Hang on, Devidramon gets Pure Power?! This is hella strong. It's obliterating everything. Though maybe with its poor defenses it's ok. Just know that it is on the high end of the power spectrum (as are Bearmon and Grizzmon). Basically, keep an eye on them. Are they within the balance you're planning? Or do they need a little bit of dialing back? Note: I am not claiming they are broken. I'm bad with balance. But if there are overpowered Digimon, they'd be on the list of needs-a-second-look.
EDIT: Just noticed something else. When you switch Digimon, there's a little box that reads, "Switch your Pokemon." I've been overlooking it for a while, so it's not incredibly obvious.
EDIT 2: Looks like Dino Bite isn't quite working properly. My Tuskmon "stole and ate the foe's Giant Meat." That text appeared, but Tuskmon did not regain HP, and did not begin holding Giant Meat.
EDIT 3: Talking to the Digimon following you isn't quite right on the Mountain Route. Anywhere else, your Digimon will do something. But Mountain Route? Unless it's holding an item, the cry plays, and that's it.
EDIT 4: MoriShellmon's ability is Sap Sipper, but it doesn't do anything. There no longer is a Grass type, so the Ability description needs to change. I'm guessing it's now Nature moves that are negated and increase attack. Well, Absorbing and Poison Claw still work.
P.S. Despite the wall of edits with things I've found, this is a really wonderful game and I enjoyed the quick demo. When I wasn't raging about all the burns.