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- Seen Sep 30, 2022
I'm in the middle of drafting a beta for a hack that I plan to make, and I'm wondering what people think of changing type effectiveness. Do you think that this is something that is sacred and shouldn't be modified, or do you like it when a hack changes your expectations of type effectiveness?
For context: I'm fiddling with adding one new type and making some minor changes to type effectiveness to circle around this new type. There won't be any significant changes (i.e. changing a super-effective matchup to not very effective/immune or vice versa) and I thought that it would be fun to give some existing Pokémon a better chance to shine in the limelight if they had a couple of things tweaked, such as the elemental types being immune to themselves (Grass, Water, Electric, Ice, Poison and Fire) and elsewhere mainly defensive buffs to existing types.
What's everybody's thoughts on making changes like this in a Pokémon hack?
For context: I'm fiddling with adding one new type and making some minor changes to type effectiveness to circle around this new type. There won't be any significant changes (i.e. changing a super-effective matchup to not very effective/immune or vice versa) and I thought that it would be fun to give some existing Pokémon a better chance to shine in the limelight if they had a couple of things tweaked, such as the elemental types being immune to themselves (Grass, Water, Electric, Ice, Poison and Fire) and elsewhere mainly defensive buffs to existing types.
What's everybody's thoughts on making changes like this in a Pokémon hack?