Fallout 4 had nothing but shooting shooting 4-dialogue options with minor prompts shooting shooting, a main quest that just didn't fit into an open-world sandbox game considering how hasty a "find your infant son" plot happens to be (and yes, I know what happens later), and even more shooting. Yet look how much it sold.
I honestly liked settlement building the most in Fallout 4 because it was one of the few instances where I didn't feel like the game was railroading me into being into being John Rambo or Mother of the Year (yes, I picked female, because 1: the intro felt like it wanted you to pick the dude and 2: I felt female Sole Survivor was better acted). If I wanted to do nothing but shoot things to complete the game, I'd play DOOM. Which I did, by the way, and so far I liked it because it was actually being what it was being marketed as.
But then again, DOOM 4 was actually developed by the studio that created the IP (id Software).
But, let's assume for a minute that I'm being too cynical, give Bethesda the benefit of the doubt, and they actually learned from the pitfalls they made:
I'd say I'd want ES 6 to be in Elswyr. The Khajit need more love.
But I don't think BethSoftworks will learn from their mistakes because I'm obviously an RPGCodex troll. I love being smug and stuck-up, I love making 24-paragraph tangents about how much Real-Time-With-Pause sucks, I appreciate dark and cynical roleplaying games where life sucks for everyone and none of it will ever get better, I have tremendously high standards because everything has to be perfect or else it's not worth my money and this makes me a hypocrite because in the same breath I'll also call Arcanum an "under-appreciated gem," I refuse to give praise to highly advertised games...or just in general; I refuse to give praise to games in general because if I did I would get crucified on 4chan's /v/-board and it's super important to stay on the good side of THOSE people....so yeah.
What was I talking about?