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Tbh, I think gen IV ruined it a bit. There were too many legendaries there (or almost-legendary, the lines have really gotten blurred, haven't they?) so they felt more like "slightly more powerful and rare" pokémon than actual legendary incredible beings.
Back in gen I and II, there were only a few and in gen I, I hardly think legendary was a thing? Gen II introduced huge, cool pokémon with roles in the story, like the two bird thingies and the beast trio. That's the pattern the games have been following since. A trio and game mascots with key roles for the plot. They were still pretty amazing in gen III with the weather trio, and the Regi trio didn't disturb too much from what I recall. I didn't even meet them in the games.
But after that, it spiraled away. Maybe it was a result of increasingly accessible online battling and need for strong pokémon. Sure, legendary is still legendary, but it's not quite as unique and special as it used to be. In my old and bitter mind ;)
These are exactly my thoughts as well. If there's one thing that degraded as the generations have gone on, its been the name "Legendary." There are, what, 48 legendaries as of Gen V? And now its been brought up to 50 with Xerneas and Yveltal. Sure, out of about 600 Pokémon total, that isn't a lot, but the point of the legendaries is that there needs to be so few of them that they really feel arcane and unattainable.
Back in Gen 1 and Gen 2, they had it under control. Gen 1 introduced 5 legendaries (Moltres, Articuno, Zapdos, Mew, and Mewtwo) and Gen 2 introduced 6 (Entei, Raikou, Suicune, Lugia, Ho-oh, and Celebi). They should have just continued with that pattern: the game mascots + a trio or one other Pokémon. But then Gen 3 came along and ruined it all. Introducing the 10 they did in Gen 3 opened the door up to introducing 14 in Gen 4 and 13 in Gen 5. And you know what's the most frustrating of it all? A good majority of them have no bearing on the story. I mean, really, tell me how Manaphy or Regigas or Heatran or Meloetta are so crucial to the story line of their respective games.
If it were up to me, I would have limited it to the following:
Gen 3: The Weather Trio (Kyogre, Groudon, and Rayquaza) and the Legendary Golems (Regirock, Registeel, and Regice)
Gen 4: The Creation Trio (Dialga, Palkia, and Giratina) and the Lunar Duo (Cresselia and Darkrai)
Gen 5: The Tao Trio (Reshiram, Zekrom, and Kyurem)
If they had done it my way, we'd now have 29 Legendary Pokémon instead of 50.
I'm really hoping Gen 6 keeps the Legendaries to a minimum. I would actually be happy with just 3: Xerneas, Yveltal, and whatever Z's legendary is gonna be.
Now, to answer the question as to whether I believe Legendary should be a type, as in a separate unique thing along with Fire, Water, Steel, etc., the answer would be: no. Different legendary creatures possess different attributes. Therefore, they need different types. It would be a limiting factor to introduce a Legendary type that would need to be stuck on every Legendary Pokémon.