Duel Masters: Individual Card Discussion

They can be used in a Rush deck if used properly.

I've had some things to do, like school, but I'm here now.

New card.

Invinsible Abyss
Mana Cost:13
Mana Number:1
Spell
Destroy all creatures on your opponents side of the field.

Say hello to the Raigiki of DM. How long have some of you been waiting for a card like this? I know I have. I knew it would cost a hefty amount of mana. Even if it costs 13 mana to play, I think it's worth it. Nature's mana acceleration can croos this small bump in the road, and bring fourth this cards devistating, game breaking destruction. This card's effect is awesome, and Nautre can make the mana cost not so heavy, (Essence Elf, and produce a lot of mana so it's easier to cast) so it deserves an 9-10/10, considering it would take too long (without Nature) to get the mana to pla this card effectively.
:D
 
Oh yes, Invincible Abyss.

With Nature's new accelerators (Bliss Totem, Mystic Chest, Pangaea's Will) and Nature's old accelerators (FDF, Tribe, Soil), I'm sure this card will be used by a veteran Dark/Nature player before the 10th turn. 13 mana is a heck load for mana. The effect is crazy. I repeat, its crazy. Crazy crazy crazy. Destroying all your opponent's creatures means that you won! Almost.

10/10 in well built Nature/Dark decks
9/10 for average Nature/Dark decks
5/10 for poor Nature/Dark decks
0/10 for decks that aren't based around him.

Can anyone remind me to make a deck based on Invincible Abyss?
 
Personally speaking, an effect like that should cost like 12 at most. Although overall it doesn't matter too much as this card ends the game right there (and if you can't end the game right there, you need to learn when you should cast this then), its problematic hefty 13 mana cost makes it less stellar (and yes, 12 is must less problematic). IMO the effect doesn't neccessarily beat that of the evolution guy that just kills all the non-darkness monsters (as this can be in mono-dark). Again, having to play nature to accel to this level makes this card weaker, and the overcosting of 1 makes it worst.

8/10

Coming to think about it, I'm still waiting for the card that wipes the whole field for 7 in one of light's arsenals.
 
Kenny, Ballom is too slow making it worse than this. Demon Commands come out slow the cheapest one is 5-6 mana, this makes Ballom too slow. Even with natures mana acceleration he's not worth it, because then he kills your Nature creatures because he nukes everything that's not Dark.

Pogi it's your week.
:\
 
I've been thinking about that one tho. I think it's not a bad as you think it is, assuming you're playing with the photocide. Of course, my opinion stays like this anyway.

Wait Pogi, which civ has the "balance both sides" thing going on? I was pretty sure it was either darkness or light.
 
He's good in Mono-Darkness.

Light taps, and blocks, Dark destroys, Water bounces, blocks, draws, and has unblockables, Fire is rush, and pure power, and Nature has mana acceleration. Those are the main stratiges of all five civs.
:D
 
He pretty much told them all to you, though Nature is develoiping trample.

Anyway, Laveil, Seeker of Catastrophe.

8 mana for 8500 blocker, double breaker. Not as strong as Ladia Bale nor as cheap, but I much prefer him because he untaps at the end of the turn, meaning unlike Bale, you can use him as a power monster and then still use him as an effective blocker. I give him 9/10.
 
Yeah he's sexy, 9/10.

New Card.

Mana Nexus
Mana Cost:4
Mana Number:1
Nature Spell
Take one card from your mana zone and add it to your shields.

I love this card, it can save you by just giving you another shield, or putting an awesome shield trigger in the shield zone. I personally love this card. It deserves a 9/10!
:D
 
Amazing how you wait till a a week and half after the card is posted just to say it's sexy and then move on. >>

Mana Nexus is a good nature spell that does make shield triggers much more viable. and being a shield trigger itself, there are chains involved with it that make it even meaner. 9-10/10
 
Double posting for new card.

New Card

Spastic Missile
Mana Cost:3
Mana Number:1
Fire spell
Destroy one of your oppoents creatures with a power of 3000 or less.

It's a stronger Crimson Hammer, I like both of them, Hammer is better early in the game, while this is better late early to mid game, it has it's uses, and ccan be a big help, it gets an 8.5/10.
:D
 
I call Spastic Missle the "next Crimson Hammer", but its more powerful. I also call it "the weaker Searing Wave". Its weenie destruction rules, and.......yeah. Nothing else to say. This card deserves 8/10.

REASONS:
- Weenie destruction
- Awesome art!
- Err, yeah.

PS: OMG I have 666 posts. o.o
 
I'd run two, and two, because you want to use Missile on something stronger because you don't want to waste it one something Hammer can kill. We finally agreed on a card, yay!

You should join the offical Wizards DM site.

Oh my gosh, you evil boy. It's good that you have 667 posts now!
:P
 
Since this topic hasn't been posted in for a while, I better say something before everyone here forgets what Duel Masters is. :P

Laveil, Seeker of Catastrophe.

A light super rare from teh stompatrons set. he's an 8 mana mecha-thunder. He's a double breaker blocker with a strength of 7500 that can untap at teh end of the turn. Even though he's a solid 2000 points weaker than Ladia Bale, the fact that he can untap after battle to make him a still valuable blocker while Ladia Bale can't makes him far superior in my eyes. I give him a 9/10, losing that one point only because he get's all the weaknesses with his abilities as well.
 
I'm still not too used to the mana-curve of DM at this point (guess adjusting is still a bit away...now I seem to just throw in a whole bunch of high-mana guys...), but IMO this guy's not too bad, although it could have gotten at least an extra 500 for all its troubles. Even then it's a fine card to play providing you don't have better old cards and actually have the slot for him...or something. lol

7-9/10
 
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