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I cannot run the game despite have downloaded from different sources. When I try to run the game, it says "RGSS102J.dll could not be found." Please help me fix this I really want to play the game I hope u guys help.
I cannot run the game despite have downloaded from different sources. When I try to run the game, it says "RGSS102J.dll could not be found." Please help me fix this I really want to play the game I hope u guys help.
It's Finally working thank you ever so much. I love your game by the way, the art style is premium and very stylish, the fakemons are dope as hell and the soundtrack is great. By all means take your time with this game to craft a true experience that we can all enjoy. I can't wait to play the full version.
It's Finally working thank you ever so much. I love your game by the way, the art style is premium and very stylish, the fakemons are dope as hell and the soundtrack is great. By all means take your time with this game to craft a true experience that we can all enjoy. I can't wait to play the full version.
Alright guys this is some incredible work right here.
It seems like you're aiming for the "authentic" type of experience! Here's some stuff that you might find interesting:
Spoiler:
- Pokemon design is absolutely top-notch. You're nailing down the "simple yet unique" aesthetic adopted by the official games perfectly.
So, the first and second stages in the starter evolution line have been redesigned huh? I guess third stages will be changed as well... Please don't remove them from the game (especially Shartypus), include them in in some form or another (e.g. totally different Pokemon). They're too good to go to waste.
- Watch out for the humanoid ones. It's difficult to make humanoid mons without them looking a bit off. Stick to as much animal reference as possible.
- Animation is really nice - it's also apparent that you have a good eye for animating (as seen in the different ways Pokemon "twitch", move, etc), but watch out for some finer details (e.g. Usabbit's hands animation in relation to other parts of its body).
-UI design in general is great and doesn't strain the eyes. The pixel density inconsistency might throw some people off, but seeing as it is a deliberate art-design choice there is no problem here.
-You did a good job making the trainer-vs sprites seem as original as possible, even if you did work on top of the pre-existing sun/moon x/y artwork. They look really colorful and peppy!
-Map design needs a bit of improvement in two areas: Individual sprite size and general map size.
Since you've adopted the clean, pixel look, you have to watch out for the general size of the character in relation to the world. For instance these shelves/drawers look humongous in comparison to the character. The same can be said about the bushes, the trees and the machinery in the Professor's Lab. When the character is outside, the world seems very big in comparison with the character who looks minuscule (in case this is what you're aiming for, then it's ok). Now regarding map design in general, you should try making the maps a bit more "compact" (without filling them with stuff). Most 2D rpg games use the "chibi" style, which is a caricature style of sorts...So, distances between objects, area size etc need to follow this chibi pattern as well. It is better to give off the impression of a large map size without actually making everything spacious. (this is something that you pick up with time and practice, even gamefreak themselves have been guilty of "big/empty" mapping, especially in the first 2 gens, though back then they had to take hardware limitations into consideration as well).
-Are you gonna include custom music in the game? For a music-centered region, that'd be the best choice, right?
Good job so far, you guys have been working really hard on this. It has a really vibrant, refreshing air about it. It's almost similar to an official-looking game. Keep it up!
Alright guys this is some incredible work right here.
It seems like you're aiming for the "authentic" type of experience! Here's some stuff that you might find interesting:
Spoiler:
- Pokemon design is absolutely top-notch. You're nailing down the "simple yet unique" aesthetic adopted by the official games perfectly.
So, the first and second stages in the starter evolution line have been redesigned huh? I guess third stages will be changed as well... Please don't remove them from the game (especially Shartypus), include them in in some form or another (e.g. totally different Pokemon). They're too good to go to waste.
- Watch out for the humanoid ones. It's difficult to make humanoid mons without them looking a bit off. Stick to as much animal reference as possible.
- Animation is really nice - it's also apparent that you have a good eye for animating (as seen in the different ways Pokemon "twitch", move, etc), but watch out for some finer details (e.g. Usabbit's hands animation in relation to other parts of its body).
-UI design in general is great and doesn't strain the eyes. The pixel density inconsistency might throw some people off, but seeing as it is a deliberate art-design choice there is no problem here.
-You did a good job making the trainer-vs sprites seem as original as possible, even if you did work on top of the pre-existing sun/moon x/y artwork. They look really colorful and peppy!
-Map design needs a bit of improvement in two areas: Individual sprite size and general map size.
Since you've adopted the clean, pixel look, you have to watch out for the general size of the character in relation to the world. For instance these shelves/drawers look humongous in comparison to the character. The same can be said about the bushes, the trees and the machinery in the Professor's Lab. When the character is outside, the world seems very big in comparison with the character who looks minuscule (in case this is what you're aiming for, then it's ok). Now regarding map design in general, you should try making the maps a bit more "compact" (without filling them with stuff). Most 2D rpg games use the "chibi" style, which is a caricature style of sorts...So, distances between objects, area size etc need to follow this chibi pattern as well. It is better to give off the impression of a large map size without actually making everything spacious. (this is something that you pick up with time and practice, even gamefreak themselves have been guilty of "big/empty" mapping, especially in the first 2 gens, though back then they had to take hardware limitations into consideration as well).
-Are you gonna include custom music in the game? For a music-centered region, that'd be the best choice, right?
Good job so far, you guys have been working really hard on this. It has a really vibrant, refreshing air about it. It's almost similar to an official-looking game. Keep it up!
First of all, we thank you very much for the comment and for taking the time to write it. It made us happy to know you have enjoyed our game so far.
- About the pokémon, we tried very hard to make them look like actual pokémon, that's way we redesigned a lot of them. We are going to take your suggestion about bringing our past pokémon back, like our original starters. Also, don't worry about the humanoid pokémon style, we are being careful in that sense.
- About the UI, we have fixed most of them inconsistencies to make it easier on the eye.
- About the map size, we have taken in account the real size of tiles and surroundings, using pokémon hgss & bw as a reference, and we have fixed the dimension of the overworld map.
- About the original music, sadly we are just two people working on this game, and none of us is a composer T_T, so we are just modifying actual pokémon music.
Again, we are so thankful for you recomendations :D
would you want i will help with the game i known as maor80 in relic castle if you have hard time in makeing the game i understood you are just 2 people so it makeing sense if its hard to you if you will want help you can trust me i thought of 2 ways how your original starters can be in the game 1 we could pick 1 or 2 out of the 6 starters or 2 which would be batter we will be able to get 1 of the original starters later in the game by charther so it could get as gift pokemon like in pokemon x and pokemon y when we got to chooseing starters from kalos and later from kanto
I've just played the alpha and it sounds very good, i love the fire starter!
Just, please, don't change him in another Fire/Fighting type :) . The only problem i had is that i lost my battles against the two rivals, whatever the starter i chose !
Maybe i'm just unlucky but i found that strange ^^. I'll try on and if i win i'll tell you ^^!