Why does a 'true' Pokemon RPG have to be on the handheld? Just becuase the series started that way, doesn't mean that they can't successfully broaden their domains. And I doubt it was fanservice - it was for money.I think not. Pokémon RPGs are meant to be played on the go, just as the Trainer your character is travels across a Region or two.
Colosseum and Gale of Darkness were really just fanservice, and gave us Shadow Pokémon to use only in those games. They were meant to be played at home. But a true Pokémon game should always be on a handheld system.
The problem with another region, plus the routes, is memory. GSC had two regions, but a very-scaled down Kanto. Diamond and Peral's memory nearly takes up the entire thing... (long save time anyone?). if possible, yes, but I wouldn't want anything tacked on.I have to say yes but, only if the RPG for the Wii was some like the real thing... You know, something where you can catch wild pokes from tall grass and don't have to snag them like a thief...
Would be good also that they introduce another region as well, exclusively for, who knows, maybe a 3D serie... But that would, of course complete the handheld series, not go in parallel to them.
Let's face it, Colosseum and XD had decent graphics and nice 3D environment, but the storyline really suck
Aha. You hit the nail on the head. The plotholes, people. Especially the whole Rui-accepting-Wes-despite-criminal-past thing. God I hated that. If game freak had made the game... might have been different.... Fine. So he helps some random girl out, and she can see Shadow Pokemon. Fine. And after finding out that he's actually a villain, she proceeds to HANG OFF HIS **** AND FOLLOW HIM FOR NO REASON THROUGHOUT THE ENTIRE GAME. Why? Speaking of which, why is the main character helping out these Shadow Pokemon, while refusing to capture regular Pokemon as well? Did he infiltrate Team Snagem and steal the Snagem Device specifically to help this girl and the Shadow Pokemon, requiring some sort of godlike knowledge and goodwill?
...
... Fine. Maybe you'll tell us later. Except YOU DON'T AND NOW THE CREDITS ARE ROLLING AND I STILL HAVE NO IDEA WHAT'S GOING ON. Well, maybe there's something after the credits, like when I raid Team Snagem Hideout. Except NO. THE GUY AT THE END SPECIFICALLY DOESN'T ASK FOR YOUR REASONS FOR EVERYTHING YOU DID WHAT A FREAKING CHEAP WAY OUT OF WRITING AN ACTUAL STORY GRRAAAAAAGGGGGHHHHH.
*ahem*
When you write a story, your characters need motivation- a reason to do the stuff they do. Indigo (as I named the nameless hero) had no motivation throughout the story, and Violet (as I named the token animu chick) only served to act as the token slut throughout the game- she was even more useless than Misty. All in all, the story and everything in it was paper thin, and had the impact of a gentle summer breeze.
And let's not forget that the game itself sucked. Can you say GRINDING? Those Shadow bars are probably the worst thing to ever come out of a Pokemon game.
What's with all of the Shadow Pokemon hate? I for one, quite liked it - a different concept of the game, and the game was considerably darker than others have been... and also, I enjoyed a game which didn't ahve a ten-year-old as the main character, but a teenager with an interesting alluded-to history (damn you XD main character). Better characters as well are a feature, with the admins having real personality.
HOWEVER, if there was another RPG following the vein of the Shadow Pokemon game (which I would fully support), then some things would have to be fixed, or added. Wild Pokeon, actualy 'routes', more things to do after the story line, and so forth.
IThe negatives are also partly due to the fact that the game was made by Genius Sonority (spelling? You're welcome.), which aren't the usual manufactors... not all that smart, and an awful save function in Colosseum.
Why does a 'true' Pokemon RPG have to be on the handheld? Just becuase the series started that way, doesn't mean that they can't successfully broaden their domains. And I doubt it was fanservice - it was for money.
My opinion is that the storylines were good, less so in Xd but still nice. Colosseum's was better, but then came what was, for me, it's biggest flaw - cue quote:
Aha. You hit the nail on the head. The plotholes, people. Especially the whole Rui-accepting-Wes-despite-criminal-past thing. God I hated that. If game freak had made the game... might have been different.
However, the guy's name is known in circles as Wes - the default name given to him.
And the shadow bars - well, it helps if you purified them during the storyline, and I honestly didn't find it that long.
BTW, if you are interested... I am writing a fanfiction based on the game, that takes all of those plotholes and fills them up, as well as adding in some comedy as well, so if you care to take a look... [/blatent advertising] ;)
No thanks. Fanfictions are only good if they're laced with lesbian porn.
True, I guess. Although I wouldn't call it 'mature' anyways... ;)For one, Shadow Pokemon did not make the game 'darker'. It was still the same happy-go-lucky save-the-animals storyline that's been shoved into the games since Red and Blue. It only looks mature because it has- *gasp!*- Pokemon attacking people! Because we all know that Pokemon are just little angels inside who go to Church every Sunday.
Remind me of any Pokemon characters which had any previous experiance with a criminal gang. Or ISN'T a 10 year old kid. I don't mind the games with the main character as a kid, but IMO having a differently-aged character was a nice change. And IMO Wes has had more 'personality' than, say, any of the main characters you control in the GBA games.Also, the main character from Colosseum did not have an interesting past, simply because he didn't have a past to speak of. Or motivation, or anything that makes a believable or interesting character. Maybe it's different with XD's main guy, but people with spiky hair generally seem to be cardboard cutouts of the generic Japanese hero. Also, 'Pokemon', 'Character', and 'Personality' are not words that are to be used in the same sentence.
Who said there didn't have to be wild Pokemon or routes? It was the game-producers idea to go with a region with no wild Pokemon, or routes, but that proved to be a critisim by many over the lack of palces (only towns) or Pokemon one can get.Umm... the entire point of Colosseum was that there WERE no wild Pokemon. If there are supposed to be no wild Pokemon in the entire game, and you see wild Pokemon all over the place, what the hell is that supposed to be? And the only reason to have Routes would be if there were wild Pokemon... which there aren't.
That may be so, but they didn't do a great job for the Pokemon game - much more could have been done with it. And nothing wrong witht he save function? I found it somewhat annoying that you needed to go find a PC to save, and then walk all the way back to where you were up to... unlike in XD, where you could save in any place (like in the GBA games), bar during a batttle. Far less trouble there.And for the record, the guys at Genius Sonority have a record of good games, such as Dragon Quest and Earthbound. And I didn't see anything wrong with the save function in Colosseum.
If fanservice = money, then it was for fanservice then... but that's not exactly my take on the word - but no matter.Well, why would Nintendo put the series on the Wii? Pokemon is their biggest cash cow- limiting its audience would be absurd, since many people can't get a Wii. Plus, DS games are probably cheaper to make than Wii games, which promises a bigger return for the same product. Also, fanservice = money.
Then why did they make Colosseum or XD? To make money, not to go against what Pokemon 'is', which is... to mak money. I don't think the fact that Pokemon started and contined on the handhelds will 'stop' an RPG on the Wii - I don't really see why that is so. Pokemon doesn't have just one and one only route to sell well to the public - the games differ (main handheld gams, Pinball, mystery dungeon, etc), to the trading card game, and to RPG's on the home game console.Not only that, but that goes against just about everything Pokemon is. If Pokemon were on the Wii, you couldn't take it to school and battle with that kid with the glasses during lunch. In fact, the only way to battle or trade would be online- something not everyone has (myself included).
I think that if a story has that many plotholes, it doesn't mean that it's a bad story - just a badly told one, with the promise of being good. And it had it there, certainly. If another game was made, they could simply learn from their mistakes, right? Just because the previous games weren't the dream game, doesn't mean the next one won't either. Who knows what the next RPG will be like, if made? Maybe Shadow Pokemon will be involved again, maybe not. Maybe something completely new, like the Shadow Pokemon concept had been. Again, we will have to wait and see.If a story is filled with that many plotholes, it's a terrible story, not a good one.
And yes, I remember his name being Wes. However, he has no personality, so I don't think it makes a bit of difference.
...ok then...No thanks. Fanfictions are only good if they're laced with lesbian porn.
Yes - it was for moneymaking, just like any other commercially produced game. And Colosseum and XD had the added bonuses nof those main Pokemon - partly why it still sold. Make another RPG with the same features, BUT improve on them, add in more to do and things from the GBA games, and you have a good game that will also sell for the 'fun-level' - well, more than what Colo or XD had, which they did, but slightly lacking.Let's face it, Colosseum and XD were purely made for moneymaking...
Same as PKMN Channel, PMKN Dash and all those other worst PKMN games...
Only difference is in Colosseum and XD, as I said earlier, you have the "advantage" of catching Pain-to-get Legendaries to send on your GBA games...
Remind me of any Pokemon characters which had any previous experiance with a criminal gang. Or ISN'T a 10 year old kid. I don't mind the games with the main character as a kid, but IMO having a differently-aged character was a nice change. And IMO Wes has had more 'personality' than, say, any of the main characters you control in the GBA games.
And what about the other characters? They, IMO, were fully fleshed out - well, more so than other ones. The Gym Leaders, didn't always have that much on them, and certainly not as much focus as the Admins got in Colosseum and XD.
Who said there didn't have to be wild Pokemon or routes? It was the game-producers idea to go with a region with no wild Pokemon, or routes, but that proved to be a critisim by many over the lack of palces (only towns) or Pokemon one can get.
Also, Routes could have been put in with trainers along the way, rather than wild Pokemon - not all routes need wild Pokemon, and it would have made sense for Colosseum
XD's way of having wild Pokemon was... well for me, not that great, and there were only 9 anyway.
That may be so, but they didn't do a great job for the Pokemon game - much more could have been done with it.
Then why did they make Colosseum or XD? To make money, not to go against what Pokemon 'is', which is... to mak money. I don't think the fact that Pokemon started and contined on the handhelds will 'stop' an RPG on the Wii - I don't really see why that is so. Pokemon doesn't have just one and one only route to sell well to the public - the games differ (main handheld gams, Pinball, mystery dungeon, etc), to the trading card game, and to RPG's on the home game console.
I think that if a story has that many plotholes, it doesn't mean that it's a bad story - just a badly told one, with the promise of being good.
...ok then...
Yes, that is somewhat true - wouldn't have minded him having more detail. If only Pokemon games gave the main character the ability to speak... other then choose the 'yes/no' option.I'm not defending the ten year olds that served as your main characters in the main series, either. But for me, since Wes actually had potential to be a somewhat interesting character, it was frustrating to see all of it just thrown away as he was thrust into the role of 'silent, ambiguous hero' that's seen way too many times.
The mayor, Nascour, Justy, Duking, Silva, the Admins, Sherles, Johnson, a 'fortune teller' (partly...), Eagun, Beluh, various Cipher people, Gonzap... to name a few. ;) These characters had personalities of varying kinds, and then there's the XD people. :) And these served a part in the plot as well. Then again, it helps to be writing a story on them to remember them, I guess.What other characters? Rui was more devoid of personality than any of the token girls that hung around Ash in the series, and all the others were just... NPCs. As for the admins, the only one who I can actually remember the name of is Miror B, and even then, my memory of him is sketchy. I can't even summon a mental picture of the other admins.
Not to say that the gym leaders were any different, though.
I also liked Orre for that - but other people have written from time to time that they wish there had been routes and all. And it amounts to a fair, few, and have to admit wouldn't have minded more to do. Again, a matter of opinion, I suppose.The only reason Orre was even somewhat interesting was because of the fact that there were no wild Pokemon- it gave it an interesting twist, I thought. As for the routes, the game was boring enough- I couldn't handle having to dreg through all those trainers just to get to the next town- without even the ability to catch new Pokemon.
Ahhhh....I meant that we wouldn't see the main series on the Wii. We'll see plenty of side RPGs, sure, just not the main series.
Erm... matter of opinion? ;)It's true and you know it. ;)
...If you do work for Nintendo in the future...I have a storyline all written out on my computer of a Pokemon RPG Wii game I'll make when I grow up and work at Nintendo/Game Freak.
this man is my hero... straight up...For one, Shadow Pokemon did not make the game 'darker'. It was still the same happy-go-lucky save-the-animals storyline that's been shoved into the games since Red and Blue. It only looks mature because it has- *gasp!*- Pokemon attacking people! Because we all know that Pokemon are just little angels inside who go to Church every Sunday.
Also, the main character from Colosseum did not have an interesting past, simply because he didn't have a past to speak of. Or motivation, or anything that makes a believable or interesting character. Maybe it's different with XD's main guy, but people with spiky hair generally seem to be cardboard cutouts of the generic Japanese hero. Also, 'Pokemon', 'Character', and 'Personality' are not words that are to be used in the same sentence.
Umm... the entire point of Colosseum was that there WERE no wild Pokemon. If there are supposed to be no wild Pokemon in the entire game, and you see wild Pokemon all over the place, what the hell is that supposed to be? And the only reason to have Routes would be if there were wild Pokemon... which there aren't.
And for the record, the guys at Genius Sonority have a record of good games, such as Dragon Quest and Earthbound. And I didn't see anything wrong with the save function in Colosseum.
Well, why would Nintendo put the series on the Wii? Pokemon is their biggest cash cow- limiting its audience would be absurd, since many people can't get a Wii. Plus, DS games are probably cheaper to make than Wii games, which promises a bigger return for the same product. Also, fanservice = money.
Not only that, but that goes against just about everything Pokemon is. If Pokemon were on the Wii, you couldn't take it to school and battle with that kid with the glasses during lunch. In fact, the only way to battle or trade would be online- something not everyone has (myself included).
If a story is filled with that many plotholes, it's a terrible story, not a good one.
And yes, I remember his name being Wes. However, he has no personality, so I don't think it makes a bit of difference.
No thanks. Fanfictions are only good if they're laced with lesbian porn.
Plot holes are basically gaps in the storyline that doesn't make sense according the the plot - contrdictions, unlikely events, etc. Such as in Colosseum, Rui still decides to follow Wes depite finding out that he was an ex-criminal, or whay the NPC's in the game don't react when you STEAL their Pokemon from them.Off topic: Erm, bobandbill, what are plotholes?
On topic: If they do have a RPG Pokemon Wii game (before I release it,) I hope you get Wild Pokemon instead of those Shadow ones.
EDIT: Do you think I should make my own thread of my ideas for the game? :t126:
OH MY GOD IT WAS TERRIBLE. [S-HIGHLIGHT]I didn't play XD[/S-HIGHLIGHT], but I did play Colosseum. And let me tell you, if it wasn't for Ho-oh and the three dogs, I would have snapped that disc in two.
What was wrong with the story? Let's start with the main character. He's a nameless character who never speaks? Fine, that's not so bad. Hey, Dragon Quest's done that since the NES. He used to work for a criminal organization and stole their technology? Awesome. Why?
...
... Fine. So he helps some random girl out, and she can see Shadow Pokemon. Fine. And after finding out that he's actually a villain, she proceeds to HANG OFF HIS **** AND FOLLOW HIM FOR NO REASON THROUGHOUT THE ENTIRE GAME. Why? Speaking of which, why is the main character helping out these Shadow Pokemon, while refusing to capture regular Pokemon as well? Did he infiltrate Team Snagem and steal the Snagem Device specifically to help this girl and the Shadow Pokemon, requiring some sort of godlike knowledge and goodwill?
...
... Fine. Maybe you'll tell us later. Except YOU DON'T AND NOW THE CREDITS ARE ROLLING AND I STILL HAVE NO IDEA WHAT'S GOING ON. Well, maybe there's something after the credits, like when I raid Team Snagem Hideout. Except NO. THE GUY AT THE END SPECIFICALLY DOESN'T ASK FOR YOUR REASONS FOR EVERYTHING YOU DID WHAT A FREAKING CHEAP WAY OUT OF WRITING AN ACTUAL STORY GRRAAAAAAGGGGGHHHHH.
*ahem*
When you write a story, your characters need motivation- a reason to do the stuff they do. Indigo (as I named the nameless hero) had no motivation throughout the story, and Violet (as I named the token animu chick) only served to act as the token slut throughout the game- she was even more useless than Misty. All in all, the story and everything in it was paper thin, and had the impact of a gentle summer breeze.
And let's not forget that the game itself sucked. Can you say GRINDING? Those Shadow bars are probably the worst thing to ever come out of a Pokemon game.
Also, I voted 'no' on the poll.