Ranko
Aloof Unmoving Maiden
- 98
- Posts
- 7
- Years
- Seen Sep 14, 2023
Hey! I wanted to press stuff more on the game design and tangentially into fan-game territory this time. I wanted to go over some of the design choices that went into Dracovish specifically, mostly because there's a lot I want to talk about with it. There's lot of ideas and concepts that can be built onto all coming from this one mon.
- Going over Dracovish how works
- Dracovish's climb to glory in practice
- The benefits/consequences to Dracovish's design
- How to reverse engineer these factors into possible fanworks and enable additional Pokemon designs of the same creativity
-etc idk anything else i can think about
- Going over Dracovish how works
- Dracovish's climb to glory in practice
- The benefits/consequences to Dracovish's design
- How to reverse engineer these factors into possible fanworks and enable additional Pokemon designs of the same creativity
-etc idk anything else i can think about