Doc
In Evolution
- 61
- Posts
- 19
- Years
- North of France
- Seen Mar 30, 2013
Hi all,
I started again to develop my game little time ago, after a small pause.
Some things changed, in particular graphics, which I did not like really before.
Here are some characteristics of my game :
The trainer can become member of an clan. It offers him some presents, informations, Evons, access to special buildings, but cost it a small fee.
- We can't capture all evons : when we have one, we must win money if we want give him food, if you have more than ten Evons, it's really difficult to won the money we need to buy some.
Changement : it is now possible to collect food a little everywhere pushing: fruits or grass, for example. Some drugs will be able to push in nature, and to help the trainer to feed his evons or to cure them.
- Trainers have partners : we can play with two trainers.
- Evons can die in battle or if it is totally tired, ill, etc...
- Evolution may be possible, only if it's necessary, a powerful Evon needn't become better.
- Access to houses is controled by a small system like The Sims, we can enter in an house after met its owner, and spoke with him.
Changement: Everywhere in the world, one will be able to find natural reserves, where to deposit evons. It will live in security there when we do not need them. To recover them, it will be enough to find them and recapture them. It will be necessary to place evons in a park which is appropriate to there nature (not to put a fish in volcanic reserve, for example).
Now a screenshot to show new graphics :
I tried to colour one of my old artwork, which seems to me neither really beautiful nor really ugly:
This guy is named Tyler Smith, he is an assistant of professor Atsagi. Predisposed with awkwardnesses, a little mild nutter, this character will be secondary in the (first) campaign of the game.
An other information :
I'm translating my website, and the english forum (only about my projects, not Pokémon) is ever opened; here : ModSoftware website.
I hope all this changments are sufficient to opened this new topic.
I started again to develop my game little time ago, after a small pause.
Some things changed, in particular graphics, which I did not like really before.
Here are some characteristics of my game :
The trainer can become member of an clan. It offers him some presents, informations, Evons, access to special buildings, but cost it a small fee.
- We can't capture all evons : when we have one, we must win money if we want give him food, if you have more than ten Evons, it's really difficult to won the money we need to buy some.
Changement : it is now possible to collect food a little everywhere pushing: fruits or grass, for example. Some drugs will be able to push in nature, and to help the trainer to feed his evons or to cure them.
- Trainers have partners : we can play with two trainers.
- Evons can die in battle or if it is totally tired, ill, etc...
- Evolution may be possible, only if it's necessary, a powerful Evon needn't become better.
- Access to houses is controled by a small system like The Sims, we can enter in an house after met its owner, and spoke with him.
Changement: Everywhere in the world, one will be able to find natural reserves, where to deposit evons. It will live in security there when we do not need them. To recover them, it will be enough to find them and recapture them. It will be necessary to place evons in a park which is appropriate to there nature (not to put a fish in volcanic reserve, for example).
Now a screenshot to show new graphics :
![[PokeCommunity.com] Evon Master [PokeCommunity.com] Evon Master](https://modsoftware.ifrance.com/webdata/screens/evon%20master/screen_12_.jpg)
I tried to colour one of my old artwork, which seems to me neither really beautiful nor really ugly:
![[PokeCommunity.com] Evon Master [PokeCommunity.com] Evon Master](https://modsoftware.ifrance.com/webdata/artworks/evon%20master/tyler_smith.png)
This guy is named Tyler Smith, he is an assistant of professor Atsagi. Predisposed with awkwardnesses, a little mild nutter, this character will be secondary in the (first) campaign of the game.
An other information :
I'm translating my website, and the english forum (only about my projects, not Pokémon) is ever opened; here : ModSoftware website.
I hope all this changments are sufficient to opened this new topic.