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I totaly forgot about this week, FMA is addictive, I was watching epsodes 1-4. A little sharing won't hurt Pogi, he's stolen my week before, he can deal.
New card.
Faire Life
Mana Cost:1
Mana Number:1
Nature Spell
Shield Trigger
Put the top card of your deck into your mana zone.
A spell version of Bronze-Arm Tribe, it's just basic mana ecceleration, this card gets an 8/10.:D
great card for mana acceleration and mana manipulation decks
great when used with high cost creatures
also its shield trigger abiltity make it quite useful since u can charg your mana without cost and lets say u play a bronze arm tribe on your turn and thats +2 mana instantly
its a good card just learn how to use it
:P
Faerie Life also happens to cost one more mana than Mullet says it does.
I tried playing it once in a mono nature deck. It would be a good substitute for Bronze arm if you aren't playing beastfolk and would prefer a different creature, but otherwise I don't find it necessary. In my deck it proved to be superficial. My Bliss Totems did the mana producing Job much better, much faster.
Life's a very good acceleration card. It's more of the staple speed also, so it's probably the best thing you can use on turn 2 if you're accelerating. Not a tribe, but it's definitely a contender in terms of how well it does its job...which is very good. :) The lack of anything else on the late-game stretch hurts this card a lot (e.g. tribe at least is a monster and all).
I found however through test playing a deck that if you have Bronze-Arm and Bliss Totem, Faerie Life really isn't necessary. I had no use for it, and would have been better replaced with Mana Crisis to counteract the Natural Snares I was using.
Sorry I haven't been here in a while, school is being hard on me, and I don't have much free time, in fact I should probally doing my homework right now. It has paid off though, I pass my math S.O.L. I'm very happy.
Too bad I don't have the card, I was thiking it was one, but oh well, I'm not able to do a new card right now, when ever I load PC or any other site the computer does this annoying thing, and it sucks, later though. I'll have a lot more time over the summer though. Which starts on Saturday the 17th I might add, yes!:D
Pogi: yes, that's the reason why I said that the fact it does not have a secondary function does not warrant a slot in most decks. Sometimes, however, it may be a good enough substitute for tribe in certain situations (i.e. you need a deck that accelerates FASTER by sacrificing the monster body), but it may or may not be considered for use right now anyway...
I don't understand what you mean saying it goes faster by making it monster less. It's best served as a shield trigger, because otherwise you won't get much mana gain from it. considering it's purely mana gain, you have to tap mana to play it, and if you're dry casting it it would be better off being played as mana instead of activating it. Even if it isn't a beastfolkd rush deck, Tribe serves a much better purpose than Life.
either way, I much prefer bliss totem over all other cards. true he may be six mana. But once he's out it's a whole new game. Tap ability that lets you take any three cards from your graveyard and put them in your mana? with him and 4 mana nexus, the shields would never stop. PLus your recycling cards you had already used, instead of wasting resources from the hand or deck for mana.
In fact, since it's a new week and Mullet did the last card, let's make Bliss Totem, Avatar of Luck the new CotW. 6 for 5000, and I already told you his ability. I would give him a 10/10. best mana gaining card in the game.
The card costs 1 less to strip it of its monster power. So while the tribe costs 3 to accelerate, life costs 2 to do the same thing. That's the only consideration when it comes ot acceleration: 2 or 3 mana. Sometimes it's better to have 2 costing acceleration that doesn't cost you a card in your hand, other times you want that monster body. It's not set in stone that tribe is strictly better, and thus IMO life is still good, just not too good.
I like the totem. Looks to be very good, but only good as a mid-game stabalizer and it does lack the "winning" condition (which is easily filled by the rest of the deck).
I'm not to complain or anything, so I'll give it the standard 9/10.
Just so everyone knows, I'll be doing the CoTW a lot less for both of them, I'll be up here when I get the chance, I expect a busy next week, and summer.
Ok, Bliss Totem, it's a nice mana accelerator, but it does cost 6 mana to play, in Mono-Nature it wouldn't take too long, but if you've got two colors, it might take longer, but because of it's high cost, it get's a 9/10.
It's still a good game. I really don't have the time to do much CoTW anymore. It has official died everywhere almost, there hasn't been a new set for a while now!:\
It's still a good game. I really don't have the time to do much CoTW anymore. It has official died everywhere almost, there hasn't been a new set for a while now!:\
Man, you can't just decide what the COTW is, that's Mullet's and Pogi's job. Did they give you permission?
And yes, DM has died in some areas, but still going strong in my area. Epic Dragons of Hyperchaos, Shockwaves of the Shattered Rainbow and Blastosplosion of Gigantic Rage are gonna boom up the game.
Mullet or Pogi, PM me if you want me to do the COTW.
I hope it's okay with Mullet if I post a CoTW. Since i've been gone so long I've kinda lost track as to who's week it is.
Volcano Charger
fire spell, produces one mana. costs 4 to cast.
Destroy one of your opponent's creatures power 2000 or less.
After you cast this spell, put it into your mana zone.
A lot more expensive than both Crimson Hammer and Phantom Dragon's Flame, but the fact that's it's a charger makes it see a lot more play. It allows you the potential of playing a six mana card by turn five, and provides the needed mana accel the all powerful RUB decks need. plus with the equally powerful Thrash Crawler, you're capable of reusing the very same spell with no serious mana loss. sounds like a winner to me. I give it a 10/10.