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- Seen Jan 30, 2016
I think it should apply the updates to your current game..
Looks like it didn't quite work....
EDIT: Found a file 102E. Changed it to 104E. Working now.
I think it should apply the updates to your current game..
Dydd bro, just a suggestion.
When you update the game change the front page post to state it has updated by signifying a version, for example;
Digimon YDD v1.0, Digimon YDD v1.1 etc, so people know it's updated :D
EDIT: So I've beaten the Ogremon & Shamanmon, and all the card battles in Botamon Village/outside. Is that the story line so far completed or am I missing something?
Updated a new version, now Veemon digivolve only to ExVeemon, removed the tree wich block the road in Goburimon Camp, Magic Game has a corrected description and Renamon sprite is more big. We'll work on the other things you reported, however yes the Secret Shop is the Wizardmon Shop, try to go there on Sunday. Thanks again to you and all people are playing this game :)Found an actually game-breaking glitch. When you approach the Goburimon camp, and that cut scene plays where you approach them cautiously? Depending on where you stepped, your character might bounce off the tree uselessly forever, forcing you to shut off the game. And seeing as I was just trying to rush through and check out Terriormon + Gargomon and not actually save a new game.... Yeah, that completely wrecked that attempt.
EDIT: I'm not entirely sure Gluttony is working right. Guilmon hit 21/39 hp and didn't eat his Digimushroom. Seems the held food items usually activate just below health, so if Guilmon eats sooner, that should've happened I think. Also, Growlmon's sprite looks a little squashed.
EDIT 2: Wizardmon's move Magic Game needs fixing. It's got a few problems: (1) It doesn't work. Every time I use it, it just says, "But it failed!" So the move is effectively Splash. (2) The description of the move doesn't tell you much. It just says it's a status move with 100% accuracy. Which it isn't. Unless it requires some specific conditions to work. If so, the descriptive text should suggest that. (3) The descriptive text has English problems. The easiest fix might be if you meant "wile" as in cunning, not "while" as in "at the same time." But I can't even tell if that's what the description is trying to say. On that note, what's it supposed to do? I have no real idea. I mean, what could "demonstrating breadth of magical knowledge" do? Work like Accupressure? Confuse the foe? What? And speaking of Wizardmon, Teleport's description says it can be used outside of battle to take you to the last heal spot, but it can't.
EDIT 3: I figured out Magic Game. It's Trick. I would recommend redoing the description so it's apparent that held items are important.
EDIT 4: Been a while. Makes sense, what with ORAS being out and all. Just wondering: what's your source for digivolution lines? I use the DMA myself (Digital Monster Almanac). It's a bit more liberal than your own programming, it seems. As I'd noted previously, my source says Biyomon can digivolve to Unimon. Thanks for that one. But I'm seeing a lot of similar things, actually. For example, Tyrannomon has a few surprising things listed on the DMA - Falcomon, Goblimon, Kunemon. Kunemon gets a lot of weird ones on DMA, actually. Guess I'm gonna need to get a Numemon to trade for one then. Looks like it's not the default "worst evolution" for everything though. I put in a lot of work to make one particular Demidevimon despise me, but it just won't digivolve period.
On an unrelated note: in the D&D shop, that one Botamon mentions there's a secret shop that sometimes opens. Since I can't figure out how else to get Centarumon, and the DMA mentions an item called Iron Hoof to digivolve some 'mons into it, I'm guessing the secret shop is like the Wizardmon shop, selling rare evolution items. And that's how to get most of the 'mons I haven't figured out yet. But I'm never seeing the secret shop. Is it actually in the beta? Or have I been looking in the wrong location? And the time that it's open - is it easy to miss the shop entirely? As an aside, one possibility I'm still considering for some 'mons is one stat higher than another - but with funny stat choices that are only possible with an odd nature. For example, Dokunemon seems to be a pretty high Attack Digimon. Maybe I can access an odd digivolution with a Modest nature and getting its SpA higher than its Attack? And then there's personality-based Digivolutions, modeled on Wurmple. I haven't thoroughly ruled that one out, but I've always had bad luck with that, getting basically all Cascoon or all Silcoon in a single playthrough. It made me mistakenly think the evolution was based on Trainer ID number. Anyway, I'm mostly curious if that particular mechanic is being employed - seems to me like it would be useful for splitting up Digivolutions even further. And since I keep getting Veedramon, maybe that mechanic would be better suited to determine if you get Veedramon or ExVeemon? Not actually sure about that one - people may not like it if your starter's path is randomized.
Updated a new version, now Veemon digivolve only to ExVeemon, removed the tree wich block the road in Goburimon Camp, Magic Game has a corrected description and Renamon sprite is more big. We'll work on the other things you reported, however yes the Secret Shop is the Wizardmon Shop, try to go there on Sunday. Thanks again to you and all people are playing this game :)
When a Rookie level Digimon has low happiness it will digivolve to Numemon, Roachmon (if it's Insectoid Type), and Vegiemon (if it's Plant Type).how i can worst digiv olie a digimon to a numemon?
When a Rookie level Digimon has low happiness it will digivolve to Numemon, Roachmon (if it's Insectoid Type), and Vegiemon (if it's Plant Type).
Hello! I've just started playing this game and I'm wondering, does it stop after saving the Botamon? Because I can't seem to go anywhere :/