EVONAMES=["Unknown",
"Happiness","HappinessDay","HappinessNight","Level","Trade",
"TradeItem","Item","AttackGreater","AtkDefEqual","DefenseGreater",
"Silcoon","Cascoon","Ninjask","Shedinja","Beauty",
"ItemMale","ItemFemale","DayHoldItem","NightHoldItem","HasMove",
"HasInParty","LevelMale","LevelFemale","Location","TradeSpecies",
"LevelDay","LevelNight","LevelDarkInParty","LevelRain","HappinessMoveType",
"TookDamage"
]
# 0 = no parameter
# 1 = Positive integer
# 2 = Item internal name
# 3 = Move internal name
# 4 = Species internal name
# 5 = Type internal name
EVOPARAM=[0, # Unknown (do not use)
0,0,0,1,0, # Happiness, HappinessDay, HappinessNight, Level, Trade
2,2,1,1,1, # TradeItem, Item, AttackGreater, AtkDefEqual, DefenseGreater
1,1,1,1,1, # Silcoon, Cascoon, Ninjask, Shedinja, Beauty
2,2,2,2,3, # ItemMale, ItemFemale, DayHoldItem, NightHoldItem, HasMove
4,1,1,1,4, # HasInParty, LevelMale, LevelFemale, Location, TradeSpecies
1,1,1,1,5, # LevelDay, LevelNight, LevelDarkInParty, LevelRain, HappinessMoveType
1,0,0,0,0 # TookDamage
]
end
#===============================================================================
# Evolution helper functions