crimsoncero
In El-Harim, there lived a man, a man with yellow
- 74
- Posts
- 9
- Years
- Age 27
- Israel
- Seen Jul 11, 2016
I've begun battling in showdown a few days ago, and it was my first time having a player vs player battles.
After talking with Gimmipie for a while, he helped me create my first OU team.
Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Earthquake
- Roost
- Tailwind
Zapdos @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Foul Play
Any recommendations and suggestions are welcome.
After talking with Gimmipie for a while, he helped me create my first OU team.
Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
- I've based my team around Mega Gardevoir. A potent Wall-Breaker who has a strong STAB in both Hyper Voice (After Mega Evolving) and Psyshock, the former hits Dragons, Fighting and Dark as well as anything with poor Sp.Def, and can also hit through subsitute. The latter allows her to break through Eviolite Chansey and Blissey while also providing coverage for Poison types. Focus Blast hits Steel switch-ins or slower Steel Pokemon and Calm Mind turns Gardi into a potential setup sweeper. The ability Trace helps Gardi to turn the table before she Mega-Evolves, by turning Intimidate or Magic Bounce against the enemy. I've later created a Fairy/Steel/Dragon core with her, having a great coverage together.
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
- The Steel part of the above mentioned Fairy/Steel/Dragon core; walls most Poison and Steel types that hit Gardevoir super-effectively and resists her and Latios' Ghost weakness, having nine resistances and two immunities makes Bisharp a solid switch-in. His ability Defiant turns stat-drops into a boost, helping in making sure he is on top of it's enemies. Knock Off is the main STAB move, hits very hard and has the bonus of removing held items. Swords Dance raised an already beastly attack after Bisharp forces a switch. Iron head is a nasty secondary-STAB move, murdering Fairies, bonus in potentially causing a Flinch. The last move, Sucker Punch, is a powerful STAB-boosted priority move, which helps Bisharp to finish off or outspeed dying enemies. Life Orb adds even further offensive power to a pokemon who is all about taking you down.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Earthquake
- Roost
- Tailwind
- The Dragon part of the Fairy/Steel/Dragon core, resists Bisharp's Fighting and Fire weaknesses and immune to its Ground weakness. Life Orb together with Draco Meteor - an extremely powerful STAB move with fairly reliable accuracy - helps Latios to get in and out while dropping Meteors to destroy enemy teams. Earthquake handles the Steel resistance whilst providing coverage, the unusual use of 4 Atk EVs is to give EQ a bit more power. There is a consideration for swapping EQ with Hidden Power (Fire) to make use of a better special stat, in which case the 4 Atk EVs will be re-allocated to HP or Def. Roost provides a reliable recovery, and Tailwind is a huge benefit to both M-Gardi and Bisharp.
Zapdos @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
- Zapdos can check dangerous threats such as Scizor, M-Pinsir and Tornadus-T as well as bulky Water types. Additional resistance to Steel Pokemon threatening M-Gardi or Fighting Pokemon threatening Bisharp. Pressures offensive teams with good coverage and decent stats. T-bolt is a potent STAB move, with an added bonus of possible paralysis. Roost provides reliable recovery while Defog removes annoying hazards. Heat Wave hits Grass and Steel types.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
- Keldeo is a dangerous Special Sweeper, especially with Choice Specs. Pairs well with Latios and Zapdos, and can check dangerous Ice or Dark threats. Scald is the main STAB, hits hard with reliable accuracy and a high chance to burn. Secret Swords breaks Steel walls as well as Chansey or Blissey. Hydro Pump for extra power, considering changing to Hidden Power (Bug) for coverage against a Psychic or Grass switch-ins. Icy wind hits Lati@s hard and slows down fast sweepers.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Foul Play
- Klefki is a great lead with Prankster giving non-damaging moves priority. An excellent typing with several resistances and two immunities works well with the rest of the team. It can set Spikes and has T-Wave to cripple fast, offensive Pokemon. Magnet Rise provides immunity to the otherwise lethal Earthquake and Foul Play hits offensive Pokemon extremely hard.
Any recommendations and suggestions are welcome.