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We'll use this to discuss our points system and how we want to go about it. Obviously it will depend mostly on how we go about our team setups, but I'll post a few things that have crossed my mind whilst thinking about it.
If we're going with 2 teams, then do we consider awarding points to only the winning team? If so, I would say that we perhaps don't have either such large point values OR we don't have as much of a disparity between events. That way, rather than people deciding to focus on just the large events for points, we can get participation across the board and it makes it easier for the losing team to claw back a win. We would also where possible include more participation points, so there's encouragement for more people to join (but that also has the backlash where one team may just flood events with lots of people not actually bothering and turning up for points, so we may have to consider that for the events).
For 3+ teams, I think generally the model we've been using has been alright, I think some events could do with a re-jig in points and again I think the larger events need to not be AS much of a swing as they can be... however that brings me to another potential idea.
So the theme is around satisfying the greater deities and such, right? How about we set some like goals or achievements for the teams to do, allowing them to get points that way? Unsure right now what we could include, but just throwing this out as an idea!
If we're going with 2 teams, then do we consider awarding points to only the winning team? If so, I would say that we perhaps don't have either such large point values OR we don't have as much of a disparity between events. That way, rather than people deciding to focus on just the large events for points, we can get participation across the board and it makes it easier for the losing team to claw back a win. We would also where possible include more participation points, so there's encouragement for more people to join (but that also has the backlash where one team may just flood events with lots of people not actually bothering and turning up for points, so we may have to consider that for the events).
For 3+ teams, I think generally the model we've been using has been alright, I think some events could do with a re-jig in points and again I think the larger events need to not be AS much of a swing as they can be... however that brings me to another potential idea.
So the theme is around satisfying the greater deities and such, right? How about we set some like goals or achievements for the teams to do, allowing them to get points that way? Unsure right now what we could include, but just throwing this out as an idea!