destinedjagold
Oh Hai Thar.
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- Seen Apr 17, 2025
So I've bred and trained three new 'mons for my doubles team in the upcoming [PKMN ORAS Farewell Tournament] this coming October that will be held in my neighborhood. Rules are standard clauses, no legendaries and you can only use 4 out of 6 'mons in your team.
This new team I came up with has two functions depending on what my foes' teams are: (1) fast disable+encore set, and (2) Trick Room.
So far, testing this team in Battle Spot Doubles (both free and rated) has given me a lot of wins (and a lot of rage quits from my foes). But I can still see a lot of problems with my team though. Heck, any team has one, right? So I'm posting my new team here in hopes that you guys can give your thoughts and suggestions.
---
Gengar @ Gengarite
Ability: Levitate -> Shadow Tag
Nature: Timid
EVs: 52 HP, 20 Def, 172 Sp.Atk, 12 Sp.Def, 252 Speed
Moves: Protect, Disable, Shadow Ball, Sludge Bomb
I send Gengar out, usually paired with Raichu and rarely with Talonflame. Mega-evolve and use Protect on first turn so I can both scout the foe's moves and trap them in. Disable a threatening move and then sweep them off.
---
Raichu @ Focus Sash
Ability: Lightning Rod
Nature: Timid
EVs: 252 Sp.Atk, 6 Sp.Def, 252 Speed
Moves: Protect, Encore, Thunderbolt, Hidden Power Ice
Usually paired with Gengar, I use Protect on the first turn to scout foe's moves. Rarely do I let Raichu attack on the first turn, but when I do, I'll usually use Encore on a Disabled foe in the second turn. HP is Ice to deal with ground-types, though it barely KOs a Landorus, but thankfully, this competition I'll be joining bans legendaries.
---
Slowbro @ Slowbronite
Ability: Oblivious -> (I forgot)
Nature: Bold
EVs: 252 HP, 252 Def, 6 Sp.Def
Moves: Trick Room, Scald, Psyshock, Slack Off
When I want to run a Trick Room set, I send Slowbro out first together with Gothitelle. With Oblivious, I'll be able to use Trick Room without worrying about Taunt. Haven't tried handling a foe that uses Fake Out on him though. After a successful TR, I'll Mega Evolve him in the next turn.
---
Gothitelle @ Sitrus Berry
Ability: Shadow Tag
(I forgot the EVs and IVs. Currently at work. I'll update later.)
Moves: Protect, Hidden Power (Fighting), Charm, Psychic
I usually send him (yeah, I settled with a male) alongside Slowbro for a TR set, so I can trap the foes. Use Protect on the first turn and then I'll try and KO foes the next turns. HP Fighting is there to deal with Dark and Steel types, like Bisharp. Charm is to lower physical attacks of foes.
---
Sylveon @ Leftovers
Ability: Pixilate
Nature: Calm
EVs: 252 HP, 6 Def, 252 Sp.Def
Moves: Psyshock, Protect, Shadow Ball, Hyper Voice
Filler 'mon that I use. Her job is to slay dark/fighting/dragon/ghost types. That's about it, I guess.
---
Talonflame @ Expert Belt
Ability: Gale Wings
EVs: 27 HP, 252 Atk, 231 Def
Nature: Adamant
Moves: Brave Bird, Flare Blitz, Tailwind, Taunt
Talonflame is there to KO foes when the first two of my 'mons are KO'ed and have already weakend my foes. Sometimes, if I send him out first alongside Gengar, his job is to set up Tailwind and/or Taunt before I start using him to attack. I haven't used Flare Blitz yet in my test battles though. I'm planning to replace that with Overheat to deal with Ferrothorns. Gale Wings still gives him the first move (if I use a flying-type move) in a turn even under Trick Room, which is nice.
---
Set 1: Gengar, Raichu, Talonflame, Sylveon
Set 2: Slowbro, Gothitelle, Talonflame, Sylveon
So that's my new team. I try and study my foe's team before I decide on what set I'll be using against them.
Problems I'm seeing is Fake Out on my TR team, especially if they target Slowbro, and Talonflame using priority Brave Bird on Gengar. I'm sure there are other problems though, but those two are the things I've thought about as of this moment.
So what do you guys think of my team?
Original...
This new team I came up with has two functions depending on what my foes' teams are: (1) fast disable+encore set, and (2) Trick Room.
So far, testing this team in Battle Spot Doubles (both free and rated) has given me a lot of wins (and a lot of rage quits from my foes). But I can still see a lot of problems with my team though. Heck, any team has one, right? So I'm posting my new team here in hopes that you guys can give your thoughts and suggestions.
---
Gengar @ Gengarite
Ability: Levitate -> Shadow Tag
Nature: Timid
EVs: 52 HP, 20 Def, 172 Sp.Atk, 12 Sp.Def, 252 Speed
Moves: Protect, Disable, Shadow Ball, Sludge Bomb
I send Gengar out, usually paired with Raichu and rarely with Talonflame. Mega-evolve and use Protect on first turn so I can both scout the foe's moves and trap them in. Disable a threatening move and then sweep them off.
---
Raichu @ Focus Sash
Ability: Lightning Rod
Nature: Timid
EVs: 252 Sp.Atk, 6 Sp.Def, 252 Speed
Moves: Protect, Encore, Thunderbolt, Hidden Power Ice
Usually paired with Gengar, I use Protect on the first turn to scout foe's moves. Rarely do I let Raichu attack on the first turn, but when I do, I'll usually use Encore on a Disabled foe in the second turn. HP is Ice to deal with ground-types, though it barely KOs a Landorus, but thankfully, this competition I'll be joining bans legendaries.
---
Slowbro @ Slowbronite
Ability: Oblivious -> (I forgot)
Nature: Bold
EVs: 252 HP, 252 Def, 6 Sp.Def
Moves: Trick Room, Scald, Psyshock, Slack Off
When I want to run a Trick Room set, I send Slowbro out first together with Gothitelle. With Oblivious, I'll be able to use Trick Room without worrying about Taunt. Haven't tried handling a foe that uses Fake Out on him though. After a successful TR, I'll Mega Evolve him in the next turn.
---
Gothitelle @ Sitrus Berry
Ability: Shadow Tag
(I forgot the EVs and IVs. Currently at work. I'll update later.)
Moves: Protect, Hidden Power (Fighting), Charm, Psychic
I usually send him (yeah, I settled with a male) alongside Slowbro for a TR set, so I can trap the foes. Use Protect on the first turn and then I'll try and KO foes the next turns. HP Fighting is there to deal with Dark and Steel types, like Bisharp. Charm is to lower physical attacks of foes.
---
Sylveon @ Leftovers
Ability: Pixilate
Nature: Calm
EVs: 252 HP, 6 Def, 252 Sp.Def
Moves: Psyshock, Protect, Shadow Ball, Hyper Voice
Filler 'mon that I use. Her job is to slay dark/fighting/dragon/ghost types. That's about it, I guess.
---
Talonflame @ Expert Belt
Ability: Gale Wings
EVs: 27 HP, 252 Atk, 231 Def
Nature: Adamant
Moves: Brave Bird, Flare Blitz, Tailwind, Taunt
Talonflame is there to KO foes when the first two of my 'mons are KO'ed and have already weakend my foes. Sometimes, if I send him out first alongside Gengar, his job is to set up Tailwind and/or Taunt before I start using him to attack. I haven't used Flare Blitz yet in my test battles though. I'm planning to replace that with Overheat to deal with Ferrothorns. Gale Wings still gives him the first move (if I use a flying-type move) in a turn even under Trick Room, which is nice.
---
Set 1: Gengar, Raichu, Talonflame, Sylveon
Set 2: Slowbro, Gothitelle, Talonflame, Sylveon
So that's my new team. I try and study my foe's team before I decide on what set I'll be using against them.
Problems I'm seeing is Fake Out on my TR team, especially if they target Slowbro, and Talonflame using priority Brave Bird on Gengar. I'm sure there are other problems though, but those two are the things I've thought about as of this moment.
So what do you guys think of my team?
Original...
Spoiler:
Hello and good day.
I'm going to participate in a local tournament [PKMN ORAS Farewell Tournament] this coming October in my neighborhood. Rules are standard clauses and all PKMN, except for legendaries, can be used. It's going to be a double battle and we can only use 4 of our 6 'mons.
I'm having trouble coming up with a good team, because I only use the 'mons that I like.
After a few days of coming up with teams and testing them in Battle Spot, here's the team I settled down with...for now, at least.
---
Sableye @ Sitrus Berry
Ability: Prankster
EVs: 252 HP, 112 Def, 144 Sp.Def
Nature: Careful
Moves: Foul Play, Will-O-Wisp, Recover, Quash
Sableye is the 'mon I send out first along with Talonflame. I plan to use Will-O-Wisp to any physical attackers my foe has to weaken them so Talonflame can at least survive another turn when the foes use Rock Slide or something. Quash is there in case Sableye survives longer and Talonflame and Tailwind are already out of the battle.
---
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP, 6 Def, 252 Sp.Def
Nature: Calm
Moves: Psyshock, Protect, Shadow Ball, Hyper Voice
Sylveon's job is to slay dark/fighting/dragon/ghost types. That's about it, I guess.
---
Mienshao @ Focus Sash
Ability: Inner Focus
EVs: 6 HP, 252 Atk, 252 Speed
Nature: Jolly
Moves: Fake Out, High Jump Kick, Knock Off, Wide Guard
He's usually the third 'mon who comes in when Talonflame falls. Fake Out's there for obvious reasons. I use him to defeat Dark, Normal and Steel types, though he usually kills himself when Ferrothorn uses Protect.
---
Talonflame @ Expert Belt
Ability: Gale Wings
EVs: 27 HP, 252 Atk, 231 Def
Nature: Adamant
Moves: Brave Bird, Flare Blitz, Tailwind, Taunt
Talonflame is the 'mon I send out first along with Sableye. His job is to set up Tailwind and/or Taunt before I start using him to attack. I've been thinking of putting Flamethrower to replace either Taunt or Flare Blitz just so I could KO Ferrothorns.
---
Starmie @ Choice Specs
Ability: Natural Cure
EVs: 252 Sp.Atk, 4 Sp.Def, 252 Speed
Nature: Timid
Moves: Scald, Ice Beam, Thunderbolt, Psyshock
Starmie usually comes in last. I just felt that I needed to bring a water-type so I chose Starmie. Scald over Hydro Pump because the 80% accuracy is really not to my liking.
---
Aegislash @ Weakness Policy
Ability: Stance Change
IVs: 0 Speed
EVs: 252 HP, 130 Atk, 126 Sp.Atk
Nature: Quiet
Moves: King's Shield, Flash Cannon, Shadow Ball, Wide Guard
Aegislash usually is the third 'mon that comes in when Talonflame falls. I believe this set is just your standard Aegislash set.
---
I'm really more of a Single Battler, so the doubles format is kinda difficult for me.
Other than those six, I also have other battle-ready 'mons in my box that I bred and trained when I was still not too busy with work.
Scizor, Clefable, Togekiss, Sigilyph, Gliscor, Dragonite, Serperior, Charizard, Klefki, Skarmory, Murkrow, Mamoswine, Shedinja, Cloyster, Mawile, Vivillon, Infernape, Eelektross, Beedrill, Breloom, Heliolisk, Meowstic, Xatu, Noivern, Ditto, Snorlax, Shuckle, Jolteon, Aerodactyl, Victreebel, Lanturn, Electivire, Sandslash, Trevenant, Magnezone, Gastrodon, Slowbro, Ludicolo, Scolipede, Girafarig, Altaria, Lucario, Delphox, Kingdra, Whimsicott, Espeon, Gallade, Drifloon, Greninja, Flaaffy, Kabutops, Weezing, Flareon, Blaziken, Volcarona, Flygon, Furret.
Thanks~
I'm going to participate in a local tournament [PKMN ORAS Farewell Tournament] this coming October in my neighborhood. Rules are standard clauses and all PKMN, except for legendaries, can be used. It's going to be a double battle and we can only use 4 of our 6 'mons.
I'm having trouble coming up with a good team, because I only use the 'mons that I like.
After a few days of coming up with teams and testing them in Battle Spot, here's the team I settled down with...for now, at least.
---
Sableye @ Sitrus Berry
Ability: Prankster
EVs: 252 HP, 112 Def, 144 Sp.Def
Nature: Careful
Moves: Foul Play, Will-O-Wisp, Recover, Quash
Sableye is the 'mon I send out first along with Talonflame. I plan to use Will-O-Wisp to any physical attackers my foe has to weaken them so Talonflame can at least survive another turn when the foes use Rock Slide or something. Quash is there in case Sableye survives longer and Talonflame and Tailwind are already out of the battle.
---
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP, 6 Def, 252 Sp.Def
Nature: Calm
Moves: Psyshock, Protect, Shadow Ball, Hyper Voice
Sylveon's job is to slay dark/fighting/dragon/ghost types. That's about it, I guess.
---
Mienshao @ Focus Sash
Ability: Inner Focus
EVs: 6 HP, 252 Atk, 252 Speed
Nature: Jolly
Moves: Fake Out, High Jump Kick, Knock Off, Wide Guard
He's usually the third 'mon who comes in when Talonflame falls. Fake Out's there for obvious reasons. I use him to defeat Dark, Normal and Steel types, though he usually kills himself when Ferrothorn uses Protect.
---
Talonflame @ Expert Belt
Ability: Gale Wings
EVs: 27 HP, 252 Atk, 231 Def
Nature: Adamant
Moves: Brave Bird, Flare Blitz, Tailwind, Taunt
Talonflame is the 'mon I send out first along with Sableye. His job is to set up Tailwind and/or Taunt before I start using him to attack. I've been thinking of putting Flamethrower to replace either Taunt or Flare Blitz just so I could KO Ferrothorns.
---
Starmie @ Choice Specs
Ability: Natural Cure
EVs: 252 Sp.Atk, 4 Sp.Def, 252 Speed
Nature: Timid
Moves: Scald, Ice Beam, Thunderbolt, Psyshock
Starmie usually comes in last. I just felt that I needed to bring a water-type so I chose Starmie. Scald over Hydro Pump because the 80% accuracy is really not to my liking.
---
Aegislash @ Weakness Policy
Ability: Stance Change
IVs: 0 Speed
EVs: 252 HP, 130 Atk, 126 Sp.Atk
Nature: Quiet
Moves: King's Shield, Flash Cannon, Shadow Ball, Wide Guard
Aegislash usually is the third 'mon that comes in when Talonflame falls. I believe this set is just your standard Aegislash set.
---
I'm really more of a Single Battler, so the doubles format is kinda difficult for me.
Other than those six, I also have other battle-ready 'mons in my box that I bred and trained when I was still not too busy with work.
Scizor, Clefable, Togekiss, Sigilyph, Gliscor, Dragonite, Serperior, Charizard, Klefki, Skarmory, Murkrow, Mamoswine, Shedinja, Cloyster, Mawile, Vivillon, Infernape, Eelektross, Beedrill, Breloom, Heliolisk, Meowstic, Xatu, Noivern, Ditto, Snorlax, Shuckle, Jolteon, Aerodactyl, Victreebel, Lanturn, Electivire, Sandslash, Trevenant, Magnezone, Gastrodon, Slowbro, Ludicolo, Scolipede, Girafarig, Altaria, Lucario, Delphox, Kingdra, Whimsicott, Espeon, Gallade, Drifloon, Greninja, Flaaffy, Kabutops, Weezing, Flareon, Blaziken, Volcarona, Flygon, Furret.
Thanks~
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