Electric Team

Dedenne1

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    I'm making a 4 pokemon electric team i chose these as the best to work with these i had on hand prob from trading a while back so could u help me with move sets?
    Electrivire
    Giga impact
    Wild charge
    Thunder
    ???

    Dedenne
    Charge
    ???
    Thunder
    Play Rough


    Electross
    Wild Charge
    ???
    Coil
    Acid Spray

    Galvantula
    Thunderbolt
    Electro Ball
    Bug buzz
    ???

    Removing replacing and adding are all needed if one move is bad give me a better move and if u have an idea of a good move that will work let me know
    Thnx
     
    Last edited:
    Throw all these mons in the trashcan. Mono Electric needs Rotom-W, Thundurus, Zapdos, Galvantula(?), Raikou, and something else idk what. Why are you running mono-elec anyway?
     
    Are you planning on battling in Battle Spot with this team of yours?

    Giga Impact is a terrible move on any Pokemon because of the recharge turn. A set like this will serve you better:

    Electivire @ Expert Belt
    Ability: Motor Drive
    EVs: 40 Atk / 252 SpA / 216 Spe
    Mild Nature
    - Thunderbolt
    - Cross Chop
    - Hidden Power Ice
    - Flamethrower

    This gives Electivire maximum coverage and helps it from getting walled easily. If Hidden Power Ice and Cross Chop are something you can't get, you could make do with Ice Punch and Brick Break.

    IDK how to use Dedenne, but I know that Charge and Thunder aren't the best options for it. Thunder Wave and Thunderbolt are better for it.

    Eelektross generally works better as a special attacker despite its Sp.Attack being lower than its Attack because of its better special movepool:

    Eelektross @ Leftovers
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    - Acid Spray
    - Thunderbolt
    - Flamethrower
    - Grass Knot

    Galvantula's role is to be a Sticky Webber, since its one of the few to get it, and I'm sure your team will appreciate the Speed drop it inflicts on your opponent's Pokemon.

    -Galvantula w/Focus Sash
    Nature: Timid
    Ability: Compound Eyes
    EVs: 252 Sp.Attack, 252 Speed, 4 Defense
    Moves: Thunder, Bug Buzz, Sticky Web, Giga Drain/Energy Ball

    The pokes that Moxie suggested are good additions for an Electric team. Rotom Wash is great because its not frail like most Electric types and packs Hydro Pump for demolishing Ground types. Thundurus is good because of its ability, Prankster, giving it priority Thunder Wave, Taunt, etc. Zapdos is good because of its surprising bulk and access to Defog, which'll keep Spikes and Stealth Rock away.

    Zekrom is best Electric type, btw. Just sayin'.

    Anyway, sets for each:

    Rotom-Wash @ Chesto Berry
    Ability: Levitate
    EVs: 248 HP / 216 Def / 44 Spe
    Bold Nature
    - Volt Switch
    - Hydro Pump
    - Will-O-Wisp
    - Pain Split/Rest

    Thundurus @ Life Orb
    Ability: Prankster
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Thunder Wave
    - Taunt
    - Thunderbolt
    - Grass Knot/Hidden Power Ice

    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
    Bold Nature
    - Thunderbolt
    - Roost
    - Defog
    - Heat Wave/Toxic/U-turn

    -Zekrom w/Life Orb
    Nature: Lonely/Naughty
    Ability: Teravolt
    EVs: 104 HP, 152 Attack, 252 Sp.Attack
    Moves: Dragon Claw, Bolt Strike, Draco Meteor, Focus Blast

    or

    -Zekrom w/Choice Band or Choice Scarf
    Nature: Adamant
    Ability: Teravolt
    EVs: 252 Attack, 252 Speed, 4 HP
    Moves: Bolt Strike, Outrage, Dragon Claw, Volt Switch

    Hope this helps.
     
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