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- Seen Oct 8, 2019
Hey I'm struggling with some bridges on a new tileset added to my game.
The conditional branch I use for the bridges is the following:
The bridge itself is a two page event, with Switch 199 on and off and the options: "Through/Always on top" on/off.
It works with the default "outside"-tileset from Pokemon Essentials without any problems.
In the database it has the same settings as the default one, but when I step on the event, the following error message occurs:
I just copied and pasted the event from the outside tileset, where it works fine and unfortunately my knowledge in ruby is not good enough to understand what's going wrong here.
I added a "Simple HUD Script" but if that's the problem it shouldn't work anywhere, right?
Is there anybody who can help me? I would appreciate it very much!
Cheers Hargatio
EDIT:
When I follow the instruction of Building Better Bridges I'm not able to convert it properly because the terrain tag ends at 7 (not at 15, like in the tutotial).
The conditional branch I use for the bridges is the following:
Code:
Conditional Branch: Switch[199:BRIDGEON]==ON
@Control Switch[199:BRIDGEON]==OFF
Else
@Control Switch[199:BRIDGEON]==ON
Branch End
It works with the default "outside"-tileset from Pokemon Essentials without any problems.
In the database it has the same settings as the default one, but when I step on the event, the following error message occurs:
Code:
Message: undefined method `*' for nil:NilClass
Game_Character:206:in `screen_z'
Sprite_Character:156:in `update_or'
Tilemap_Perspective:429:in `shadow_update'
DynamicShadows:178:in `update'
Spriteset_Map:291:in `_animationSprite_update'
Spriteset_Map:287:in `each'
Spriteset_Map:287:in `_animationSprite_update'
AnimationSprite:86:in `updateOldFL'
SimpleHUD:48:in `update'
Scene_Map:51:in `updateSpritesets'
I added a "Simple HUD Script" but if that's the problem it shouldn't work anywhere, right?
Is there anybody who can help me? I would appreciate it very much!
Cheers Hargatio
EDIT:
When I follow the instruction of Building Better Bridges I'm not able to convert it properly because the terrain tag ends at 7 (not at 15, like in the tutotial).
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