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Final Fantasy: Alternate
The world of Midiri is fantastical, full of magic and monsters and is keeping hidden within it many secrets. It is a land of wonders, inhabited by many different races, with much to explore and experience.
Midiri is far from paradise though. Separated by a river, the northern nation of Othon and the southern nation of Kestria have a long history of war and violence between them. For many years now, tensions have been on the rise between the countries again. In a last ditch effort to prevent open warfare between the two powerful countries, the smaller nation of Ascana in the east is hosting the leaders of both for peace negotiations.
You may not expect it, but soon you will be caught up in a dispute between superpowers and the fate of Midiri may well rest in your hands.
Othon
Othon is a large, very powerful and ecologically diverse country with a bloody history. Originally there was no formal nation here, only numerous warring tribal groups constantly fighting among themselves. However, under the leadership of Sidriel Othon, now a folk hero, the Othon tribe eventually conquered and united the other tribes and a nation was born.
Now a true threat to the Kestrians in the south, it didn't take long for Othon to seek expansion, to bring the Kestrians under their control. Many wars followed as the Othonese found themselves perpetually in a stalemate.
Kestria
Kestria was originally an oligarchy led by the Church of Shermos. The Church still plays a central role in governing Kestria, but has since slackened its control of the nation. Now Kestria is ruled by a council of seven elders, three of whom are always Priests of Shermos.
It was this history of religious dominance that Othon used to justify its wars. However, nothing could ever justify the horror that Zophiel Othon unleashed in what became known as the Calamity War. Zophiel's attack left Kestria permanently corrupted. Eastern Kestria is covered in vibrant meadows and grasslands but the west is a grey wasteland, plagued by contaminating mana and in the centre is a swirling vortex of darkness known as the Void Hole, constantly spawning monsters.
The corruption caused by the Void Hole is slowly spreading, held at bay by the Priests of Shermos. Much of the tension between Othon and Kestria right now is because Othon will not help provide resources and relief from the Corruption.
Ascana
Ascana is a small nation to the east of Othon and Kestria. They have tended to keep to themselves and have historically stayed out of the conflicts between the larger nations. Much of Ascana is covered in desert, but unlike the desert in Othon, Ascana is still considered a beautiful place. This is largely because of its impressive architecture, the enormous waterfalls that flow from its partially floating capital and the enormous Spectrite formation in its north.
Ascana lacks access to many resources, but the island nation has access to vast quantities of a glowing, magic mineral called Spectrite which possesses many useful qualities.
While you are welcome to play as just about any race that is common to the Final Fantasy series, or create your own, there are five primary races found in Midiri. Those races are as follows:
Human
Humans are the most populous race in Midiri and are, for all intents and purposes, much the same as humans are in any other fantasy media. Humans are the more middling race having no particularly strong proclivity to any one ability, although outliers exist.
Bestial
Bestials come in a great many different appearances depending on the environment they live in. They are generally somewhat larger than humans, averaging about 8ft in height and are essentially anthropomorphic beasts. They rarely have much magical ability but tend to be a lot more physically powerful than the other races. They also inherit the gifts of the animal they resemble. They are more common in Othon than anywhere else.
Sylvan
Sylvans are elf or fae-like humanoids. They are slightly shorter than humans on average, usually being 4'8"-5'2" in height range with some outliers being a bit more on either end. They are typically thin in stature with large eye, angular features and pointed ears. The sylvan are usually physically weaker than the other races, Moogles excluded, but are the most inclined toward magic abilities. They make up over half the population of Ascana but are less common in the larger countries.
Demi-Human
Demi-Human is more a broad category than a specific race. There are two varieties of demi-human, part-bestial and part-sylvan. Part-bestial demi-humans will usually have more animalistic ears and sprout tails and also frequently have claws or unusual eyes. They have the same height range as humans. Part-sylvans are usually very hard to distinguish from humans but tend to be short for a human and have slightly elven features. The abilities of a demi-human usually sit somewhere between human and their other ancestral race.
Moogle
It wouldn't be Final Fantasy without Moogles. Moogles are a race of small, somewhat feline creatures. They are covered in light-coloured fur and have large ears that resemble a hybrid between the ears of a rabbit and a cat. They are characterised by their bat-like wings and the fluffy pompom or antenna that is always present over their heads.
Moogles are, on average, more intelligent than other races, although not usually dramatically so. They are however naturally inclined to be cunning and ingenuitive. This comes in handy since they are the smallest and physically weakest of races with only an average inclination to spellwork. Moogles are fairly common everywhere, but are particularly numerous in Kestria.
FF:A is a semi-sandbox, chapter-based RP. There is a prominent storyline to be involved in throughout the course of the RP that will often be at the forefront of things, however you are also free to explore each location as you see fit as well and explore personal storylines. In fact, you will be able to influence how the plot actually plays out based on personal arcs you explore.
This RP is focused around a small group who will end up traveling together for the most part. This means that things will be extremely interaction heavy with a lot of focus on characters. Each character in the group will also fit a specific combat niche in the group. There is a predefined list of these roles and while as we progress it will be possible to develop abilities outside your original role, it is important to keep this in mind. Because of these factors, it is extremely important that you are reliable and communicative if you participate.
This is an original setting, but I want to make an effort to keep the FF feeling and aesthetics alive, so be mindful of that also.
Money
The currency in Midiri is the standard Final Fantasy Gil. This is important to remember because there is a money system in play. Defeating enemies, theft and completing jobs for people are all ways to increase your Gil. Gil can be used to purchase new equipment for your character which can make them more powerful or help them learn new abilities.
The amount of Gil you gain, outside of jobs with set payouts, is RNGd. You can start with up to 1000 Gil, depending on your background.
Spells and Skills
Magic and skills are fairly similar in FF, seeing as they are both special effects that require mana to use. For the purposes of this RP, they are generally considered to be more or less the same thing. A loose distinction would be that magic is generally metaphysical while skills are totally physical in nature, but this isn't always an explicit difference.
You are welcome to come up with spells and skills of your own, but you are also encouraged to, if not outright use canon FF abilities, take cues from them. Everyone begins with access to up to four spells/skills but this number can be increased if you show your character learning these new abilities.
One method of gaining new spells or skills is through an item called a Memory Sphere; Spectrite orbs enchanted with the memories of someone, often memories of an instructional nature.
Warrior
A jack-of-all trades physical attacker who is capable of a lot, but not as good at specific tasks as other roles.
Knight
Not necessarily an actual knight, but a physical fighter who is strong and tanky at the expense of agility and speed.
Dragoon
Dragoons are highly agile and acrobatic, although not necessarily super fast. They tend to specialise in weapons like polearms and spears than can be used up-close or thrown.
Ranger
A fighter with a good aim who specializes in physical ranged attacks like with a bow or thrown weapon.
Thief/Rogue
Thieves are rarely powerful but are very agile, fast and sneaky which can help them get the drop on someone or collect information.
Black Mage
A mage who specialises in offensive magic that hurts or enfeebles the enemy.
White Mage
A mage who specialises in defensive magic or magic that buffs themselves and others.
Blue Mage
A weird type of mage who is focused on mimicking the abilities of others. I won't lie, this is here because I want it.
Spellblade
Spellblades are not your traditional mage. They prefer close combat and will channel spells through their weaponry.
Summoner
Summoners call forth Aeons, powerful magical beings, to fight on their behalf. They usually dabble in the early stages of white magic for buffing their Aeons. An aeon requires ten spirits to create. Spirits can be collected throughout the RP.
Technology in Midiri is more or less equivalent to what you'd see in earlier Final Fantasy titles like VI or IX. Essentially, technology is generally medieval or renaissance with the general understanding of science and the world being geared more to the latter.
That being said, there are areas of much greater scientific progress. These areas are generally more steampunk in nature with simple machinery being powered by steam being present. In other places, technology is influenced by magic which can create technology of a more advanced nature. The overall general scope and aesthetic though remains medieval/renaissance with a little fantasy and steampunk flair.
Transportation
As a side note, horses aren't really a thing and technology hasn't hit cars yet. So if you want to get from point A to point B, then chances are you either walked there or you rode on, or in a cart pulled by, Chocobos or Gargants (google them if you don't know).
Long distance travel and freighting can also be accomplished by sea on ships or through the air is spectrite powered airships. Both look pretty similar but the latter tends to have canvas wings instead of sails.
Name: Choose something that wouldn't feel out of place in a FF game. No, not Cid.
Age:
Gender:
Race:
Role:
Appearance:
Personality:
Backstory: It doesn't have to be super in-depth, but it should give me any important details.
Spells/Skills: Feel free to be creative with how these are applied.
1. All PC/RPT rules apply.
2. GM word is law.
3. Rated M but no need to go too wild with it.
4. Communication and activity are mandatory.
5. So is fun.
I'm going to keep this fairly small since we're talking about a group that will be spending a lot of time travelling together and JPing. So there are five slots, one of which I'm taking. That being said, I can be persuaded into opening additional spots if there's enough really interesting characters. I'll be choosing the group of characters I feel works best together at the end of about a week.
gimmepie as Ekha Pellere
Magnificent Magilou as Azure
PastelPhoenix as Vidar Highwind
Juno as Lumi
Cyaloom as Rayen Blackthorn
Godzil as Cho
Sephear as Adair McGiula
Midiri is far from paradise though. Separated by a river, the northern nation of Othon and the southern nation of Kestria have a long history of war and violence between them. For many years now, tensions have been on the rise between the countries again. In a last ditch effort to prevent open warfare between the two powerful countries, the smaller nation of Ascana in the east is hosting the leaders of both for peace negotiations.
You may not expect it, but soon you will be caught up in a dispute between superpowers and the fate of Midiri may well rest in your hands.
Nations of Midiri
Othon is a large, very powerful and ecologically diverse country with a bloody history. Originally there was no formal nation here, only numerous warring tribal groups constantly fighting among themselves. However, under the leadership of Sidriel Othon, now a folk hero, the Othon tribe eventually conquered and united the other tribes and a nation was born.
Now a true threat to the Kestrians in the south, it didn't take long for Othon to seek expansion, to bring the Kestrians under their control. Many wars followed as the Othonese found themselves perpetually in a stalemate.
Kestria
Kestria was originally an oligarchy led by the Church of Shermos. The Church still plays a central role in governing Kestria, but has since slackened its control of the nation. Now Kestria is ruled by a council of seven elders, three of whom are always Priests of Shermos.
It was this history of religious dominance that Othon used to justify its wars. However, nothing could ever justify the horror that Zophiel Othon unleashed in what became known as the Calamity War. Zophiel's attack left Kestria permanently corrupted. Eastern Kestria is covered in vibrant meadows and grasslands but the west is a grey wasteland, plagued by contaminating mana and in the centre is a swirling vortex of darkness known as the Void Hole, constantly spawning monsters.
The corruption caused by the Void Hole is slowly spreading, held at bay by the Priests of Shermos. Much of the tension between Othon and Kestria right now is because Othon will not help provide resources and relief from the Corruption.
Ascana
Ascana is a small nation to the east of Othon and Kestria. They have tended to keep to themselves and have historically stayed out of the conflicts between the larger nations. Much of Ascana is covered in desert, but unlike the desert in Othon, Ascana is still considered a beautiful place. This is largely because of its impressive architecture, the enormous waterfalls that flow from its partially floating capital and the enormous Spectrite formation in its north.
Ascana lacks access to many resources, but the island nation has access to vast quantities of a glowing, magic mineral called Spectrite which possesses many useful qualities.
Races
Human
Humans are the most populous race in Midiri and are, for all intents and purposes, much the same as humans are in any other fantasy media. Humans are the more middling race having no particularly strong proclivity to any one ability, although outliers exist.
Bestial
Bestials come in a great many different appearances depending on the environment they live in. They are generally somewhat larger than humans, averaging about 8ft in height and are essentially anthropomorphic beasts. They rarely have much magical ability but tend to be a lot more physically powerful than the other races. They also inherit the gifts of the animal they resemble. They are more common in Othon than anywhere else.
Sylvan
Sylvans are elf or fae-like humanoids. They are slightly shorter than humans on average, usually being 4'8"-5'2" in height range with some outliers being a bit more on either end. They are typically thin in stature with large eye, angular features and pointed ears. The sylvan are usually physically weaker than the other races, Moogles excluded, but are the most inclined toward magic abilities. They make up over half the population of Ascana but are less common in the larger countries.
Demi-Human
Demi-Human is more a broad category than a specific race. There are two varieties of demi-human, part-bestial and part-sylvan. Part-bestial demi-humans will usually have more animalistic ears and sprout tails and also frequently have claws or unusual eyes. They have the same height range as humans. Part-sylvans are usually very hard to distinguish from humans but tend to be short for a human and have slightly elven features. The abilities of a demi-human usually sit somewhere between human and their other ancestral race.
Moogle

It wouldn't be Final Fantasy without Moogles. Moogles are a race of small, somewhat feline creatures. They are covered in light-coloured fur and have large ears that resemble a hybrid between the ears of a rabbit and a cat. They are characterised by their bat-like wings and the fluffy pompom or antenna that is always present over their heads.
Moogles are, on average, more intelligent than other races, although not usually dramatically so. They are however naturally inclined to be cunning and ingenuitive. This comes in handy since they are the smallest and physically weakest of races with only an average inclination to spellwork. Moogles are fairly common everywhere, but are particularly numerous in Kestria.
How it Works
This RP is focused around a small group who will end up traveling together for the most part. This means that things will be extremely interaction heavy with a lot of focus on characters. Each character in the group will also fit a specific combat niche in the group. There is a predefined list of these roles and while as we progress it will be possible to develop abilities outside your original role, it is important to keep this in mind. Because of these factors, it is extremely important that you are reliable and communicative if you participate.
This is an original setting, but I want to make an effort to keep the FF feeling and aesthetics alive, so be mindful of that also.
Money
The currency in Midiri is the standard Final Fantasy Gil. This is important to remember because there is a money system in play. Defeating enemies, theft and completing jobs for people are all ways to increase your Gil. Gil can be used to purchase new equipment for your character which can make them more powerful or help them learn new abilities.
The amount of Gil you gain, outside of jobs with set payouts, is RNGd. You can start with up to 1000 Gil, depending on your background.
Spells and Skills
Magic and skills are fairly similar in FF, seeing as they are both special effects that require mana to use. For the purposes of this RP, they are generally considered to be more or less the same thing. A loose distinction would be that magic is generally metaphysical while skills are totally physical in nature, but this isn't always an explicit difference.
You are welcome to come up with spells and skills of your own, but you are also encouraged to, if not outright use canon FF abilities, take cues from them. Everyone begins with access to up to four spells/skills but this number can be increased if you show your character learning these new abilities.
One method of gaining new spells or skills is through an item called a Memory Sphere; Spectrite orbs enchanted with the memories of someone, often memories of an instructional nature.
Roles
A jack-of-all trades physical attacker who is capable of a lot, but not as good at specific tasks as other roles.
Knight
Not necessarily an actual knight, but a physical fighter who is strong and tanky at the expense of agility and speed.
Dragoon
Dragoons are highly agile and acrobatic, although not necessarily super fast. They tend to specialise in weapons like polearms and spears than can be used up-close or thrown.
Ranger
A fighter with a good aim who specializes in physical ranged attacks like with a bow or thrown weapon.
Thief/Rogue
Thieves are rarely powerful but are very agile, fast and sneaky which can help them get the drop on someone or collect information.
Black Mage
A mage who specialises in offensive magic that hurts or enfeebles the enemy.
White Mage
A mage who specialises in defensive magic or magic that buffs themselves and others.
Blue Mage
A weird type of mage who is focused on mimicking the abilities of others. I won't lie, this is here because I want it.
Spellblade
Spellblades are not your traditional mage. They prefer close combat and will channel spells through their weaponry.
Summoner
Summoners call forth Aeons, powerful magical beings, to fight on their behalf. They usually dabble in the early stages of white magic for buffing their Aeons. An aeon requires ten spirits to create. Spirits can be collected throughout the RP.
Technology
That being said, there are areas of much greater scientific progress. These areas are generally more steampunk in nature with simple machinery being powered by steam being present. In other places, technology is influenced by magic which can create technology of a more advanced nature. The overall general scope and aesthetic though remains medieval/renaissance with a little fantasy and steampunk flair.
Transportation
As a side note, horses aren't really a thing and technology hasn't hit cars yet. So if you want to get from point A to point B, then chances are you either walked there or you rode on, or in a cart pulled by, Chocobos or Gargants (google them if you don't know).

Long distance travel and freighting can also be accomplished by sea on ships or through the air is spectrite powered airships. Both look pretty similar but the latter tends to have canvas wings instead of sails.
Sign-Up Sheet
Age:
Gender:
Race:
Role:
Appearance:
Personality:
Backstory: It doesn't have to be super in-depth, but it should give me any important details.
Spells/Skills: Feel free to be creative with how these are applied.
Rules
2. GM word is law.
3. Rated M but no need to go too wild with it.
4. Communication and activity are mandatory.
5. So is fun.
Players
gimmepie as Ekha Pellere
Magnificent Magilou as Azure
PastelPhoenix as Vidar Highwind
Juno as Lumi
Cyaloom as Rayen Blackthorn
Godzil as Cho
Sephear as Adair McGiula
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