The m
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- Age 24
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- Seen Nov 11, 2014
I was just thinking, you know we game developers develop games for fun, for people to enjoy, well some of us want people to appreciate our effort and pay money for it (not counting fan games).
I have an idea on my mind, making a casual game that people will enjoy on the go (Android and Ios), on the other hand I have planned a full fledge hardcore 2.5d Shooter game which will be enjoyed by people of all ages.
Now I am just thinking which one will make more profit, the casual one or the hardcore?
In my view, the casual game will make more profit, since people who are not gamers have not time to focus and play hardcore games, whilist they can play casual games anytime when they are bored. And since many games nowadays have Iaps in them, my or any game developed for these platforms will have that too, such as Cut the Rope or Angry birds have.
What do you think?
I have an idea on my mind, making a casual game that people will enjoy on the go (Android and Ios), on the other hand I have planned a full fledge hardcore 2.5d Shooter game which will be enjoyed by people of all ages.
Now I am just thinking which one will make more profit, the casual one or the hardcore?
In my view, the casual game will make more profit, since people who are not gamers have not time to focus and play hardcore games, whilist they can play casual games anytime when they are bored. And since many games nowadays have Iaps in them, my or any game developed for these platforms will have that too, such as Cut the Rope or Angry birds have.
What do you think?