- 94
- Posts
- 11
- Years
- Seen Sep 18, 2023
Nah, you don't need it.
mov r0, #0x0
mov r2, #0x0
mov r3, #0x0
ldr r4, gpu_tilemap_config_and_commit
change that to
mov r0, #0x1
mov r2, #0x0
mov r3, #0x0
str r0, [SP]
mov r0, r2
ldr r4, gpu_tilemap_config_and_commit
then check in VBA's map viewer if BG0 exists/the pals are actually being written to.
If that doesn't work, idk, it's your image. Remember you've set this up to be on pal 0x6 and a size of 16 colors.
I checked the BG0 and:
But I don´t think it´s the picture. You can check it, I uploaded it with palette and tilemap: https://www.dropbox.com/s/sgi4k5h2i1p1y7h/Project.rar?dl=0
If it´s relevant, I inserted the Image and Pal with UnLz GBA by selecting export image and export pal and I inserted the .raw with load raw and import picture (also UnLz GBA)( I always selected auto fix pointers)
Last edited: