emboar and krookodile are cool (RMT built for the Aegi meta)

KorpiklaaniVodka

KID BUU PAWAA
  • 3,318
    Posts
    11
    Years
    [PokeCommunity.com] emboar and krookodile are cool (RMT built for the Aegi meta)


    Emboar (M) @ Life Orb
    Ability: Reckless
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Flare Blitz
    - Superpower
    - Wild Charge
    - Earthquake

    Emboar is cool and my favourite Unova starter. Once it got Reckless, it finally became viable in the OU meta. You may be wondering why am I using it over Darmanitan or Victini - well, it's not weak to SR, it gets STAB on Superpower, and is bulkier. With a Life Orb and an Adamant nature, Emboar hits like a truck and is something stall teams won't enjoy battling. Wild Charge takes care of Azumarill and Gyara while EQ can be used to bypass King's Shield from opposing Aegi.

    [PokeCommunity.com] emboar and krookodile are cool (RMT built for the Aegi meta)


    Aegislash (M) @ Spooky Plate / Life Orb
    Ability: Stance Change
    EVs: 248 HP / 8 Atk / 252 SpA
    Quiet Nature
    - Shadow Ball
    - Pursuit
    - Shadow Sneak
    - King's Shield

    ...and speaking of Aegislash, here is one of my favourite sets of the sword. It pursuit traps Latios and Latias while nuking stuff with Shadow Ball.

    [PokeCommunity.com] emboar and krookodile are cool (RMT built for the Aegi meta)


    Krookodile (M) @ Leftovers
    Ability: Intimidate
    EVs: 248 HP / 128 Atk / 132 Def
    Adamant Nature
    - Earthquake
    - Knock Off
    - Stealth Rock
    - Taunt

    Krookodile is a good counter to Aegislash, it's not 2HKOed by Sacred Sword and Earthquake will do plenty of damage. But that's not all it can do - it has a massive advantage over Lando-T in Taunt, which allows it to break stall teams, and STAB Knock Off removes Eviolite from Chansey and Pory2. Krook is also a decent user of SR.

    [PokeCommunity.com] emboar and krookodile are cool (RMT built for the Aegi meta)


    Altaria @ Altarianite
    Ability: Natural Cure
    EVs: 248 HP / 168 SpA / 92 Spe
    Modest Nature
    - Hyper Voice
    - Fire Blast
    - Heal Bell
    - Roost

    Mega Alt is able to hurt stuff with Hyper Voice and heal burns. Fire Blast takes care of Ferrothorn and Skarmory as well as other things resistant to Fairy-type attacks. Roost... do I even need to explain?

    [PokeCommunity.com] emboar and krookodile are cool (RMT built for the Aegi meta)


    Garchomp @ Life Orb
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Dragon Claw
    - Swords Dance
    - Fire Fang

    Chomp has a troll base 102 speed which although not enough to outspeed base 110s (Latios and Latias, Mega Meta and Gengar), is still good enough to destabilise balanced teams, especially with Stealth Rock. Pursuit support is needed to make this set work.

    [PokeCommunity.com] emboar and krookodile are cool (RMT built for the Aegi meta)


    Keldeo @ Choice Scarf
    Ability: Justified
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Secret Sword
    - Scald
    - Hidden Power [Flying]

    With a Choice Scarf, Keldeo is a good mon to use against offensive teams. It's able to revenge kill a lot of threats, such as Mega Lopunny and Weavile, while Scald can be used to disrupt setup sweepers. HP Flying still hits Venu for decent damage.
     
    Last edited:
    i don't see what the synergy is really. lots of individual parts and there are hints of decent teamwork here (aeg + keld is doing solid work, especially with pursuit), but i am a little puzzled by some of the team building choices.

    tactical adjustments:

    i don't know why you would use scarf emboar. its niche is as a breaker, not a revenge killer, so you're limiting it both by not using a set that enhances its power and by locking it into one move with little to show for it. it's going to murder your momentum. it also adds to your really notable talonflame weakness.

    i don't really see what excadrill is doing for this team. it spins, but your team is pretty resistant to stealth rock and could probably use something that is more aggressive.

    spooky plate on aeg, life orb only boosts pursuit and you rely on it too much defensively to waste it to life orb.

    strategic concerns:

    i don't understand how this group functions. what is the strategy? just to give a few examples, what is emboar doing that helps you win games within the strategic context of this team? excadrill? the individual sets are functional but it doesn't seem like any strategy is being executed. correct me if i'm wrong, but it seems like these pokes were chosen because they individually appealed to you, but the synergy is off.

    to get into this more, this is an offense team, but it is very slow. how does it function against other offenses? landorus (and landorus-t, actually) cleanly obliterate pretty much the entire defensive core, and sd exca in sand gets a clean 6-0. what is switching into mega lopunny? charizard y? talonflame? mega diancie? azumarill? these mons are especially problematic since you only have two fast pokes, and both are choice-locked. if mega lop, for example, is outspeeding the entire team, it's going to be much harder to force out. diancie can protect to scout emboar, so forcing it out is still a momentum killer. i would either speed the team up and maybe add a volt/turn poke or something or beef up the defensive core (either option executed in in the emboar/exca slots) so that you can put more pressure on the opponent and make the opponent pay for bringing in slow breakers like land or char-y.

    in general, i would just be more deliberate with the offensive core in particular. it will also ensure that you aren't stall weak.
     
    i don't see what the synergy is really. lots of individual parts and there are hints of decent teamwork here (aeg + keld is doing solid work, especially with pursuit), but i am a little puzzled by some of the team building choices.

    tactical adjustments:

    i don't know why you would use scarf emboar. its niche is as a breaker, not a revenge killer, so you're limiting it both by not using a set that enhances its power and by locking it into one move with little to show for it. it's going to murder your momentum. it also adds to your really notable talonflame weakness.

    i don't really see what excadrill is doing for this team. it spins, but your team is pretty resistant to stealth rock and could probably use something that is more aggressive.

    spooky plate on aeg, life orb only boosts pursuit and you rely on it too much defensively to waste it to life orb.

    strategic concerns:

    i don't understand how this group functions. what is the strategy? just to give a few examples, what is emboar doing that helps you win games within the strategic context of this team? excadrill? the individual sets are functional but it doesn't seem like any strategy is being executed. correct me if i'm wrong, but it seems like these pokes were chosen because they individually appealed to you, but the synergy is off.

    to get into this more, this is an offense team, but it is very slow. how does it function against other offenses? landorus (and landorus-t, actually) cleanly obliterate pretty much the entire defensive core, and sd exca in sand gets a clean 6-0. what is switching into mega lopunny? charizard y? talonflame? mega diancie? azumarill? these mons are especially problematic since you only have two fast pokes, and both are choice-locked. if mega lop, for example, is outspeeding the entire team, it's going to be much harder to force out. diancie can protect to scout emboar, so forcing it out is still a momentum killer. i would either speed the team up and maybe add a volt/turn poke or something or beef up the defensive core (either option executed in in the emboar/exca slots) so that you can put more pressure on the opponent and make the opponent pay for bringing in slow breakers like land or char-y.

    in general, i would just be more deliberate with the offensive core in particular. it will also ensure that you aren't stall weak.

    I generally nuke stuff using Mega Altaria and Keldeo and then clean up with either Keldeo or Emboar. Tbh Mega Venu is the biggest threat to the team so I considered swapping Exca, but I'm kinda paranoic. Maybe something such as Weavile or Sash Alakazam could work in its place...

    LO > Spooky Plate to OHKO Latios and Latias after SR damage and one round of LO recoil.

    Scarf Emboar is actually the most effective set imo because band/lo is simply waaaay too slow (Exploud syndrome) and subpunch is too reliant on prediction. Plus I have Keld to wallbreak.

    I generally handle Lando and Zard-Y by double switching into Exca or Krook and then going to Emboar. Mega Diancie is very rare in the Aegi meta, Azumarill is handled by Aegi and even Mega Alt, and Lopunny can be intimidated and needs to rely on many 50/50s.

    Idk, I'm currently testing SDChomp over Excadrill
     
    I generally nuke stuff using Mega Altaria and Keldeo and then clean up with either Keldeo or Emboar. Tbh Mega Venu is the biggest threat to the team so I considered swapping Exca, but I'm kinda paranoic. Maybe something such as Weavile or Sash Alakazam could work in its place...

    ok, but this is kind of what i mean. your explanation is reciting their individual roles, but this isn't a strategy. i am not sold on the synthesis of the team.

    LO > Spooky Plate to OHKO Latios and Latias after SR damage and one round of LO recoil.

    how does this help you team more than the added longevity of spooky plate?

    Scarf Emboar is actually the most effective set imo because band/lo is simply waaaay too slow (Exploud syndrome) and subpunch is too reliant on prediction. Plus I have Keld to wallbreak.

    it's faster than your aegislash.

    i just wouldn't use emboar if you're using this set. i would actually like a scarftran better so you don't get shredded by talonflame and mega pinsir, though you'd definitely want to remove excadrill as that is only worsening the iffy type synergy here.

    the thing is though, building good teams isn't filling roles where one mon is the breaker, one is the sweeper, etc. if you have one breaker, you're going to be disappointed against stall. role overlap is totally fine as long as the team makes a functional whole.

    I generally handle Lando and Zard-Y by double switching into Exca or Krook and then going to Emboar. Mega Diancie is very rare in the Aegi meta, Azumarill is handled by Aegi and even Mega Alt, and Lopunny can be intimidated and needs to rely on many 50/50s.

    any competent opponent is going to strangle this "defense" against these threats. you can't rely on doubles when both mons can easily come in on a revenge kill, and going to krookodile vs. a mon with sheer force earth power and focus blast...i mean, that's not a winning play lol. charizard y does a huge amount to emboar with fire blast, so it's going to be very difficult to outplay, and relying on that rk is locking you into a move and forfeiting momentum. if the lop user doesn't suck, they can avoid the 50/50s and just sent it in on an rk or double against exca, krook, keld, and really doesn't even mind aeg in that scenario since it can fake out, putting all of the risk on the 50/50 to the aeg user. since nothing can switch into it OR outspeed it, it's getting a kill every time it comes in with high jump kick. aegislash is a terrible azumarill check (if it knocks you off and takes half of your health, it has done its job) and altaria gets leveled by the av set. sd talon still 6-0es, etc.

    those were just examples. i don't want to pile on, but i would really be self-critical and realize that the defensive core is just not functional. fixing this starts with removing exca (still have no idea how this is helping you besides with clefable) and making the emboar slot more efficient.
     
    Back
    Top