Banjora Marxvile
hOI!!!!!! i'm tEMMIE!!
- 3,497
- Posts
- 16
- Years
- Age 31
- Seen Apr 28, 2025
You gonna make our project primary or what?
Seeing as it says "The team is working on the series 'Darkstars'", take a guess.
You gonna make our project primary or what?
Well i might not be exactly what you need but....
Skills: basic scripting (I'm working on it)
Proof of work:Spoiler:here is a give item script in XSE![]()
Spoiler:Here is a basic greet script in XSE
Spoiler:Here is a trainer battle script in XSE![]()
Spoiler:this is the give item script the way i wrote it in notepad
Spoiler:And here is the greet script in Notepad![]()
past experience: not much just for "fun" scripts
contact info:[email protected] [email protected] ,skype me(It's up there /\ :) ) and IM me as [email protected]
also I can't get on until around 3 o clock (pacific time) during week days (School) and i can only be on for around ehh five hours more or less
one more thing
those scripts /\ are pretty much the extent of my abilities, however I'm working on it. (I tried to make a give pokemon script, and it compiled fine, but the game didn't think so.) oh i used the /p wrong in the greet script as well not good when applying for a job >.<
I'd accept you, Trevor, but i don't need any help with the basics. If you could learn more about scripting and improve your abilities [and if you're not afraid of work], i'll happily accept you. ;D
grazie grazie
I guess I need to look around here and youtube for some tuts on more advanced scripts
not afraid of work XD just informing you of all the conditions I come with :)
abilities update:
Your Ninjakid230 learned applymovement scripts!
ya i've been looking at that
i'll get a few scripts down later to prove i can do them
what kind do you want?
Everything you've got, actually. Make a script where you prove that you know most of the basic commands [a very long script]. I'm sorry, but i have high standarts when it comes to mapping and scripting.
Seeing you need an intermediate scripter, i'll guess i could try out can't i?
Skill: Advance scripting.
past experience: idk? but im working on black orb.
contact: [email protected]
P.O.W:
A level script.
Spoiler:
#org @start
applymovement 0x5 @move1
waitmovement 0x5
msgbox @string1 MSG_NORMAL '"[blue_fr][rival][black_fr]: [blue_..."
applymovement MOVE_PLAYER @move2
applymovement 0x5 @move3
playsong 0x14C 0x0
waitmovement 0x5
fadesong 0x12D
msgbox @string2 MSG_NORMAL '"[blue_fr][rival][black_fr]: Hey [b..."
applymovement MOVE_PLAYER @move4
waitmovement 0xFF
applymovement 0x5 @move1
waitmovement 0x5
msgbox @string3 MSG_NORMAL '"[blue_fr][rival][black_fr]: Whaaat..."
applymovement 0x5 @move1
waitmovement 0x5
msgbox @string4 MSG_NORMAL '"[blue_fr][rival][black_fr]: Oh no!..."
playsong 0x14C 0x0
applymovement 0x5 @move5
applymovement MOVE_PLAYER @move6
waitmovement 0x5
fadesong 0x12D
applymovement 0x3 @move1
waitmovement 0x3
msgbox @string5 MSG_NORMAL '"[blue_fr]DAD[black_fr]: Why are yo..."
applymovement 0x5 @move7
waitmovement 0x5
msgbox @string6 MSG_NORMAL '"[blue_fr][rival][black_fr]: It was..."
applymovement 0x3 @move1
waitmovement 0x3
msgbox @string7 MSG_NORMAL '"[blue_fr]DAD[black_fr]: Oh.. never..."
applymovement 0x5 @move8
waitmovement 0x5
applymovement 0x5 @move9
applymovement MOVE_PLAYER @move10
waitmovement 0xFF
msgbox @string8 MSG_NORMAL '"[blue_fr][rival][black_fr]: Did yo..."
applymovement 0x3 @move11
applymovement MOVE_PLAYER @move12
applymovement 0x5 @move12
waitmovement 0x5
msgbox @string9 MSG_NORMAL '"[blue_fr]DAD[black_fr]: Now you tw..."
applymovement 0x5 @move9
applymovement MOVE_PLAYER @move10
waitmovement 0xFF
msgbox @string10 MSG_NORMAL '"[blue_fr][rival][black_fr]: I bet ..."
applymovement 0x5 @move13
waitmovement 0x5
applymovement MOVE_PLAYER @move14
waitmovement 0xFF
msgbox @string11 MSG_YESNO '"[blue_fr][rival][black_fr]: Hey [b..."
compare LASTRESULT 0x1
if 0x1 goto @snippet1
goto @snippet2
'---------------
#org @snippet1
msgbox @string12 MSG_NORMAL '"[blue_fr][rival][black_fr]: Okay t..."
applymovement 0x5 @move7
waitmovement 0x5
hidesprite 0xA
pause 0x30
applymovement 0x5 @move15
waitmovement 0x5
applymovement MOVE_PLAYER @move16
msgbox @string13 MSG_NORMAL '"[blue_fr]RIVAL[black_fr]: Since I'..."
playsong 0x13B 0x0
applymovement MOVE_PLAYER @move17
applymovement 0x5 @move18
waitmovement 0x5
playsong 0x12D 0x0
hidesprite 0x5
applymovement 0x3 @move19
applymovement MOVE_PLAYER @move20
waitmovement 0xFF
msgbox @string14 MSG_NORMAL '"[blue_fr]DAD[black_fr]: Phew.. I'm..."
applymovement MOVE_PLAYER @move21
waitmovement 0xFF
pause 0x30
hidesprite 0x9
applymovement MOVE_PLAYER @move14
applymovement 0x3 @move14
applymovement MOVE_PLAYER @move22
waitmovement 0x3
msgbox @string15 MSG_NORMAL '"[blue_fr]DAD[black_fr]: Whhaaat? I..."
applymovement MOVE_PLAYER @move23
applymovement 0x3 @move24
waitmovement 0xFF
goto @snippet3
'---------------
#org @snippet2
msgbox @string16 MSG_NORMAL '"[blue_fr][rival][black_fr]: Okay t..."
applymovement 0x5 @move25
waitmovement 0x5
hidesprite 0x9
pause 0x30
applymovement 0x5 @move26
waitmovement 0x5
applymovement MOVE_PLAYER @move16
msgbox @string13 MSG_NORMAL '"[blue_fr]RIVAL[black_fr]: Since I'..."
playsong 0x13B 0x0
applymovement MOVE_PLAYER @move17
applymovement 0x5 @move18
waitmovement 0x5
fadesong 0x12D
hidesprite 0x5
applymovement 0x3 @move19
applymovement MOVE_PLAYER @move20
waitmovement 0xFF
msgbox @string14 MSG_NORMAL '"[blue_fr]DAD[black_fr]: Phew.. I'm..."
applymovement MOVE_PLAYER @move27
waitmovement 0xFF
pause 0x30
hidesprite 0xA
applymovement MOVE_PLAYER @move14
applymovement 0x3 @move14
applymovement MOVE_PLAYER @move22
waitmovement 0x3
msgbox @string15 MSG_NORMAL '"[blue_fr]DAD[black_fr]: Whhaaat? I..."
applymovement MOVE_PLAYER @move28
applymovement 0x3 @move24
waitmovement 0xFF
goto @snippet3
'---------------
#org @snippet3
msgbox @string17 MSG_NORMAL '"[blue_fr]DAD[black_fr]: Hmm.. Ah! ..."
applymovement 0x3 @move29
waitmovement 0x3
pause 0x30
applymovement 0x3 @move30
waitmovement 0x3
msgbox @string18 MSG_NORMAL '"[blue_fr]DAD[black_fr] : Ah, I've ..."
msgbox @string19 MSG_KEEPOPEN '"[black_fr]You received a SWINUB!"
fanfare 0x13E
waitfanfare
setvar 0x8003 0x2
givepokemon PKMN_SWINUB 0x5 ITEM_NONE 0x0 0x0 0x0
msgbox @string20 MSG_YESNO '"[black_fr]Would you like to give a..."
compare LASTRESULT 0x1
if 0x1 goto @snippet4
goto @snippet5
'---------------
#org @snippet4
call @snippet6
goto @snippet5
'---------------
#org @snippet5
msgbox @string21 MSG_NORMAL '"[blue_fr]DAD[black_fr]: Now that y..."
giveitem ITEM_OAKSPARCEL 0x1 MSG_OBTAIN
waitmsg
closeonkeypress
msgbox @string22 MSG_NORMAL '"[blue_fr]DAD[black_fr]: Now get go..."
setvar 0x7003 0x1
setflag 0x828
end
'---------------
#org @snippet6
fadescreen 0x1
special 0x9E
waitstate
return
'---------
' Strings
'---------
#org @string1
= [blue_fr][rival][black_fr]: [blue_fr][player][black_fr]!
#org @string2
= [blue_fr][rival][black_fr]: Hey [blue_fr][player][black_fr]! You're late once\nagain! You must be one heck of a[red_fr]\lSLOWPOKE![black_fr] I can't believe your DAD\lis asking us to do something\limportant!
#org @string3
= [blue_fr][rival][black_fr]: Whaaat? You don't know what\nyour [blue_fr]DAD[black_fr] is calling us for? Yep,\lyou're a one heck of a [red_fr]SLOWPOKE[black_fr]\lalright...
#org @string4
= [blue_fr][rival][black_fr]: Oh no! We're terribly late\nalready! Quick, let's go and meet\lyour [blue_fr]DAD[black_fr] right away.
#org @string5
= [blue_fr]DAD[black_fr]: Why are you two so late! I've\nbeen waiting here for an hour!\lYou better have some reasonable\lexcuse to give me!
#org @string6
= [blue_fr][rival][black_fr]: It was your kid who woke up\nlate! Not me [blue_fr]PROF. KIBON[black_fr]! I swear\lit was your kid who made us late!
#org @string7
= [blue_fr]DAD[black_fr]: Oh.. never mind then. I'll\ngive you both a chance okay?\lNow back to business.. You two\lwill get your first POKéMON since\lyou two have shown interest in\lPokémon since you two were babies.
#org @string8
= [blue_fr][rival][black_fr]: Did you hear that [blue_fr][player][black_fr]?\nWe're going to get our first\lPOKéMON!
#org @string9
= [blue_fr]DAD[black_fr]: Now you two are going to get\na POKéMON given by PROF. REEF.\lDon't worry, both of them are\lequally good. So choose one!
#org @string10
= [blue_fr][rival][black_fr]: I bet the POKéMON I choose\nwill grow to be the strongest in\lthis REGION! So... I'm going to\lget mine first, since there are\ltwo of them, you won't have a\lchoice on what you choose! HAH!
#org @string11
= [blue_fr][rival][black_fr]: Hey [blue_fr][player][black_fr]! Which one should I\nchoose? The right one?
#org @string12
= [blue_fr][rival][black_fr]: Okay then! You shall have the\nleft one.. I bet mine is stronger!
#org @string13
= [blue_fr]RIVAL[black_fr]: Since I've already got my\nfirst POKéMON, I'm going to [red_fr]PRION\lCITY[black_fr]. I hear that there are many\lPOKéMON TRAINERS there.\lSee ya later.
#org @string14
= [blue_fr]DAD[black_fr]: Phew.. I'm glad he's gone\nnow. Now back to business, well\l[blue_fr][player][black_fr], why don't you go and take your\lfirst POKéMON?
#org @string15
= [blue_fr]DAD[black_fr]: Whhaaat? It's empty? It can't\nbe.. Hm! I know! Come here [blue_fr][player][black_fr].
#org @string16
= [blue_fr][rival][black_fr]: Okay then! I shall have the\nleft one. I'll let you have the\lright one. I bet mine is stronger!
#org @string17
= [blue_fr]DAD[black_fr]: Hmm.. Ah! Wait here, I'll go\nand get something from the drawer.
#org @string18
= [blue_fr]DAD[black_fr] : Ah, I've found it. The\nPOKéMON I'm about to give you is\lrare in this region. So you better\ldon't lose it.
#org @string19
= [black_fr]You received a SWINUB!
#org @string20
= [black_fr]Would you like to give a\nnickname to SWINUB?
#org @string21
= [blue_fr]DAD[black_fr]: Now that you've your own\nPOKéMON. I would like you to\ldeliver this parcel to [blue_fr]PROF. REEF[black_fr]\lat [red_fr]HABORNY TOWN[black_fr].
#org @string22
= [blue_fr]DAD[black_fr]: Now get going, I promise\n[blue_fr]PROF. REEF [black_fr]that I'll deliver it as\lsoon as possible.
'-----------
' Movements
'-----------
#org @move1
#raw 0x0 'Face Down
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements
#org @move2
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements
#org @move3
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org @move4
#raw 0x63 'Question Mark (?)
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0xFE 'End of Movements
#org @move5
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements
#org @move6
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org @move7
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0xFE 'End of Movements
#org @move8
#raw 0x62 'Exclamation Mark (!)
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0xFE 'End of Movements
#org @move9
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements
#org @move10
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements
#org @move11
#raw 0x62 'Exclamation Mark (!)
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0xFE 'End of Movements
#org @move12
#raw 0x62 'Exclamation Mark (!)
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0xFE 'End of Movements
#org @move13
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x63 'Question Mark (?)
#raw 0x13 'Step Right (Normal)
#raw 0x1 'Face Up
#raw 0x63 'Question Mark (?)
#raw 0x0 'Face Down
#raw 0xFE 'End of Movements
#org @move14
#raw 0x62 'Exclamation Mark (!)
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements
#org @move15
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements
#org @move16
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements
#org @move17
#raw 0x2 'Face Left
#raw 0x0 'Face Down
#raw 0xFE 'End of Movements
#org @move18
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x1 'Face Up
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org @move19
#raw 0x21 'Step on the Spot Down (Normal)
#raw 0xFE 'End of Movements
#org @move20
#raw 0x63 'Question Mark (?)
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements
#org @move21
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org @move22
#raw 0x0 'Face Down
#raw 0xFE 'End of Movements
#org @move23
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
#org @move24
#raw 0x1 'Face Up
#raw 0x2 'Face Left
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements
#org @move25
#raw 0x12 'Step Left (Normal)
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements
#org @move26
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
#org @move27
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org @move28
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements
#org @move29
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org @move30
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0xFE 'End of Movements
A green script (idk what's it clled but it's green on a map)
[includes a camera movement code]
Spoiler:
#org @start
checkflag 0x206
if 0x1 goto @snippet1
msgbox @string1 MSG_NORMAL '"[blue_fr][rival][black_fr]: Come o..."
cry PKMN_SEEL 0x0
waitcry
applymovement MOVE_PLAYER @move1
waitmovement 0xFF
lockall
special 0x113
applymovement MOVE_CAMERA @move2
waitmovement 0x0
special 0x114
releaseall
applymovement 0x3 @move3
waitmovement 0x3
msgbox @string2 MSG_NORMAL '"[blue_fr][rival][black_fr]: You'll..."
applymovement 0x6 @move4
waitmovement 0x6
msgbox @string3 MSG_NORMAL '"[blue_fr]LASS[black_fr]: We'll jus..."
cry PKMN_NIDORANF 0x0
waitcry
applymovement 0x7 @move5
waitmovement 0x7
applymovement 0x3 @move3
waitmovement 0x3
cry PKMN_SEEL 0x0
fadescreen 0x1
waitcry
cry PKMN_NIDORANF 0x0
waitcry
fadescreen 0x0
setflag 0x206
hidesprite 0x7
fadescreen 0x0
applymovement 0x6 @move4
waitmovement 0x6
msgbox @string4 MSG_NORMAL '"[blue_fr]LASS[black_fr]: Nooo! My ..."
applymovement 0x6 @move6
waitmovement 0x6
hidesprite 0x6
applymovement 0x3 @move3
applymovement 0x8 @move4
waitmovement 0x3
msgbox @string5 MSG_NORMAL '"[blue_fr][rival][black_fr]: That w..."
fadescreen 0x1
cry PKMN_SEEL 0x0
waitcry
hidesprite 0x8
fadescreen 0x0
applymovement 0x3 @move7
waitmovement 0x3
lockall
special 0x113
applymovement MOVE_CAMERA @move8
waitmovement 0x0
special 0x114
releaseall
applymovement MOVE_PLAYER @move9
pause 0x50
waitmovement 0xFF
applymovement 0x3 @move10
waitmovement 0x3
msgbox @string6 MSG_YESNO '"[blue_fr][rival][black_fr]: Hey [b..."
compare LASTRESULT 0x1
if 0x0 goto @snippet2
goto @snippet3
'---------------
#org @snippet1
release
end
'---------------
#org @snippet2
applymovement 0x3 @move1
waitmovement 0x3
msgbox @string7 MSG_YESNO '"[blue_fr][rival][black_fr]: Oh com..."
compare LASTRESULT 0x1
if 0x0 goto @snippet2
goto @snippet3
'---------------
#org @snippet3
msgbox @string8 MSG_NORMAL '"[blue_fr][rival][black_fr]: I was ..."
playsong 0x13B 0x0
applymovement 0x3 @move11
waitmovement 0x3
hidesprite 0x3
fadesong 0x13A
release
end
'---------
' Strings
'---------
#org @string1
= [blue_fr][rival][black_fr]: Come on out [red_fr]SEEL[black_fr]!
#org @string2
= [blue_fr][rival][black_fr]: You'll never defeat my [red_fr]SEEL[black_fr]\nwith your little [red_fr]NIDORAN[black_fr]. I'm\lgoing to win for sure!
#org @string3
= [blue_fr]LASS[black_fr]: We'll just have to see about\nthat. [red_fr]NIDORAN[black_fr]! Use tackle!
#org @string4
= [blue_fr]LASS[black_fr]: Nooo! My [red_fr]NIDORAN[black_fr]! I better\nget it to the POKéMON CENTER, that\lwas a great battle [blue_fr][rival][black_fr].
#org @string5
= [blue_fr][rival][black_fr]: That was good [red_fr]SEEL[black_fr]. You\nbetter return to the POKéBALL.
#org @string6
= [blue_fr][rival][black_fr]: Hey [blue_fr][player][black_fr]! What are you\ndoing here? I bet you struggled\lthrough [navyblue_fr]ROUTE 101 [black_fr]since you took\lso long to come here. Did you saw\lmy battle?
#org @string7
= [blue_fr][rival][black_fr]: Oh come on, don't lie to\nme. Did you saw my battle just\lnow?
#org @string8
= [blue_fr][rival][black_fr]: I was good wasn't I? I\nshould heal my POKéMON and go to\lthe next town. I'll be waiting for\lyou there.
'-----------
' Movements
'-----------
#org @move1
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements
#org @move2
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org @move3
#raw 0x23 'Step on the Spot Left (Normal)
#raw 0xFE 'End of Movements
#org @move4
#raw 0x24 'Step on the Spot Right (Normal)
#raw 0xFE 'End of Movements
#org @move5
#raw 0x20 'Step Right (Fast)
#raw 0x50 'Jump Left
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements
#org @move6
#raw 0x13 'Step Right (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
#org @move7
#raw 0x62 'Exclamation Mark (!)
#raw 0x22 'Step on the Spot Up (Normal)
#raw 0xFE 'End of Movements
#org @move8
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org @move9
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements
#org @move10
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements
#org @move11
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
I'm free from wednesday - saturday each week.
As sunday - tuesdays i set it aside to work on my hack and etc.
Hours each day, approximately 3 - 5 hours.