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FireRed hack: Digimon Nova Red ver. 3.1 [COMPLETED] [UPDATED 8.12.2022]

Those of you who liked the game and want to see more, what would you like to see next?

  • A Digimon hack of Pokemon Emerald (Gen III)

    Votes: 33 75.0%
  • A Digimon hack of Pokemon Gold (Gen II)

    Votes: 8 18.2%
  • Quit hacking forever because you didn't include my boy Apollomon

    Votes: 3 6.8%

  • Total voters
    44
  • Poll closed .
Ive just got Nova Red working on the Delta emulator, do they cheats work? I know i shouldnt be using cheats but having master balls and rare candies just makes life easier, ive tried the code break cheats but they dont seem to want to work
 
hi, I have a problem with the pokecenter. If I want to put a Pokemon in the box the game stops. I then have to restart it again and again. Do you have any tips?
 
Ive just got Nova Red working on the Delta emulator, do they cheats work? I know i shouldnt be using cheats but having master balls and rare candies just makes life easier, ive tried the code break cheats but they dont seem to want to work
How did you get this to run on the Delta emulator? I downloaded the rom but whenever I open the zip it opens another file with a patch, the digidex excel sheet, lunar IPS and instructions and credits. Didn't have this problem running Digimon Emerald or other ROM's I've downloaded. Thanks for advice!
 
Hi, I just downloaded this patch and I've tried it on VBA and MGBA. all I get is a white screen and late 90's internet modem sounds. Does the clean rom have to be base 1.0 or a 1.1?
 
Made an account literally just to ask you some questions and leave feedback, leaving it on this thread since this is the most recent one I've played. Is it normal that all your rom hacks are incredibly slow? Not like, performance wise, but like, gameplay/design/pacing wise.

The Digimon TCG hack regularly has 3-5 energy costs to do anything more than 10 damage and most mons seem to have more than 50 HP which means many turns are sitting there attaching an energy and doing nothing until you hit that point, and because of the varied energy costs of attacks, the enemy tends to just attach energy then pass cause they constantly attach the wrong energy types. Then when you finally get your 3-5 energy, it's still 2-3 turns to KO anything, so you're looking at a 4 prize game being a total of like 10-16 turns, which is just incredibly tedious. I can only imagine how long 6 prize games vs the bosses are. Being forced to include 24-30 energies in a deck to make sure you have enough of each type for the varied attacks without waiting multiple turns without an attachment is not fun and heavily limits deckbuilding. I feel like the game would be much better by either reducing energy costs overall, reducing health overall, or increasing damage overall. It's fine to have 3-5 turns of set up, but once set up, you should be one shotting everything to end the game, as that's still 6-8 turns for a 4 prize game. That or make it so that it takes 2-3 turns to KO something, but you can set up in 1-2 turns so that you're looking at 8-13 turns for a 4 prize game, which is personally still slow for my tastes but much better than the current system. It doesn't have to be set up and KO on turn 1 like current pokemon TCG, but the original GB game is much slower than current Pokemon TCG and even that is like, twice if not three times as fast as this rom hack.

Digimon Crystal is so mind-numbingly slow I had to quit playing it, since I could get my Digimon to lvl 30 and they STILL wouldn't have any good moves other than if they are lucky enough to learn TM moves, of which there are very few and with very little coverage early on. The best way to level without going past the Ghost Gym is to spam headbutt on trees for lvl 20 wild digimon fights, and that's still incredibly slow to reach 30. Seriously, Digimon should not have to reach level 30 to get their first STAB move, and have it be a move that's equivalent to like, Tackle but in their type. Like, why are even wild fights against sleeping mons that are lower level than you taking over 4 turns to finish if you don't have a STAB supereffective move, which most Digimon won't have? MetalKoromon doesn't get a STAB move until 15 when it evolves into Kokuwamon, where it learns Metal Claw, which is just Steel type Tackle, a move you start the game with. It doesn't learn an Electric type STAB move until 20 when it learns Thundershock, which is again, just Electric type Tackle. Even at 30, when it evolves into Andromon, it only just learns Spark since Thundershock, and Thunderpunch has long since been available at the Goldenrod store and is better than Spark. Why is Greymon still using Ember at lvl 30? Why does Dark Tyrannomon not have any STAB moves by lvl 24?

Starting Digimon Nova Red and the first route's most common mon to find by a large margin is Bombmon who just self destructs so if you want to level off of him you need to run back to the pokemon center after every fight or two? How could you have thought that was a good idea? Then Route 22 has Kuramon that lowers accuracy and poisons you, so the fight takes forever thanks to misses and forces you to go back just like fighting Bombmon, or it gives Poyomon, who transforms into you so the fight also still takes forever thanks to resistance to your STAB moves. Like, I see in the doc of all the digimon that Punimon becomes Chaosdramon, one of my favourites, so I figured I'd raise it but I need to split XP with my starter to get it any XP at all. At the start of the game. That's awful and making me want to quit outright, and I haven't even gotten past Viridian City. On top of that, for both Crystal and Nova Red, it feels like many, if not all, of the Digimon are on the slower XP profiles, where they need more to level up than the equivalent Pokemon on those routes/areas did, which only makes things even slower than they already are.

From reading through the threads of this and Crystal your reply to leveling being incredibly slow is "well, you're expected to be underleveled to the gyms for the challenge". That's just a "feels bad" way of making the game harder, especially since you're already buffing the gyms by giving them stronger BST Digimon and more coverage options in their movesets. Like, did you need to double dip that makes the games feel like giant slogs? What makes it so much worse is that the rest of the games discussed, as far as I can tell, are great. Good sprite work for a fan project, no obvious bugs, stable, runs smoothly on emulators both on PC and on mobile. Cheats don't seem to work, which is a shame cause that would sort of solve the slog to just have infinite rare candies to skip any of the ultra slow grinding.

If a player wants to challenge gyms while underleveled, they can do that even in the original Pokemon games. For players that want to challenge at equivalent levels, or even just level up their Digimon so that they aren't using Fresh/In-Training/Child anymore, it shouldn't take them 20+ hours to grind out to that point, then repeat that grind between each gym. I think forcing players to slow down to a snail's pace isn't good game design. It shouldn't take me 6 hours in Crystal to level up two Child level mons from 20 to 30 to get their Adult stages in the first place, and then their best move is still the Headbutt TM on top of that. Like, if we're assuming a curve of "starting with a mix of Fresh/In-Training, and ending with fighting the Elite Four with Ultimates" then knowing Pokemon's level curve, once you're hitting the mid-game you should have Adults on your team and starting to work on them going up to Perfect, not Rookies going up to Adults.

I feel like the rom hacks would be massively improved if the pacing of them were adjusted. You as a player can always slow down the pacing as long as forced XP share isn't on, but you can never speed it up without cheats. Other suggestions I think would improve Crystal at least, is having more than one digimon on some of the routes, and making use of the day/night cycle to change what digimon appear on the route. I haven't peeked into the code to see if I'm mistaken, but there's at least 3 routes/areas I can think of that have what seems to be literally a single Digimon in their encounter table not counting headbutting or fishing. I've also never noticed the encounter tables changing with Day/Night cycles either. For Nova Red, I think Self Destruct should be removed and replaced from Bombmon and Smokescreen should be removed from Kuramon, at the very least. Or even make it so Bombmon is much rarer than Curimon and Punimon, which would allow players to level their newly acquired Digimon without battles taking 6+ turns and needing to stop to visit the Pokemon center after each one. For both games, moves should be strengthed a bit, or defenses toned down, so neutral, non-Super Effective battles don't take 5-6 turns per mon, especially in Crystal around the 20s with mons still being forced to use Tackle or equivalent if they can't learn Headbutt/the elemental punches.

And all this is coming from someone who typically plays competitive pokemon exclusively in 1v1, 6 pokemon formats (much slower than VGC's 2v2, 4 pokemon format), and plays stall teams regularly, where individual battles can easily go an hour+, and even I think this pacing is way too slow.
I completely agree with you, wasting an hour and something trying to get past the first gym, because I picked the water starter, and the gym leader second pokemon absorves water moves, it takes a large amount of time just to level up any other pokemon to be able to do something against the first pokemon, that is LEVEL 16. Im sorry I didnt know this romhack was made back in 2008, wasting my time is not being hard, its tedious and annoying. Rare candies cheats don't work, PKhex doesnt work. Even with speedup it takes close to 1 hour or more. I'm about to drop this Romhack can't lie. Its unbearable, and I'm sorry but Exp. All removes the challenge? If my pokemon its underleved its always going to be slower than the trainer or gym leader which means automatically I get one shotted either way. "Every digimon being viable", just screams lie to me im sorry.
 
I completely agree with you, wasting an hour and something trying to get past the first gym, because I picked the water starter, and the gym leader second pokemon absorves water moves, it takes a large amount of time just to level up any other pokemon to be able to do something against the first pokemon, that is LEVEL 16. Im sorry I didnt know this romhack was made back in 2008, wasting my time is not being hard, its tedious and annoying. Rare candies cheats don't work, PKhex doesnt work. Even with speedup it takes close to 1 hour or more. I'm about to drop this Romhack can't lie. Its unbearable, and I'm sorry but Exp. All removes the challenge? If my pokemon its underleved its always going to be slower than the trainer or gym leader which means automatically I get one shotted either way. "Every digimon being viable", just screams lie to me im sorry.
Thanks for your feedback! If you're stuck on Brock, I recommend picking up a Yuramon in Viridian Forest, training it up to level 10 so it evolves into a Budmon, and then giving it a stone to evolve it again. That will give you a decently strong grass mon that can take out both of Brock's Digimon.
 
Hey, I'm sure I could get it sorted with trial and error but since I didn't find anything regarding it through the search function I will just ask. Is the project compatible with randomizers and if so how stable is it?

E: gave it a shot on universal randomizer and unfortunately doesn't work. If someone knows a way around it feel free to let me know.
 
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First, i would like to thank you for making these hacks and importing these sprites. Most of them look great. The amount of time and effort to make hacks like this is huge, so thank you for that.
But, i have some criticism to make and i hope you understand as constructive ideas to change it, or maybe for future hacks.
You look like a great fan of Digimon like i am, and the idea of a digimon/pokemon kind of game sounds amazing, but there are some details that could be changed and rethink.

For example, one of the stranger things was to see DarkTyrannomon learn Poison Powder. I don't mind it been a Dark type, it could be Fire / Dark, because it's an evil version of Tyrannomon, but sure. But Poison Powder? I don't know if it is an error of some sort, but anyway. Worst them that, was when i saw your full dex and AncientSphinxmon is a Normal type... why? AncientShinxmon is the primal Dark type. The one that holds the power of the element of darkness and passed by his powers to nocturnal digimon, to mystical beasts and other creatures of darkness, so why Normal type?

I have way more ideas and i don't know if you are open to receive feed back for changes, but if you are, call me on discord. Its feriotriforce. I'm a huge fan of Digimon and Pokémon, i know alot about digimon lore and games, alot about pokémon mechanics, and i'm pretty sure i could help you to make an amazing game.
 
When using myBoy when I use the rare candy cheat or any other item cheats the items shows within the TM Case and can be used to teach the "Digimon" a move that can crash the game.
 
First, i would like to thank you for making these hacks and importing these sprites. Most of them look great. The amount of time and effort to make hacks like this is huge, so thank you for that.
But, i have some criticism to make and i hope you understand as constructive ideas to change it, or maybe for future hacks.
You look like a great fan of Digimon like i am, and the idea of a digimon/pokemon kind of game sounds amazing, but there are some details that could be changed and rethink.

For example, one of the stranger things was to see DarkTyrannomon learn Poison Powder. I don't mind it been a Dark type, it could be Fire / Dark, because it's an evil version of Tyrannomon, but sure. But Poison Powder? I don't know if it is an error of some sort, but anyway. Worst them that, was when i saw your full dex and AncientSphinxmon is a Normal type... why? AncientShinxmon is the primal Dark type. The one that holds the power of the element of darkness and passed by his powers to nocturnal digimon, to mystical beasts and other creatures of darkness, so why Normal type?

I have way more ideas and i don't know if you are open to receive feed back for changes, but if you are, call me on discord. Its feriotriforce. I'm a huge fan of Digimon and Pokémon, i know alot about digimon lore and games, alot about pokémon mechanics, and i'm pretty sure i could help you to make an amazing game.
Glad you enjoyed it! I don't remember giving DarkTyrannomon Poison Powder so that must be an error. O_O As for AncientSphinxmon, I'm with you there. Actually I made Nova Red a few years ago when I didn't really know so much about Digimon lore, so that's why some of the Typings and evolution lines are a bit wonky. My latest hack (Digimon Crystal) is much better imo and 99% consistent with Digimon canon. Maybe check it out if you like Gen 2?
 
Glad you enjoyed it! I don't remember giving DarkTyrannomon Poison Powder so that must be an error. O_O As for AncientSphinxmon, I'm with you there. Actually I made Nova Red a few years ago when I didn't really know so much about Digimon lore, so that's why some of the Typings and evolution lines are a bit wonky. My latest hack (Digimon Crystal) is much better imo and 99% consistent with Digimon canon. Maybe check it out if you like Gen 2?
I'll try.
But are you willing to work with me on some changes? I tried to edit, but the editors can't do it. I have alot of cool ideas.
 
Just started a playthrough and looks great, i know theres a long grind to levelling but im just wonderingg if its normal to not have natures on caught digimon? (Would make the grind more valuable while chasing good natures). Also is there only supposed to be like 1 digimon you can catch per area as im getting the same digimon on routes so theres no variation.
Love it so far just wondering if i have an old version or didnt patch it right
 
Hi can someone help me I am trying to play the game but each time I try and use the pc in the Pokémon Center the game crashes

Is there something I need to do or unlock?
 
I had such a blast with this game, absolutely smashed my way through it and had a OH COOL moment every time I saw a digimon I recognised. Part of what I loved most was going through it blind, was like an all new pokemon game trying to figure out what types things were and what moves would work well and when. Not knowing what trainers had was such a fun surprise too, felt like I was incentivised to go fight everyone just to see what they had. Not knowing where items were, not having easy access to all the tms I'm used to, idk something about the remixed-ness of it all tickled me. And this introduced me to a new digimon that's now one of my all-time faves, welcome to the club regalecusmon, you're a beast, you weird fabulous fish (I've always loved coelamon so it was neat he got an evo). Pity magnadramon and gallantmon cm weren't in there but they do have some pretty complex sprites so I get why. Anyway I had such a great time with this, can't wait to see if you make another one for emerald!

Also, not sure if you're doing bug fixes still, but the moonblast crash hit me quite a few times. I'm just lucky I'm a habitual save stater lmao.

Also, also. I took your warning that no sane person should get some of those mons as a personal challenge. Here was my league team. I did not use zeedmilleniummon in the league, I just wanted to take him with for fun. Yes, this kinda handicapped me lol.
[PokeCommunity.com] Digimon Nova Red ver. 3.1 [COMPLETED] [UPDATED 8.12.2022]

Anyway, man, thanks so much for this, you're a real one. Hope you're doing super well in life and all things.
 
I had such a blast with this game, absolutely smashed my way through it and had a OH COOL moment every time I saw a digimon I recognised. Part of what I loved most was going through it blind, was like an all new pokemon game trying to figure out what types things were and what moves would work well and when. Not knowing what trainers had was such a fun surprise too, felt like I was incentivised to go fight everyone just to see what they had. Not knowing where items were, not having easy access to all the tms I'm used to, idk something about the remixed-ness of it all tickled me. And this introduced me to a new digimon that's now one of my all-time faves, welcome to the club regalecusmon, you're a beast, you weird fabulous fish (I've always loved coelamon so it was neat he got an evo). Pity magnadramon and gallantmon cm weren't in there but they do have some pretty complex sprites so I get why. Anyway I had such a great time with this, can't wait to see if you make another one for emerald!

Also, not sure if you're doing bug fixes still, but the moonblast crash hit me quite a few times. I'm just lucky I'm a habitual save stater lmao.

Also, also. I took your warning that no sane person should get some of those mons as a personal challenge. Here was my league team. I did not use zeedmilleniummon in the league, I just wanted to take him with for fun. Yes, this kinda handicapped me lol.
View attachment 161533

Anyway, man, thanks so much for this, you're a real one. Hope you're doing super well in life and all things.
Damn son, sweet team! Thank you so much for the glowing review! And yes, I finished Digimon Emerald about two years ago. You can see my signature, right? Click on each one to take you to a new Digimon experience. :)
 
Just registered to thank you for this! I can't believe I'm only finding it now.
Just getting started with the game but already so excited, it's been a while since I wanted to catch them all :D
 
Hey all, so far, i love this game and have shared it with some friends. My issue is that when i try to cheat in rare candies, they don't go into my PC, but they override my TMs in the TM case. Not only that, but i then can't use them since the "TM" isn't compatible with the mon I want to level up. Anyone know how to correct this?
 
Anyone has an excell or a link where the stats of the digimon are exposed?
Thanks
 
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