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- Seen Mar 10, 2022
I'm running into a bit of a problem with the patch.
For some reason, P3GE refuses to save evolution values as high as you have set, it just keeps reverting back.
With a bit of testing, I found that if you remove 4 of the none entries, then it will save.
Could you either tweak the patch to work with this, or tell us where we could edit this in a hex editor?
I haven't used PGE, and I don't have plans to make another patch, then I found the offsets of the evo index (but I don't know if it works, the Mega Evo was made in C then I think it needs additional editing than just changing the evo index, but try it if you want):
0x970848
0x9708DE
0x970A58
If it don't works, try Touched's thread and compile it, it's not hard to do because I did then I know what I'm talking about.
Hi everyone, I'm here to help you with doing Mega Evolution in your rom, I've made a patch of Touched's Mega Evolution System for people who don't know how to compile it and want an easier way to do it.
I only made it for G3HS because it is the best to work with evolutions in my opinion, sometimes I use G3T but not for new evo methods, I prefer to do manual editing on the evo table if not using G3HS.