As many times as desired until the 4th pokemon is captured. Must capture a random pokemon to trade first and not use it.) This pokemon must be level 30 and under.
3. Cruiseline Af'fish'ianado - Capture any pokemon via Fishing Rod (Old rod available immediately or good rod obtained before 4th gym in Couramine City.)
4. Local Theatre Casting - Capture the first pokemon of every route/cave from route 10 until the 4th gym and then pick the one you love most prior to entering the Couramine gym.
5. History Museum Ethusiast - From route 10 on, capture the first pokemon you see from each generation, and only one per generation.
(For instance, if you encounter an eevee right after the second gym, you must capture it. Then if you encounter a mr.mime, you may not capture since you already encountered an eevee from gen 1. There is no order either. If the first pokemon you encounter is a manectric, you must capture it, and then not capture any other gen 3 pokemon until the 4th badge is attained. Further you must capture exactly six pokemon during this section, the first encounter of each gen, before you can even select a permenant pokemon. Once you do that, then you may go on to the 4th gym.)
6. Get stoned. You must stone evolve one pokemon prior to the 4th gym. (Mega stone not counted)
Quick Guide of available pokemon and stones!
Leaf (Route 8): Vileplume, Pansage, and Exeggcutor
Fire (Route 9): Flareon and Pansear
Water (Route 8 w/ strength and 12 w/surf): Simipour, Starmie (X) , Vaporeon, and Cloyster (Y).
Moon (glittering cave): Delcatty, Nidoking, and Nidoqueen
Dawn (surf route 3): Gallade
Sun Stone (Trade peculiar stone with hiker in Shalour): Heliolisk and Bellossom
Thunder Stone (route 10): Raichu and Jolteon.
Shiny Stone (Baa de Mar Ranch): Florges and Roserade.
Dusk Stone (Super-Training): Aegislash
Team Slot 4 (Dice 5 and 6) :
Team slots 4, 5, and 6 may be obtained in any order after the 4th gym is completed. You may only capture one pokemon between obtaining any given badge.
It's simple, if you get a type, like grass, then you must restrict yourself to obtaining a grass pokemon. Or, if it's a route or location, you must obtain a pokemon within that one area. Also, note that you must look at dice 4 AND 5, it's not adding the numbers together, these numbers below are two numeric values in the order listed. For instance, if dice 5 is a 1 and dice 6 is a 2, then you must use a fire pokemon.
1 + 1 - Middle Stage Pokemon
1 + 2- Fire
1 + 3 - Lumiouse Badlands
1 + 4 - Electric
1 + 5- Psychic
1 + 6 - Unevolved (Able to evolve pokemon, but you must not evolve it. Doesn't include non-evolving pokemon.)
2 + 1 - A pokemon that doesn't evolve into or from anything.
2 2 - Steel
2 3 - Route 14
2 4 - Normal
2 5 - Fairy
2 6 - Feminine (Either female-only or 3:1 female pokemon)
3 1 - Happiness (or Amie) Evolved Pokemon
3 2 - Dragon
3 + 3: Route 15 & 16 (includes lost hotel)
3 4 - Ground
3 5 - Rock
3 6 - Masculine (Either male-only or 3:1 male pokemon)
4 1 - Non-gendered pokemon
4 2 - Ice
4 3 - Route 18
4 4 - Fighting
4 5 - Poison
4 + 6 Human-like Egg Group
5 + 1 - Amorphous Egg Group
5 +2 - Ghost
5+ 3 - Route 17 & Frost Cavern
5 + 4 - Grass
5 + 5 - Dark
5 + 6 - Route 19
6 + 1 - Pokemon Village
6 + 2 - Flying
6 + 3 - Route 21 & Victory Road
6 + 4 - Water
6 + 5 - Bug
6 + 6 - Legendary Pokemon
Team Slot 5 (Die 7)
Team slots 4, 5, and 6 may be obtained in any order after the 4th gym is completed. You may only capture one pokemon between obtaining any given badge.
You will be asked to list these pokemon in a survey prior to recieving you dice sheet. Very simple, use that same pokemon!
1: Most Beautiful Pokemon
2: Cutest Pokemon
3: Smartest Pokemon
4: Coolest Pokemon
5: Toughest Pokemon
6: Favorite Pokemon Overall
Team Slot 6 (Dice 8, 9, 10)
Team slots 4, 5, and 6 may be obtained in any order after the 4th gym is completed. You may only capture one pokemon between obtaining any given badge.
First look at the 8th die, and then refer to only your 9th or 10th dice accordingly. Select any pokemon that matches that color. (The final evolution you plan to use)
For instance, if you get green, you may not capture a green electrike and evolve it into a manectric. Though, if you get a blue color, then you may capture an electrike and must evolve it as soon as possible.
Colors variations should be included. If you get red, you should be able to get a red florges. Ultimately, you don't have to use the colors on bulbapedia (in some cases I would even discourage it ie. "white" mareep or "purple" gastrodon) , but the color must match the dominant or a dominant color in the pokemon's design.
For instance, you cannot get a red or blue and therefore select a Roserade! (it's primarily green). Whereas, manectric is evenly blue and yellow, and therefore, either one of those colors is appropriate. If you're not sure, ask.
8th Die:
If it's odd (1, 3, 5) refer to your 9th die, ignore your 10th die.
If it's even (2, 4, 6) refer to your 10th die, ignore your 9th die.
9th Die:
1: Red
2: Orange
3: Yellow
4: Green
5: Blue
6: Purple
10th Die:
1: Pink
2: White:
3: Gray
4: Black
5: Brown
6: Favorite Color (As listed in sign-up questionaire)
Event Challenges - Dice Set #2 - 24 Dice
Spoiler:
1. Either, save before gym battle or let the opponent wipe out entire team otherwise if you fail a challenge.
2. You may not use health-healing items in battle or in between battles unless otherwise specifed like the Elite Four and certain main story events. (eithers and status-only healing items are fine)
3. You may not leave gym once you enter. (No healing at the PC)
4.You must conform to the rule of the dice.
5. HM slaves may not participate at all!!
6. For the rule (3), "only one pokemon per gym", you may only use one pokemon per battle. However, you may switch the first pokemon on your team! For instance, you can use Nidoqueen to beat the one trainer and Nidoking to beat the gym leader. You may not use both in the same battle if this rule is rolled.
7. For rule (5) You may not switch pokemon at all in the gym, that includes during a battle and between battles!
First Gym (Die 1)
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 1 and 2 for entire gym.
Prize: No rules for next gym or event battle!!!
Professor Sycamore - Lumiouse (Die 2 )
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules for this battle!!!
Second Gym (Die 3 )
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 2 and 3 for entire gym.
Prize: No rules for next gym or event battle!!!
Third Gym (Die 4)
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 3 and 4 for entire gym.
Prize: No rules for next gym or event battle!!!
Rival Battle 1 - Tower of Mastery (Die 5 )
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules for this battle!!!
Rival Battle 2 - Coumarine City (Die 6 )
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules for this battle!!!
Fourth Gym (Die 7 )
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 4 and 5 for entire gym.
Prize: No rules for next gym or event battle!!!
Team Flare 1 - Power Plant Kalos (Die 8 )
1. Don't use super effective moves for each battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for each battle.
3. Only use one pokemon for each battle.
4. Don't use any STAB moves for each battle.
5. Don't switch any pokemon for each battle. (not even between battles)
6. No rules!!!
Fifth Gym (Die 9 )
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 5 and 1 for entire gym.
Prize: No rules for next gym or event battle!!!
Rival Battle 3 - Route 14 (Die 10 )
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules for this battle!!!
Sixth Gym (Die 11 )
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 2 and 4 for entire gym.
Prize: No rules for next gym or event battle!!!
Team Flare 2 - Pokeball Factory (Die 12 )
1. Don't use super effective moves for each battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for each battle.
3. Only use one pokemon for each battle.
4. Don't use any STAB moves for each battle.
5. Don't switch any pokemon for each battle. (not even between battles)
6. No rules!!!
Rival Battle 4 - Anistar City (Die 13 )
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules for this battle!!!
Seventh Gym (Die 14 )
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 2 and 5 for entire gym.
Prize: No rules for next gym or event battle!!!
Team Flare 3 - Lysandre Labs (Die 15 )
Healing between battles is allowed!
1. Don't use super effective moves for each battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for each battle.
3. Only use one pokemon for each battle.
4. Don't use any STAB moves for each battle.
5. Don't switch any pokemon for each battle. (not even between battles)
6. No rules!!!
Team Flare 4 - Team Flare Secret HQ (Die 16 )
Healing between battles is allowed!
1. Don't use super effective moves for each battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for each battle.
3. Only use one pokemon for each battle.
4. Don't use any STAB moves for each battle.
5. Don't switch any pokemon for each battle. (not even between battles)
6. No rules!!!
Professor Sycamore - Couriway Town (Die 17 )
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules for this battle!!!
Friend Battles - Route 19 (Bridge) (Die 18 )
1. Don't use super effective moves for each battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for each battle.
3. Only use one pokemon for each battle.
4. Don't use any STAB moves for each battle.
5. Don't switch any pokemon for each battle. (not even between battles)
6. No rules for these battles!!!
Eighth Gym (Die 19 )
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 4 and 5 and for entire gym.
Prize: No rules for next gym or event battle!!!
Elite 4 - Malva (Dice 20)
Healing between E-4 battles is allowed! (No revives)
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. Double Down. Apply rules 2 and 3 for entire battle.
Prize: No rules for next elite 4 member or Champion!!!
Elite 4 - Drasna (Die 21)
Healing between E-4 battles is allowed! (No revives)
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. Double Down. Apply rules 1 and 4 for entire battle.
Prize: No rules for next elite 4 member or Champion!!!
Elite 4 - Siebold (Die 22)
Healing between E-4 battles is allowed! (No revives)
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. Double Down. Apply rules 2 and 5 for entire battle.
Prize: No rules for next elite 4 member or Champion!!!
Elite 4 - Wikstrom (Die 23 )
Healing between E-4 battles is allowed! (No revives)
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. Double Down. Apply rules 2 and 5 for entire battle.
Prize: No rules for next elite 4 member or Champion!!!
Champion Diantha (Die 24 )
Healing before champion battle is allowed! (No revives)
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules!!!
2. You may not use health-healing items in battle or in between battles unless otherwise specifed like the Elite Four and certain main story events. (eithers and status-only healing items are fine)
3. You may not leave gym once you enter. (No healing at the PC)
4.You must conform to the rule of the dice.
5. HM slaves may not participate at all!!
6. For the rule (3), "only one pokemon per gym", you may only use one pokemon per battle. However, you may switch the first pokemon on your team! For instance, you can use Nidoqueen to beat the one trainer and Nidoking to beat the gym leader. You may not use both in the same battle if this rule is rolled.
7. For rule (5) You may not switch pokemon at all in the gym, that includes during a battle and between battles!
First Gym (Die 1)
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 1 and 2 for entire gym.
Prize: No rules for next gym or event battle!!!
Professor Sycamore - Lumiouse (Die 2 )
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules for this battle!!!
Second Gym (Die 3 )
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 2 and 3 for entire gym.
Prize: No rules for next gym or event battle!!!
Third Gym (Die 4)
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 3 and 4 for entire gym.
Prize: No rules for next gym or event battle!!!
Rival Battle 1 - Tower of Mastery (Die 5 )
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules for this battle!!!
Rival Battle 2 - Coumarine City (Die 6 )
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules for this battle!!!
Fourth Gym (Die 7 )
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 4 and 5 for entire gym.
Prize: No rules for next gym or event battle!!!
Team Flare 1 - Power Plant Kalos (Die 8 )
1. Don't use super effective moves for each battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for each battle.
3. Only use one pokemon for each battle.
4. Don't use any STAB moves for each battle.
5. Don't switch any pokemon for each battle. (not even between battles)
6. No rules!!!
Fifth Gym (Die 9 )
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 5 and 1 for entire gym.
Prize: No rules for next gym or event battle!!!
Rival Battle 3 - Route 14 (Die 10 )
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules for this battle!!!
Sixth Gym (Die 11 )
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 2 and 4 for entire gym.
Prize: No rules for next gym or event battle!!!
Team Flare 2 - Pokeball Factory (Die 12 )
1. Don't use super effective moves for each battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for each battle.
3. Only use one pokemon for each battle.
4. Don't use any STAB moves for each battle.
5. Don't switch any pokemon for each battle. (not even between battles)
6. No rules!!!
Rival Battle 4 - Anistar City (Die 13 )
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules for this battle!!!
Seventh Gym (Die 14 )
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 2 and 5 for entire gym.
Prize: No rules for next gym or event battle!!!
Team Flare 3 - Lysandre Labs (Die 15 )
Healing between battles is allowed!
1. Don't use super effective moves for each battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for each battle.
3. Only use one pokemon for each battle.
4. Don't use any STAB moves for each battle.
5. Don't switch any pokemon for each battle. (not even between battles)
6. No rules!!!
Team Flare 4 - Team Flare Secret HQ (Die 16 )
Healing between battles is allowed!
1. Don't use super effective moves for each battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for each battle.
3. Only use one pokemon for each battle.
4. Don't use any STAB moves for each battle.
5. Don't switch any pokemon for each battle. (not even between battles)
6. No rules!!!
Professor Sycamore - Couriway Town (Die 17 )
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules for this battle!!!
Friend Battles - Route 19 (Bridge) (Die 18 )
1. Don't use super effective moves for each battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for each battle.
3. Only use one pokemon for each battle.
4. Don't use any STAB moves for each battle.
5. Don't switch any pokemon for each battle. (not even between battles)
6. No rules for these battles!!!
Eighth Gym (Die 19 )
1. Don't use super effective moves for entire gym. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire gym.
3. Only use one pokemon for entire gym.
4. Don't use any STAB moves for entire gym.
5. Don't switch any pokemon for entire gym. (not even between battles)
6. Double Down. Apply rules 4 and 5 and for entire gym.
Prize: No rules for next gym or event battle!!!
Elite 4 - Malva (Dice 20)
Healing between E-4 battles is allowed! (No revives)
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. Double Down. Apply rules 2 and 3 for entire battle.
Prize: No rules for next elite 4 member or Champion!!!
Elite 4 - Drasna (Die 21)
Healing between E-4 battles is allowed! (No revives)
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. Double Down. Apply rules 1 and 4 for entire battle.
Prize: No rules for next elite 4 member or Champion!!!
Elite 4 - Siebold (Die 22)
Healing between E-4 battles is allowed! (No revives)
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. Double Down. Apply rules 2 and 5 for entire battle.
Prize: No rules for next elite 4 member or Champion!!!
Elite 4 - Wikstrom (Die 23 )
Healing between E-4 battles is allowed! (No revives)
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. Double Down. Apply rules 2 and 5 for entire battle.
Prize: No rules for next elite 4 member or Champion!!!
Champion Diantha (Die 24 )
Healing before champion battle is allowed! (No revives)
1. Don't use super effective moves for entire battle. (it's fine if the opponent switches into the move)
2. Don't use any status moves for entire battle.
3. Only use one pokemon for entire battle.
4. Don't use any STAB moves for entire battle.
5. Don't switch any pokemon for entire battle. (not even between battles)
6. No rules!!!
Last edited: