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- Seen Aug 14, 2021
Hello all!
I'm working on a short Pokemon fangame and I'm interested in adding a possibly optional feature: The game must be completed within 10 hours. After 10 in-game hours have elapsed, no matter where the player is at the time, they get a non-standard Game Over and must restart.
I have a couple of ideas for how to implement this, but nothing seems like the perfect solution. Most time-based events trigger based on real time, and I don't want the player to have to play for ten consecutive hours. The in-game timer only goes up to 99 minutes, so that's out. The best bet seems to be to base the trigger on the in-game time played, but I'm not sure where this information is stored, how to track it, or how to make the countdown visible to the player.
What would y'all recommend?
I'm working on a short Pokemon fangame and I'm interested in adding a possibly optional feature: The game must be completed within 10 hours. After 10 in-game hours have elapsed, no matter where the player is at the time, they get a non-standard Game Over and must restart.
I have a couple of ideas for how to implement this, but nothing seems like the perfect solution. Most time-based events trigger based on real time, and I don't want the player to have to play for ten consecutive hours. The in-game timer only goes up to 99 minutes, so that's out. The best bet seems to be to base the trigger on the in-game time played, but I'm not sure where this information is stored, how to track it, or how to make the countdown visible to the player.
What would y'all recommend?