AenaonDusky
DeliveryBoy
- 325
- Posts
- 7
- Years
- Seen Apr 30, 2025
Aside from tradition, these kinds of obstacles in RPGs were introduced due to a combination of existing
limitations and a need to control game progression/sequence.
In that sense, they are nothing more than items or "conditions" disguised as Pokemon moves.
You need X to make it through Y.
The problem starts to show when you have to remove one of your Pokemon moves in order
to accommodate these HMs. This can be easily solved by having any obtained
HM/Item/Power/Whatever automatically activate, without teaching it, as long as
compatible Pokemon exist in your party.
So you want to smash that rock? If you fulfill the conditions, (e.g. Gym Badge) go there
press A, and a question pops up: "Do you want to have XPokemon smash the rock?"
That way you still have these "special moves" that Pokemon use to help humans,
and they stay away from your... aspiring competitive moveset.
So, the answer is: they're okay as long as the developers use them properly.
limitations and a need to control game progression/sequence.
In that sense, they are nothing more than items or "conditions" disguised as Pokemon moves.
You need X to make it through Y.
The problem starts to show when you have to remove one of your Pokemon moves in order
to accommodate these HMs. This can be easily solved by having any obtained
HM/Item/Power/Whatever automatically activate, without teaching it, as long as
compatible Pokemon exist in your party.
So you want to smash that rock? If you fulfill the conditions, (e.g. Gym Badge) go there
press A, and a question pops up: "Do you want to have XPokemon smash the rock?"
That way you still have these "special moves" that Pokemon use to help humans,
and they stay away from your... aspiring competitive moveset.
So, the answer is: they're okay as long as the developers use them properly.