Discussion: Points allocation

We'll use this to discuss our points system and how we want to go about it. Obviously it will depend mostly on how we go about our team setups, but I'll post a few things that have crossed my mind whilst thinking about it.

If we're going with 2 teams, then do we consider awarding points to only the winning team? If so, I would say that we perhaps don't have either such large point values OR we don't have as much of a disparity between events. That way, rather than people deciding to focus on just the large events for points, we can get participation across the board and it makes it easier for the losing team to claw back a win. We would also where possible include more participation points, so there's encouragement for more people to join (but that also has the backlash where one team may just flood events with lots of people not actually bothering and turning up for points, so we may have to consider that for the events).

For 3+ teams, I think generally the model we've been using has been alright, I think some events could do with a re-jig in points and again I think the larger events need to not be AS much of a swing as they can be... however that brings me to another potential idea.

So the theme is around satisfying the greater deities and such, right? How about we set some like goals or achievements for the teams to do, allowing them to get points that way? Unsure right now what we could include, but just throwing this out as an idea!
 
Honestly, I'm fine with the two or three team model, as both can fit pretty easily into the narrative. If we go with two teams, then participation points should be given across the board with the winners earning a little more, but enough variety in events to make sure that participation points can balance the GT out.

Also this is going to sound silly but one point = 1 prayer for past / future. :p
 
Also this is going to sound silly but one point = 1 prayer for past / future. :p

I still want to include this just for the memes, 'tis funny!

I'm curious about that last idea and would like to hear it expanded on more before I decide where I'm leaning. It will help to know how many teams we're doing first too so we can cut out a chunk of planning here that won't matter in the end.

So I know there's always people that say they're unsure about doing events and such and therefore just kinda... sit in the team and don't really get into the feel of the GT. So I was thinking something like goals/achievements (think the achievements you get for Steam games for doing certain things) that teams can tick off. Preferably things low effort and hey maybe if we don't even think these should be allocated points, I think it would be nice to just have something like this in place to just add a little bit of depth!

I guess tying it into our setup, could be specific 'tasks' set by the deities which will give the teams more favour than other things. So examples could be things like:

  • Having over 10 team members participate in an event (20 points)
  • Have a member of the team in 1st place for every game in VG Arcade (50 points)
  • Score a perfect round in VG Trivia (10 points)

Now I'm not saying they need to be super similar to this, just an idea of things that could be done and expanded on.
 
Double post hehehe

I guess with the format being decided as a 2-team GT, we should go ahead with what Jo mentioned and include participation points in each event. That said, do we want to go with 1 person = 1 participation point? Do we do it based on the event (so something larger and longer in duration has more points per participant)?

Also as a whole - do we do something similar where we decide a set amount based on how 'big' the event is? So something like the writing comp say having 100/50/20 for 1st/2nd/3rd, whereas something like Pictionary having participation points only. OR do we have a guideline and give this to the EOs and then talk to them about what we think will be good to set the points as etc?
 
Achievement Get

I actually like this a lot!


I think doing big 1st, 2nd and 3rd points still makes a lot of sense. Maybe a slightly smaller amount for participating. As for the smaller "daily" events, last year we just gave those a smaller payout which worked out pretty well. I wouldn't be against doing like 5 points for every participant and 10 for winning a game maybe.
 
I guess tying it into our setup, could be specific 'tasks' set by the deities which will give the teams more favour than other things.
The DeathDealers would be pleased with this, heh heh heh.

They could be assigned to different roles too. For instance, Decidueye giving extra points when an event is based in the arts, Marowak giving extra points for events requiring knowledge, and (Mega?) Banette offering extra points if an event is held off of PC or requires fighting. Nothing drastic, but like, "Team [X] won the Prettiest Profile Contest. Decidueye is pleased with these offerings and awards all participants with an extra point." Or, "Marowak has observed the efforts of Team [X] in their Trivia skills, and bestows upon each participant 1 point." And, "The sacrifices made in the OU Battle Tournament were greatly satisfying to Banette, thus the top three winners are gifted 3 additional points."

Does that make any sense? Just adding a super passive way of earning points by the nature of the event itself?
 
I think doing big 1st, 2nd and 3rd points still makes a lot of sense. Maybe a slightly smaller amount for participating. As for the smaller "daily" events, last year we just gave those a smaller payout which worked out pretty well. I wouldn't be against doing like 5 points for every participant and 10 for winning a game maybe.

Sounds good, I think the smaller events being tweaked would be a better change than tweaking with something we know generally works!

The DeathDealers would be pleased with this, heh heh heh.

They could be assigned to different roles too. For instance, Decidueye giving extra points when an event is based in the arts, Marowak giving extra points for events requiring knowledge, and (Mega?) Banette offering extra points if an event is held off of PC or requires fighting. Nothing drastic, but like, "Team [X] won the Prettiest Profile Contest. Decidueye is pleased with these offerings and awards all participants with an extra point." Or, "Marowak has observed the efforts of Team [X] in their Trivia skills, and bestows upon each participant 1 point." And, "The sacrifices made in the OU Battle Tournament were greatly satisfying to Banette, thus the top three winners are gifted 3 additional points."

Does that make any sense? Just adding a super passive way of earning points by the nature of the event itself?

I like this idea! I know we're using two teams now but I don't see why we can't have some unique challenges in amongst the more generic ones for sure.
 
What point values do you guys suggest then?

Sorry GP not sure how I missed this post being here - I think something like this:

'Large' Events (something typically spanning over 1/2 weeks
1st Place: 100 Points
2nd Place: 50 Points
3rd Place: 25 Points
Participation: Either 5 Points or at EO's discretion

With the participation points as well, that means that even grabbing 2nd and 3rd with 5 members participating means you can equal 1st place, but if we don't include them then it's not a huge gap either.

'Small' Events (something that either happening over a few days of the GT or are shorter things such as Pictionary/Jackbox)
Participation Points: 10 Points per person
Miscellaneous: Depending on the even, could run a small 1st/2nd/3rd too? Using the two examples above, could keep track of who wins and allocate accordingly. My only issue is that I know last year there was mention that technically people can skew votes etc. to stop teams from winning and I'm unsure if putting in the 1st/2nd/3rd points will cause that to become more of a reality, especially as it's quite hard to gauge if it is happening.

For achievements, I think it may be better to come up with them first so we can decide properly, but I envision no more than perhaps 50 points for the harder ones to get, with maybe 10-15 points for the easier ones. Want to keep them at enough points so people will try to get them but also don't want to have them become the sole focus and people stop bothering with events.
 
Sorry GP not sure how I missed this post being here - I think something like this:

'Large' Events (something typically spanning over 1/2 weeks
1st Place: 100 Points
2nd Place: 50 Points
3rd Place: 25 Points
Participation: Either 5 Points or at EO's discretion

With the participation points as well, that means that even grabbing 2nd and 3rd with 5 members participating means you can equal 1st place, but if we don't include them then it's not a huge gap either.

'Small' Events (something that either happening over a few days of the GT or are shorter things such as Pictionary/Jackbox)
Participation Points: 10 Points per person
Miscellaneous: Depending on the even, could run a small 1st/2nd/3rd too? Using the two examples above, could keep track of who wins and allocate accordingly. My only issue is that I know last year there was mention that technically people can skew votes etc. to stop teams from winning and I'm unsure if putting in the 1st/2nd/3rd points will cause that to become more of a reality, especially as it's quite hard to gauge if it is happening.

For achievements, I think it may be better to come up with them first so we can decide properly, but I envision no more than perhaps 50 points for the harder ones to get, with maybe 10-15 points for the easier ones. Want to keep them at enough points so people will try to get them but also don't want to have them become the sole focus and people stop bothering with events.

I think this is a pretty food setup! Not sure about what achievements we could have though, honestly. I'm drawing blanks on that. Maybe Jo has ideas.
 
I think this is a pretty food setup! Not sure about what achievements we could have though, honestly. I'm drawing blanks on that. Maybe Jo has ideas.

It may be that we do tie them more into events once we get to see them? A few more general things I can think of are things like:
  • Having X no. of participants in an event (either say 5 points for every event this is in OR a larger amount but can only be redeemed once)
  • Maintaining 1st place in an event for the longest (for things like Arcade etc where leaderboards can change)
  • Having at least 2/3 of the top 3 in your team over X events
 
It may be that we do tie them more into events once we get to see them? A few more general things I can think of are things like:
  • Having X no. of participants in an event (either say 5 points for every event this is in OR a larger amount but can only be redeemed once)
  • Maintaining 1st place in an event for the longest (for things like Arcade etc where leaderboards can change)
  • Having at least 2/3 of the top 3 in your team over X events

Oh those are good!
 
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