elitefour_protector's rules on moveset choosing

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elitefour_protector said:
1. Try to get an attack move with STAB if possible, unless the only ones you can get suck.
This is totally untrue. Blissey can learn Return and Body Slam. Ice Beam still works a lot better. Also, Ice Beam works better than Surf/Hydro Pump in general on Swampert. You should select moves that help cover a variety of types rather than moves with STAB.

2. Self cover moves are very helpful in the cases of sweepers and p-annoyers. Get them when you can. A self cover move is a move that attacks a weakness of your weakness Ex Kyogre with I/Beam(SC Grass)
Ok

3. F/Thrower, I/Beam, Surf... are better than Fire Blast, Blizzard, Hydro Pump...
Not really. It totally depends on the set. The 95 base power moves are often better, but Fire Blast is more important on say Charizard, and Hydro Pump is more important on let's say Swampert most of the time.

4. I try to pick Pokemon with high Attack or SA stats and high Speed. 00bers fit this description perfectly, but don't get ridiculous with them, or some tournaments will ban you.
Erm, there are many good sweepers with high speed and attack or special attack, but that doesn't mean you should use them more often than slower pokemon. Snorlax is better than Kangaskhan and Dusclops is better than Misdreavus. Also "don't [use ubers] or some tournaments will ban you"? All tournaments will ban you (except for Nintendo tournaments but that has nothing to do with this forum).

5. Hyper Beam works on Pokemon with a decent(not necessarily overwhelming) ATK and a high SPD as a last shot before you fall. It reduces the damage the rest of your team has to inflict. Do not use it unless you can probably kill them in one more hit though unless you are on the brink of fainting. The recharge hurts you in some cases.
Never use Hyper Beam on anyone. Some people argue that Slaking can make use of it but that is not the case because it prevents you from switching out. Slaking should be switched out before Truant takes place anyway.

6. The only time to give high ATK and low SA Pokemon a Spec move is in the case of a self cover or crunching steelix. Golem/Rhydon with Fire Blast, Snorlax with Psychic, or Groudon with Solarbeam are good examples of when this can be used.
Groudon should never have Solarbeam. In case you didn't know, Flamethrower in the sun does more damage than Solarbeam. Why have a grass attack on a ground pokemon when it can get stronger (STAB Earthquake and Pseudo-STAB Flamethrower)? Also, Snorlax should never use Psychic. Fire Blast is the only possible option on him. And why would you use it on Rhydon/Golem?

7. The rule can work in reverse too. An Alakazam with a Fighting type move, a Jolty with Dig, or an Espy with Shadow Ball all work.
You should add a rule that Dig, Fly, Dive, Bounce, etc. should never be used (except for Pressure Aero with Fly). And Alakazam with a Fighting move is stupid unless you mean subpunch (that occasionally works although I don't recommend it).

8. If your Pokemon can learn a recovery move, it is a must that you have it.
Clarify that Rest, Synthesis, Moonlight, and Morning Sun do not count. You mean Recover, Milk Drink, and Softboiled. And Recover on Starmie isn't a must. Some people prefer Rapid Spin.

9. If you have a Pokemon with high SPD and low DEF, try the move Reflect. The same can work for a high SPD and low SD for Light Screen.
Not really. Reflect and Light Screen are called pseudo-passing moves because they are passed (without BP) to other pokemon. More often than not, Reflect and LS are not used to benefit the user.

10. High SPD is almost always better. This is not true in the cases of Metagross, T-Tar, and Groudon, so check what you are doing.
On my uber team, Groudon has max speed so it can OHKO the Kyogre that switches in after a Swords Dance (used on the switch).

11. I try to avoid Umbreon and the annoyance movesets that go with it.
The closest to a full annoyer I will go is a p-annoyer with something like this for Umbry:
Ft Attack
Moonlight
Toxic
Confuse Ray
I am a fighter, and I try to have at least one offensive move on every moveset I create.
No. ML/BP/Taunt/Wish(or Moonlight) and Wish/Protect/BP/filler are the only feasible sets for Umbreon.

12. Moves to avoid for high level Pokemon:
Razor Wind
Splash
Growl or other ATK/SA dropping moves
Howl or other ATK/SA slow boost moves(Curse is OK)
Dragon Rage or Sonic Boom
Any damage move unless speed move(Mach Punch, Quick Attack) below 50 POW
The lesser of two damage moves of the same type
Ex. F/Thrower and Flame Wheel--keep F/Thrower
Focus Punch without Sub or partner with Follow Me
Overheat on a spec sweeper
If you think of any more add them
Howl is absolutely necessary on Arcanine and Focus Punch should be used without Substitute most of the time unless you are bad at prediction.

13.NEVER USE KYOGRE AND GROUDON ON THE SAME TEAM!!!!!!!!!!!!!!!
Why? If you mean at L1 just for the ability, then yes. But if you mean in uber battles, then no.

Groudon80: I do not want you or any other e4 protector haters like you posting here.
e4 protector haters: you know who you are
I'd rewrite this guide. Much of the content is inaccurate. I'll help if you have any questions though. Take care.
 
Mullet said:
It only has 5 PP though, which is why I like Surf better.

Zards arn't always Modest, and Blaze is situational, you have to be at 25% HP or less for it to activate. As Husk just stated, Jolt would OHKO Zard, and he's faster, and even more so with Timid, then he would loose the Modest bonus, even though he doesn't need it to kill Zard.

yup blaze is situational, and i also agreed that jolteon can OHKO charizard no matter what. however i also said if charizard had endure+salac (situational enough? :P), he can counter jolteons(and dugtrios or most pokemon faster than charizard who have the ability to OHKO him). my response was to you saying flamethrower doesn't kill jolty, but you're wrong. modest charizard+blaze+flamethrower kills jolty.

that's why i like my charizard. it's just so special (no pun intended). everybody just expects to OHKO it but then it only helps me activate salac berry for some special sweeping. :D
 
Fine it can kill Jolt in SITUATIONAL circumstances. Endure and Salac is situational too, like you said. I'm going to EXspeed that Zard, he phails, and you lose!!!:D
 
Mullet said:
Fine it can kill Jolt in SITUATIONAL circumstances. Endure and Salac is situational too, like you said. I'm going to EXspeed that Zard, he phails, and you lose!!!:D

yeah, extremespeed gets him :S you'd be surprised how many teams don't have a decent counter for salac berries though. i only have 2 counters myself(pikachu and charizard). i think this should be one of the rules for moveset choosing actually.

14. some pokemon on the team should have a way of punishing berry abusers. extremespeed, quick attack, fakeout, mach punch, etc.

maybe it was listed but oh well, i stopped reading after #3 or something. :D
 
I would like to make a quote on Hyper Beam. In my battles i have a CBPidgeot with hyper beam and it acts like a miny explosion being it will die soon anyway.
 
One more thing about Zard. I have a Zard with 343 HP. I can survive a Hydro Pump from a Blastoise with about one-third of my HP left. I think I can survive Jolty's T/Bolt. Actually, I know I can survive Jolty's T/Bolt because I have--from a trainer on Colosseum with a Lv100 Jolty.

Also, about my STAB comment. This is what I meant by it. If you are building a sweeper, make sure one of the attack moves has the STAB bonus.
 
The AI doesn't EV train, that's why you survived a STAB'd T-bolt from Jolteon. That's also situation to have a Zard with 343 HP, because a Zard at level 100 only has 297 HP, and how many people have you seen with a Zard with at least 186 EVs in HP, much less any.:\
 
those 186 Evs are assuming he has a 31 HP IV, so in all likely-hood the charizard isn't very effective and we are arguing with no avail so


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