elitefour_protector said:
1. Try to get an attack move with STAB if possible, unless the only ones you can get suck.
Mmm... For in-game purposes, yes. In player-to-player battles, a general rule is you
never put two offensive moves of the same type on a moveset. That'll mean you'll be inable to take on as many Pokemon as possible with one. Yes, there's switching, but the fact is that every member of a team -- and every Pokemon, for that matter -- serves a certain purpose and probably can't be counted on to save your active Pokemon's rear. For example:
-Dusclops is an annoyer in that it uses Mean Look, Will-O-Wisp, Curse, et cetera to trap one of the opponent's Pokemon to whittle down its HP while the opponent tries everything he or she can to get rid of you. (It works best when you've got something nasty on the other side, such as Blissey.) It does
not work primarily with Ghost-type moves such as Shadow Punch. (It could, but it just usually doesn't.)
-Skarmory is a Spiker/pHazer/Toxishuffler. Usually, it lays down Spikes, Toxics the opponent, and either Whirlwinds or Roars the opponent away to bring on the next one. If the opponent is a sweeper (meaning, it has to up its stats in order to attack effectively), then Skarmory is sent in before it can finish the job to blow the opponent away (thus eliminating the stat boosts). It does
not work with Steel-type moves (even Steel Wing), nor does it primarily work with Flying-type moves. (Since there's a filler move at the end of its moveset, then yeah. You could fill it with Aerial Ace if you wanted to, but it's
not an attacker.)
-Ninjask is a Baton Passer. It's primarily used to up its own Attack with Swords Dance and its own Speed with its special ability. It often has Substitute or Protect to avoid fainting before it can use Baton Pass to pass its stat boosts to a sweeper (such as Tyranitar, who
does work with Rock moves, but not Dark moves). It does
not primarily work with Bug-type moves
or Flying-type moves. (It could with the filler, but most people fill that last spot with Shadowball instead.)
That said, you don't base your movesets on STAB. In fact, that's a good way to get killed in battles. Instead, you base your movesets on the stats of the Pokemon and what it's best suited for. Know how to use your Pokemon
before choosing what to give them.
2. Self cover moves are very helpful in the cases of sweepers and p-annoyers. Get them when you can. A self cover move is a move that attacks a weakness of your weakness Ex Kyogre with I/Beam(SC Grass)
It depends on the Pokemon. Again, not all Pokemon are suited for being attackers. (For example, take the three Pokemon I gave you before. They
don't primarily attack, so they don't usually have attack moves except for filler moves when the trainer can't think of anything better to put in. By the way, with fillers, don't just choose
any move. Choose one that's compatible with the stats of the Pokemon. A Feraligatr, despite being a Water-type, is more suited for having physical attacks -- or moves that rely on its Attack stat, not its S Attack -- as fillers.)
3. F/Thrower, I/Beam, Surf... are better than Fire Blast, Blizzard, Hydro Pump...
No, actually, they're equal. See, the accuracy of Fire Blast and Blizzard actually put them on the same level as Flamethrower and Ice Beam. It's basically more power/less accuracy versus less power/more accuracy. Balances out, see.
I won't deny the fact that Hydro Pump sucks, though.
4. I try to pick Pokemon with high Attack or SA stats and high Speed. 00bers fit this description perfectly, but don't get ridiculous with them, or some tournaments will ban you.
Actually, most tournaments (even official ones, from what I hear) will allow legendaries. It's out-of-tournament play that you'll get laughed at.
As for high offensive stats, you'll probably get killed simply because a team can
never be comprised of only attackers and sweepers. You need defense and back-up as well. Heck, even Skarmory (who usually has maxed out
Defense and Speed) is recommended. You'll also need a Hazer or pHazer of some kind (such as Skarmory or Crobat), who rely on the defenses or Speed to stop the opponent's sweepers.
Basically speaking, to create an effective team, you need a balance of Pokemon that serve multiple purposes. You can't survive on offense alone (nor can you survive on defense alone).
5. Hyper Beam works on Pokemon with a decent(not necessarily overwhelming) ATK and a high SPD as a last shot before you fall.
Actually, it pretty much works on Slaking and the sparse few Slaking-like Pokemon who can afford the recharge either due to having to skip a turn anyways or due to obscenely high defenses or HP. On anything else, you're pretty much committing suicide because you can't devote EPs to both offense
and defense, and your average, high-offense Pokemon usually don't come with high defenses too. (Tanks are few and far between in the RSE/FrLg metagame. You could pull it off in RBY and GSC, but since it's hard to find someone who actually plays those games anymore, you might as well just look at the most recent games.)
6. The only time to give high ATK and low SA Pokemon a Spec move is in the case of a self cover or crunching steelix. Golem/Rhydon with Fire Blast, Snorlax with Psychic, or Groudon with Solarbeam are good examples of when this can be used.
You know,
none of those Pokemon are usually seen with those moves for the exact reason you said it was okay to give it to them. Without STAB and the right stats, the most affect you'll have on the opponent is to get them to laugh.
7. The rule can work in reverse too. An Alakazam with a Fighting type move, a Jolty with Dig, or an Espy with Shadow Ball all work.
1. Alakazam is
never seen with a Fighting-type move. (It's usually seen with Calm Mind, Psychic, and two out of three element punches: Ice Punch, Thunderpunch,
or Fire Punch.)
2. Dig isn't a good idea on
anyone. The opponent can easily anticipate your move, switch in for something that can take the hit (possibly with EQ on the side to do some extra damage in case the user's still underground), and proceed to kick your Pokemon's rear into oblivion. (Same thing with Fly and Dive, for that matter.) At most, it's a staller.
3. Even if Espy
might be a bit quicker than the opponent, you're talking only half-decent Attack here. Gengar might be able to take the hit... and then smack your Espy back with a
STABed Shadow Ball (if you happen to choose that particular standard moveset).
4. You shouldn't give a Pokemon moves its stats don't support. Just don't.
8. If your Pokemon can learn a recovery move, it is a must that you have it.
Not always. After all, pretty much
everyone learns Rest, and you don't see it on most Pokemon out there. Likewise, your average Alakazam doesn't
have to come with Recover (because it's mainly a special sweeper).
10. High SPD is almost always better.
Than what?
Also, it depends on the Pokemon (both yours and your opponent's), the Pokemon's purpose, and the situation.
I am a fighter, and I try to have at least one offensive move on every moveset I create.
It's fine if you do, but please remember that many Pokemon aren't meant to be attackers.
If you think of any more add them
Hyper Beam (unless your name is Slaking)
Dive, Dig, Fly
Rest (without Chesto, Early Bird, or some sort of move to take advantage of the sleep status)
Overall, not a bad set of rules for in-game play. Player-to-player, however, you might need a bit of work. Remember, strategy comes before anything else. Know how to take advantage of a Pokemon's stats and abilities, and you should be able to create a kick-butt team without trouble.
Oh, and of course, if you don't mind, there's a few more rules:
1. Take note of your Pokemon's nature and special ability. Nature alone can mean the difference between an awesome Pokemon and a barely useful one or the difference between a Pokemon that should serve for one purpose and another that should serve another. (For example, a Jolly Gengar is most often used with the standard McGengar moveset. If a Gengar had a different nature, however, it could turn into a special or physical attacker only.)
2. Likewise, the abilities can change the use of the Pokemon. A Liquid Ooze Tentacruel is used to counter the rare Subseeders (such as, oddly enough, Sceptile). However, a Clear Body Tentacruel is your average special sponge.
3. Don't use hold items that boost the power of a certain type. You can use the slot more effectively if you replace it with another item, such as Leftovers, Shell Bell, Choice Band, or a berry.
Hope this helps!