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Elite Battle 2015: Gen 5 battle skin

ok so not a huge problem but just wondering if theres a way to fix this issue
fixed the trainer card animated sprite thing using the solution on page 1 but now its static how do i go about making it animated again?
 
The EBS also has custom transitions.
They all work except for the wild pokemon battle. I tested it in a clean 16.2 version of essentials and than
in a clean version of Kleins Bw Kit.
Heres a little gif showing exactly what I mean.

This is how it looks in 16.2: https://i.imgur.com/ZHVNTcR.gifv
And this how it looks in Essentials BW: https://i.imgur.com/6SogXnh.gif
Dont know if this is how its supposed to be.
 
The EBS also has custom transitions.
They all work except for the wild pokemon battle. I tested it in a clean 16.2 version of essentials and than
in a clean version of Kleins Bw Kit.
Heres a little gif showing exactly what I mean.

This is how it looks in 16.2: https://i.imgur.com/ZHVNTcR.gifv
And this how it looks in Essentials BW: https://i.imgur.com/6SogXnh.gif
Dont know if this is how its supposed to be.

The white bars version is for special encounters if I remember correctly. Roaming Legendaries, etc. Is Pikachu somehow listed as a special encounter?
 
Nope the white bars show up on any encounter in grass.
I thought that they would just show up when you encounter a rare
pokemon. The legendary encounter is different.
Strange.
 
I'm having a problem with backdrops in the grass.
I can set new special backdrops for certain areas, to match their terrain tag. For some reason though, it won't work for grass terrains and will only show the default Field backdrop.
I even tried creating a fully new terrain tag for grass but to no prevail. I set Terrain Tag 19 as "SandGrass" and it will still only show the backdrop for the normal Field.
Would this have to do with EBS at all, or would it have to do with Essentials? I'm not sure so I thought I would ask here.
 
Ok I finally understood the white bars encounter and if I think back to FR/LG (i thing it was that)
than this encounter transition only appears if you encounter a wild Pokemon whose level
is higher than the pokemon. So...
Yeah.
 
ok so i appear to be very bad at this im using the character selection script by FL and the character sprites seam to be like the pokedex and trainer card issues which are fixed thanks to the help here
i tried to sort it by changing
Code:
    @sprites["battler"].setBitmap("Graphics/Characters/"+@battle[@index])
to
Code:
    @sprites["battler"].bitmap=AnimatedBitmapWrapper.new("Graphics/Characters/"+@battle[@index]).bitmap
 
I have a few problems here, but other than that it runs pretty well.
  • Some abilities will show the effect and the ability name, but don't say a message. Like, Intimidate will show the stat down animation, show the ability message, yet not mention the Attack stat going down. Other examples of this are, Pressure, Static, and Weather triggering abilities. Strangely, turning off the ability messages causes the text to return
  • The sun animation is replaced with the sandstorm animation.
  • The Mega Evolution animation does not work, and triggers an error.
 
I have a few problems here, but other than that it runs pretty well.
  • Some abilities will show the effect and the ability name, but don't say a message. Like, Intimidate will show the stat down animation, show the ability message, yet not mention the Attack stat going down. Other examples of this are, Pressure, Static, and Weather triggering abilities. Strangely, turning off the ability messages causes the text to return
  • The sun animation is replaced with the sandstorm animation.
  • The Mega Evolution animation does not work, and triggers an error.
The Mega evolution works fine for me and I didn´t notice anything yet with the ability messages but I also noticed that the sunnyday animation is replaced with sandstorm and if you see sandstorm is replaced with snow?! animation.
Anyways, apart from that it works pretty well if you are getting an error with mega evolution make sure you have everything updated, for example the last update that fixed some vector issues.
Sorry bad english.
 
The Mega evolution works fine for me and I didn´t notice anything yet with the ability messages but I also noticed that the sunnyday animation is replaced with sandstorm and if you see sandstorm is replaced with snow?! animation.
Anyways, apart from that it works pretty well if you are getting an error with mega evolution make sure you have everything updated, for example the last update that fixed some vector issues.
Sorry bad english.

Weird. I just got the update today, but maybe I'll try reinstalling it again.
EDIT: Yep. Replaced every scipt and still got this error:
Spoiler:


I have an almost entirely clean copy of Essentials, save for a couple of plug-in-and-play scripts, neither of which should have any effect on EBS.
 
Last edited:
Hello,

i have a problem if i want to catch a shadow pokemon in trainer battle.
I get following error:

EDIT: I use actual Pokemon Essentials 16v2

Spoiler:


Next if i fight with Gym Leader and he wants to use items i get following error:

Spoiler:


Can anyone help? :-)

Edit2: Fixed gym leader item problem....

Thank you.
 
Last edited:
Pokedex Error :
[PokeCommunity.com] Elite Battle 2015: Gen 5 battle skin

This is an old glitch, but I get again in a clean Essentials 16.2 with the most recent EBS files (and resources).

The fix provided in this topic, which was working in 15.1, is returning an error message in 16.2.
 
can someone tell me why I get this when I attack some Pokemon ?

Exception: NoMethodError
Message: undefined method `bitmap=' for #<AnimatedBitmap:0x701b1e0>
EliteBattle_Sprites:64:in `bitmap='
EliteBattle_Animations:474:in `update'
EliteBattle_Animations:473:in `each'
EliteBattle_Animations:473:in `update'
EliteBattle_Animations:311:in `pbAnimationCore'
EliteBattle_Animations:233:in `pbAnimation'
EliteBattle_Animations:229:in `pbSaveShadows'
EliteBattle_Animations:235:in `pbAnimation'
PokeBattle_Battle:2378:in `pbAnimation'
PokeBattle_Move:1307:in `pbShowAnimation'
 
I got some critical errors after update..

[PokeCommunity.com] Elite Battle 2015: Gen 5 battle skin

The first happen when start a battle sometimes and the second when do a reset with F12. I use Essentials 16.2.
 
Last edited:
Help. when I the game star then comes this message. I have Essentials Version 16.1

---------------------------
Pokemon Essentials
---------------------------
Script 'EliteBattle_Scene' line 1937: NameError occurred.

uninitialized constant PokeBattle_Scene::INCLUDEGEN6
---------------------------
OK
---------------------------

Can you help me? :/
 
Last edited:
Ok, I was testing the new version of that script and I get this error when Zoroark enter in battle with Illusion effect:
Spoiler:

Can someone help me with that?
 
I came back... Now with an error on the Positioner.exe: When I use that, it modifies the ability field on pokemon.txt, emptying this. That is so boring... For now, I have to put all abilities of the pokemon back.
 
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