Brane
-
- 372
- Posts
- 13
- Years
- Age 30
- Seen May 10, 2016
I'm not much of a spriter, but I can give you some advice on highlights and shadows because of my art experience. It seems you just slap on highlights and shadows where you believe they should be, for instance, the bottom right. While that is correct most of the time, you have to visualise the sprites in 3D and imagine where the light is coming down and bouncing off the sprite. For instance in your newest sprite, judging from the look of the sprite it's a very thin almost rectangular looking Pokemon, so their should be a shadow almost right along that right side of the body and on the arm because in Pokemon the light usually comes from the top left. If you imagine that arm sticking out in a 3D view, we would be seeing the outside which should only have a little lighting along the top however most of it would be a shadow. On the evolved form you did well with the darkest shadow, however the middle shadow seems very random. You have to view it as circular and thus the shadow wouldn't bend around so randomly like that. I'd suggest looking at photographs or official sprites, hell even grab a shape and put it near a light to study how the shadows form. Also, you need a lot more contrast in your sprites, something like a 40 to 50% base tone, a 75% shadow and a 15% highlight of the colour in terms of going from white to black.
I hope this helps, I don't know so much on a official basis, so that's all I could really say :P The concept is great though, better then the recent ones they're flushing out.
I hope this helps, I don't know so much on a official basis, so that's all I could really say :P The concept is great though, better then the recent ones they're flushing out.