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[Graphics] Exclamation Mark Palette Glitched

  • 9
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    8
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    • Seen Jun 24, 2020
    After inserting a handful of new sprites into my Emerald rom hack, I realized that the exclamation mark that appears over trainers heads is all black, instead of the white with a black exclamation mark. After digging through the scripts, I found that it references something called raw 0x56 to call the sprite, but I can't figure out how to find the specific offset for the sprite in unLZ. Anyone know either the offset for the sprite or the palette that it uses? I tried looking through the palettes that I replaces, but nothing seems to be repeated.
     
    The exclamation mark graphics are tied with the main player's pallete (In Fire Red, and probably in Emerald too). If you change your character pallete, the pallet of the exclamation bubbles will also change. I have no idea the exact location of these graphics, but you should try to see if you can find them using NSE 2.0
     
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