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Evon Master

Doc

In Evolution
  • 61
    Posts
    19
    Years
    Hi all,
    I started again to develop my game little time ago, after a small pause.

    Some things changed, in particular graphics, which I did not like really before.

    Here are some characteristics of my game :

    The trainer can become member of an clan. It offers him some presents, informations, Evons, access to special buildings, but cost it a small fee.

    - We can't capture all evons : when we have one, we must win money if we want give him food, if you have more than ten Evons, it's really difficult to won the money we need to buy some.
    Changement : it is now possible to collect food a little everywhere pushing: fruits or grass, for example. Some drugs will be able to push in nature, and to help the trainer to feed his evons or to cure them.

    - Trainers have partners : we can play with two trainers.
    - Evons can die in battle or if it is totally tired, ill, etc...
    - Evolution may be possible, only if it's necessary, a powerful Evon needn't become better.
    - Access to houses is controled by a small system like The Sims, we can enter in an house after met its owner, and spoke with him.

    Changement: Everywhere in the world, one will be able to find natural reserves, where to deposit evons. It will live in security there when we do not need them. To recover them, it will be enough to find them and recapture them. It will be necessary to place evons in a park which is appropriate to there nature (not to put a fish in volcanic reserve, for example).

    Now a screenshot to show new graphics :

    [PokeCommunity.com] Evon Master


    I tried to colour one of my old artwork, which seems to me neither really beautiful nor really ugly:

    [PokeCommunity.com] Evon Master


    This guy is named Tyler Smith, he is an assistant of professor Atsagi. Predisposed with awkwardnesses, a little mild nutter, this character will be secondary in the (first) campaign of the game.

    An other information :
    I'm translating my website, and the english forum (only about my projects, not Pokémon) is ever opened; here : ModSoftware website.

    I hope all this changments are sufficient to opened this new topic.
     
    This is looking great. Even thiough you just started itm go as fast as you can! Can't wait to try it.
     
    Wow, did you make all the costom graphis? It looks excelent. Zerro Dev. would be proud to help out a game as beautifull as this.
     
    pokerocks said:
    go as fast as you can!

    It's what I do. :)

    Zerro said:
    did you make all the costom graphis?

    Yes, but I made use of some images of Zelda : The Minish Cap for the grass (a little missed, I think), and of Pokémon, obviously.

    Thank for the positive comments.
     
    Thanks for the positive comment.

    I post two new screenshots.
    If you follow game's news, you can see that now, the battle is in a smaller screen, and it's possible to see the map. I think it's better, and the battle screen is not too plain


    [PokeCommunity.com] Evon Master


    The first battle takes place in a field.


    [PokeCommunity.com] Evon Master


    The second battle is in a cave (the backgorund with grass is a test, not a bug)

    There are two bars in the bottom of the screen, they show Evons speed. When the bar is full, the Evon attacks.
    The symbol on the bottom left shows that it's the morning.

    The work continues...
     
    this game will be tuff!

    I hope!

    I've forgot to say that the boxes in the bottom of the battle screen are taken from a skin, in game, it is easy to change their aspect if you don't like it, in the options (just a detail).

    And in my first post, I have done an error, my english website is here. If someone want to register on the forum, he can change the language to english in profile options.
     
    Last edited:
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