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- Seen May 31, 2009
The Crew
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With the recent UU/NU split, I was eager to build a NU team for myself. Sadly, unlike PC's NU list, Smogon's was much more offensive. The old NU was more defensive, with walls and tanks by the plenty, and although the sweepers weren't exactly "weak", they had a much harder time penetrating the NU walls. Unfortunately, the same cannot be said about new NU; it's an offensive mess. Perhaps this is a good thing...perhaps not. Either way, I designed this team to rely on resistances, natural bulk, and revenge killing to deal with most of the defensive and offensive threats that thrive in NU. The idea behind the team is to ATTACK, ATTACK, ATTACK! Any threats that are faster than my initial sweepers are to be neutralized by the bulk and resistances provided by everyone else.
The whole team only has one true end-game sweeper; Ursaring. This is acceptable, since nearly nothing can take beatings from this brute, especially after they've lost a ton of HP from Ursaring's teammates (Hitmonchan and Sharpedo specifically). Rhydon honestly is just there because it counters Linoone, although I guess I could make it a bulky defensive set, I sort of like having a pseudo-CB Tyranitar on my team. It brutally wrecks things also, so that's a huge plus. This team has only had a few battles (they've been good battles might I add), and I'm satisfied with it thus far. Still, I'll make changes if you guys feel I should.
*image removed*
Jumpluff @ Leftovers
Jolly
188 Def / 68 SpD / 252 Spe
-Sleep Powder
-Substitute
-Leech Seed
-Encore
Jumpluff @ Leftovers
Jolly
188 Def / 68 SpD / 252 Spe
-Sleep Powder
-Substitute
-Leech Seed
-Encore
The best lead in NU, at least for me. Jumpluff is incredibly broken thanks to some of the best support moves in the game, in his arsenal. Sleep Powder nearly guarantees he will incapitate one opponent. Leech Seed combined with Substitute is ever annoying, and helps stall out enemies as well as set the battle in my favor. Encore is usually there for set-ups, and also for giving Jumpluff the chance to set up. It also stops things like Ursaring from running all over me, as I outspeed and and just Encore the Swords Dance or Protect. I haven't had any ideas of changing Jumpluff, as it has been solid thus far.
*image removed*
Hitmonchan @ Life Orb
Adamant
6 HP / 252 Atk / 252 Spe
-Close Combat
-Mach Punch
-Thunderpunch
-Ice Punch
Hitmonchan @ Life Orb
Adamant
6 HP / 252 Atk / 252 Spe
-Close Combat
-Mach Punch
-Thunderpunch
-Ice Punch
In NU, the only two Fighting-types are Medicham and Hitmonchan. While Medicham has a higher Attack stat, Hitmonchan possesses Iron Fist, making his punches pack more power than Medicham. Hitmonchan brings an awesome array of power to the table in the form of Close Combat, as well as excellent type coverage in the form of BoltBeam punches (Thunder and Ice Punch). Above all else, the main selling point that made me choose Hitmonchan over Medicham is Mach Punch. With STAB and Iron Fist boosting it, Mach Punch can be devastating to things like Glaceon, Ursaring, and many other frail sweepers attempting to kill me. Truly, Hitmonchan is the glue that keeps this team together.
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Rhydon @ Choice Band
Adamant
6 HP / 252 Atk / 252 Spe
-Earthquake
-Stone Edge
-Megahorn
-Double Edge
An absolute monster! Rhydon 2HKOs all of NU easily with just EQ / SE / Megahorn. Double Edge is pure filler, but it could become useful if I want a power move with no side effect or risk of missing. The greatest thing about Rhydon is its amazing STABs, as well as natural bulk and wonderful typing. Earthquake batters everything that doesn't resist it, and even then they better pack some serious defense or else they're going down. Stone Edge covers what Earthquake doesn't, and OHKOs pretty much everything weak to it. Megahorn rips Hypno, Grumpig, and Exeggutor pretty badly. Double Edge is, again filler, but it's so powerful that it smashes neutral targets pretty nicely. And thanks to Rock Head, there's no recoil. It pains me to say this, but Rhydon has been the weakest link on my team ._. I'd still like to keep it, however.
"image removed"
Sharpedo @ Life Orb
Naive
76 Atk / 180 SpA / 252 Spe
-Surf
-Crunch
-Earthquake
-Ice Beam
Sharpedo @ Life Orb
Naive
76 Atk / 180 SpA / 252 Spe
-Surf
-Crunch
-Earthquake
-Ice Beam
A monstrous mixed sweeper with a ton of speed. Man, the amount of times this guy has saved my ass from being swept in old UU was amazing, so when I found out it was NU, I was positively shocked! Sharpedo hits like a train, and has awesome type coverage, along with the ability to outrun a majority of massive NU threats. Sharpedo sinks his teeth into things usually after they've been weakened by Ursaring, but if I find an opprotunity to bring him in, then by all means, he's coming in. Crunch and Surf cover a lot of NU, mainly Rhydon, Golem, Armaldo, Hypno, Grumpig, and other ridiculously bulky Pokemon. Earthquake helps against Fire-types that I don't want to have to resort to Hydro Pump, and Ice Beam covers Grass-types, such as Vileplume. I really like Sharpedo. His high offenses and decent speed make him one reliable shark.
*image removed*
Ursaring @ Toxic Orb
Jolly
6 HP / 252 Atk / 252 Spe
-Swords Dance
-Facade
-Earthquake
-Crunch
Ursaring @ Toxic Orb
Jolly
6 HP / 252 Atk / 252 Spe
-Swords Dance
-Facade
-Earthquake
-Crunch
The most broken thing in NU, easily. A Swords Dance Facade OHKOs over half of the metagame, leaving only a few bulky things such as Tangrowth, Slaking, and (lol) Cloyster who can take one. Still, all of these can be dealt with, and obviously cannot switch into one. Earthquake covers the Steel-types such as Aggron and Probopass who attempt to wall Facade, while Crunch hits Ghost-types (although the only ones I can imagine being troublesome are Dusclops and Sableye). Switching this guy in is so easy, and if the opponent doesn't have a Choice Scarf revenge killer, or a CB Hitmonchan with Mach Punch, the phrase "GG" is most likely all I can say for them. This guy's place is non-negotiable (Luke would kill me if he found out I got rid of Ursaring :<)
*image removed*
Grumpig @ Leftovers
Timid
252 HP / 20 SpD / 236 Spe
-Substitute
-Calm Mind
-Psychic
-Signal Beam
The newest member of the team; SubMind Grumpig. Sims apparently likes Grumpig, and I needed something to take Ice and sorta take Fighting attacks, so Grumpig was the initial choice. I haven't gotten to use him much, but he switches in on resisted Special hits, Substitutes, and begins to own things. Fighting-types are scared of this guy, especially since a majority of them are outrun and destroyed by Psychic. Signal Beam pairs well with Psychic, hitting Psychic and Dark-types super effectively. Basically, I chose this guy for his typing, but he's definately a cool pig, and if anyone has suggestions on his moveset, I'd be happy to take him, as I really want to try him out (he covers Glaceon superbly).
*Jesus Christ Luke destroyed this title ._.
(At least I have Platinum)
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