And Kazam clearly wins because it just does more damage, thanks for pointing that out =).
I think you misunderstood me. Zam does the same job KOing foes as Espeon does. So this point can be ignored, and we can focus on their
differences. Hm?
Dugtrio is ment to do a decent ammount of damage with its unuaully high speed. Otherwise Marrowak is just plain better.
lol Arena Trap + base 120 Spd + Adamant nature = KOs. There isn't much that is going to outspeed Adamant Duggy and actually matter. 339 Spd is nothing to fool with. It still outspeeds base 100s with a +Spd nature. With an Adamant nature it does 214-251 to base 90s, but with a Jolly nature to the same pokemon it only does 195-229 damage. Not a big difference you say? Well, it can mean the difference between 2HKOing and 3HKOing Blissey.
Calculation Results (Jolly)
Minimum Damage 45%
Average Damage 49%
Maximum Damage 53%
Calculation Results (Adamant)
Minimum Damage 50%
Average Damage 54%
Maximum Damage 58%
Nice one moron, you are outsped. When will you learn? lol.
You got me there.
Its powering up 3 times, again, when will you learn lol!
What...? Oh. Sorry. Ever since I made a Subbing Alakazam set I've been getting the two confused. I appologise.
Yes, boah is out there but supose this one is the D-dancing type? Or what if it just attacks you right away with its 400+ Atk powered Rockslide? And then theres the possibility of flinching and what not.
... ... ... What? I think you misunderstood me... again. I was saying for you to
pass to Boah. It gets a Sub (hopefully), a CM or two, and it can seriously sweep (as in, more than usual). It can down Blissey easily with FP, and everyone else falls one way or another to its other attacks.
Again, Espeon was trying to reach +3, so it died before it could launch its attack/BP. Mence can start destroying with just +2. But with both of them having low defences anyways, it could go either way.
Just because it was
trying to reach +3, doesn't mean it will do it. It BPs whenever it's in danger. If it happens to be in danger before it reaches 3, then so what? You've got at least one boost worth BPing, and if you're facing this DDMence in the example here then you should have a Sub up, too.
Thats why good old Agility is there. It could mash to be safe, or see if some Skarm is on the other team.
Okay.
No one switches an Espeon into a Metagross. The Metagross will be switched
into it. That means Espeon will have a Sub up, and is free to get another CM off before BPing, or, if you really fear Metagross, BP right off the bat to something that can set up in front of/KO it.
Break sub, taunt, D-Dance and repeat taunt. Rockblast your stupid sub, or just take a hit from HP Bug if you try and CM.
Once again, you weren't listening. Get out of there to something that will decimate (or at least scare off) whoever is in front of you. BP away from your opponent. Duh!
The the lack of them on NB, I always concidered it to be high UU, since it does have almost 400 sp.atk.
But who uses a +Sp.Atk nature? It isn't meant to all out sweep. It's meant to tank. After a single CM and a Sub up, it can be very worthy of mention, as that gives it an easy springboard to get more. Given 2, it
can be deadly. Once you reach the 3 in the situation Ham pointed out, if it can't kill you, whatever it BPs to will. The point of Espyjump is when you get into trouble, BP to something that can handle it, and make use of its CMs.
In GSC I can see Espeon defeating Kazam with Bite, but with the changes that RSE brought, I really don't see that happening anytime soon.
And since when was this an arguement saying who would win if they fought?