Features of newer games we take for granted.

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    A little background: I grew up with RB/Y, G/S/C and thoroughly enjoyed them. I got out of the poke scene for awhile but came back with IV and V gen. Well, the other day I decided to go old school and play Pokemon Yellow. I must say, I was quite amazed while playing how some features of the newer games were really needed and how much I took for granted.

    Take the item menu for example. It amazed me how little you can actually carry in your inventory and in your PC. Even little things like how if you want to use an HM you have to bring up your pokemon and manually select it rather than simply pressing A facing whatever it is you need was a huge improvement.

    True, gen I and II will always be part of me, but going back I sure became thankful of some of the nice features the newer games have added.

    So, anyone else feel the same?
     
    Yeah, the X button to bring up the menu was something I got used to, plus the auto-PC-box change once it fills up with Pokemon is something that's pretty useful (dang shiny shell set that got away)
     
    The PC revamp, Running Shoes, registered items, L=A (though that was taken away from us again with gen V), hold items, fast moving HP bars, there's loads of things. I love playing the older games and all, but newer games are just so much more convenient haha.
     
    RUNNING SHOESSSSSSS

    Oh and abilities, the experience bar, and the bag organization. Although I thought they screwed it up regarding the Pokeballs in gen V.
     
    Features I loved in the newer games:

    Running Shoes - These totally helped me until I got the Bicycle. Even better when they allowed you to run inside of buildings starting from 4th Gen.

    EXP Bar - I like how we now know how much EXP points we have. In the 1st Gen it was a pain to check your Pokemon's EXP.

    Abilities - They changed many strategies for us and some may be useless, others are actually very helpful.

    Bag Organization - When they split the items into various pockets, it really became a saving grace for me.

    Natures - I loved this feature, it made us start more carefully planning when setting up teams for competitive battling.
     
    The first thing that came to my mind before even clicking on the thread was the running shoes. And on top of that, being able to run around indoors starting in Gen 4.

    The other big feature now that I think I take for granted is how easy it is to use the Pokemon storage system. I would never even bother catching more than maybe a dozen Pokemon in the first two gen games, since it was such a hassle to switch back and forth if I was training a bunch of Pokemon. Now, I don't even think twice about filling up boxes upon boxes.
     
    I don't know how I survived playing the early days of RBY/GSC without the Running Shoes. Just having to walk everywhere until I got my beloved Bicycle must have been torture. Now, when playing through more modern games, I keep complaining for the 5 minutes that I don't have Running Shoes at the start. It's very much a #firstworldPokemonproblem, but it highlights just how much I take them for granted.
     
    I grew up with R/B/Y and G/S/C too, there have been major improvements to future installments, most of the newer fans won't be playing those games comfortably, with the same luxury as the newer ones provide, knowing they have to switch boxes every 20 Pokemon, checking how much EXP left to next level, etc...
    I think that the way it was before made it much more difficult and made you really think about the items kept, it felt like a new strategy really, but now we have bottomless bags and infinite TM's!
     
    Omg. I was playing Red the other day after JUST playing White. Good Lor the difference is omfg. There are so many features I missed. Definitely the infinite item pocket. Instead of a billion items I could only carry twenty. I had to go to the PC constantly to deposit junk I no longer needed. It was such a hassle. :c
    Running shoes make a world of difference holy crud. The multiple "Press Select for Key Item" option BW introduced was seriously missed.

    I really don't get how I actually survived in the older days when Pokemon was still relatively new and all. I mean yeah it was fun, but the new features definitely help you out more than you think they would.

    I think the biggest one for me, though, is indeed the item pockets.
     
    Features I loved in the newer games:

    Running Shoes - These totally helped me until I got the Bicycle. Even better when they allowed you to run inside of buildings starting from 4th Gen.

    EXP Bar - I like how we now know how much EXP points we have. In the 1st Gen it was a pain to check your Pokemon's EXP.

    Abilities - They changed many strategies for us and some may be useless, others are actually very helpful.

    Bag Organization - When they split the items into various pockets, it really became a saving grace for me.

    Natures - I loved this feature, it made us start more carefully planning when setting up teams for competitive battling.

    All these.

    I'm currently replaying Yellow version and I'm currently trying to get through Mt. Moon. Let me just say that its painful with very little money and not a lot of items and SLOW walking!!!

    Also, the Move Deleter!
     
    I think all the features mentioned so far are great and help build a better game. As I grew up with gen I and II (mainly gen II) I look back and can see how the games have improved. I still love gen I and II to pieces but I think that the reason I can still enjoy them is more due to nostalgia than any superiority over any other gens.
    Running shoes goes with outsaying
    Bag space, as of Diamond and Pearl I don't think I've had a fulll bag. Organisation makes finding things much easier.
    Special Attack/Defense split bought balance to the force and overthrew the tyrannical reign of the psychic types.
    Attack and Special attack no longer dictated by type, this pretty much saved the entire dark type, now pokemon like Mightyena can be strong beyond the halfway point and ones like Magneton can make use of their secondary typing for attacking.
    Description of the move your Pokemon is trying to learn really helped. I remember sitting there for ages wondering if I should delete my Feraligater's slash for scary face, it really really really helps when you know how strong a move is and if it's an attack or state change.
    Not taken for granted (yet) but I'd like to give the person who decided TMs no longer break after use a big hug.
     
    Not having to go to the Pokemon menu to use HM moves. I'm playing through Red right now and I keep finding myself standing by a tree and hitting the A button a million times before remembering I have to actually open up the menu to use Cut. xD
     
    I'm quite surprised nobody mentioned selecting your gender. But the major ones for me were the EXP bar and the running shoes. Not to mention the Move Tutor/Relearner/Deleter, back in Gen.I, we only had the Name Rater, and we had to cross the snowy hills both ways to get to him!
     
    An attack being a special or physical attack based on its type. That seriously stuffed Pokemon like Manectric who was a physcial electric or Butterfree who was a special Bug/Flying type, both physical leaving them with basically ineffectual STAB attacks. When it was changed it Gen IV it improved gameplay and just made more sense.
     
    Being able to press Select in order to use a registered Key Item.
     
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