These are the 6 pokemon I plan on using, I've tested it out in showdown and have had a lot of success so far to day (6-0 in battles) but I still feel like I can make some improvements.
TF2 (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Volt Switch
- Rapid Spin
Deathpuff (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 44 HP / 252 Atk / 4 Def / 208 Spe
Jolly Nature
- Play Rough
- Return
- Drain Punch
- Belly Drum
Haxornah (Haxorus) @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Tail
- Outrage
- Earthquake
- Poison Jab
NotJolly (Arcanine) @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Extreme Speed
- Close Combat
Mystery (Kingdra) @ Razor Claw
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Energy
- Draco Meteor
- Hydro Pump
- Flash Cannon
100% Crits
Anemone (Espeon) (F) @ Focus Sash
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Dazzling Gleam
- Calm Mind
If I know I outspeed the opponent then I use calm mind first turn then that allows me to get enough damage to go 2 for 1 at least.
Forretress @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
- Stealth Rock
- Spikes
- Toxic Spikes
- Rapid Spin
Slurpuff (M) @ Sitrus Berry
Ability: Unburden
EVs: 132 HP / 188 Atk / 188 Spe
Adamant Nature
- Play Rough
- Return
- Drain Punch
- Belly Drum
Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Tail
- Outrage
- Earthquake
- Dragon Dance
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 176 Def / 80 SpD
Careful Nature
- Curse
- Toxic
- Moonlight
- Payback
Kingdra @ Razor Claw
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Energy
- Draco Meteor
- Hydro Pump
- Flash Cannon
Espeon @ Focus Sash
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Calm Mind
- Signal Beam
TF2 (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Volt Switch
- Rapid Spin
Deathpuff (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 44 HP / 252 Atk / 4 Def / 208 Spe
Jolly Nature
- Play Rough
- Return
- Drain Punch
- Belly Drum
Haxornah (Haxorus) @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Tail
- Outrage
- Earthquake
- Poison Jab
NotJolly (Arcanine) @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Extreme Speed
- Close Combat
Mystery (Kingdra) @ Razor Claw
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Energy
- Draco Meteor
- Hydro Pump
- Flash Cannon
100% Crits
Anemone (Espeon) (F) @ Focus Sash
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Dazzling Gleam
- Calm Mind
If I know I outspeed the opponent then I use calm mind first turn then that allows me to get enough damage to go 2 for 1 at least.
Spoiler:
Forretress @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
- Stealth Rock
- Spikes
- Toxic Spikes
- Rapid Spin
Slurpuff (M) @ Sitrus Berry
Ability: Unburden
EVs: 132 HP / 188 Atk / 188 Spe
Adamant Nature
- Play Rough
- Return
- Drain Punch
- Belly Drum
Spoiler:
Once belly drum it set up this thing is virtually unstoppable. Belly Drum is used first, which activates my sitrus berry and unburden so that I'm +6 in attack and +1 in speed, making this thing hard to beat.
Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Tail
- Outrage
- Earthquake
- Dragon Dance
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 176 Def / 80 SpD
Careful Nature
- Curse
- Toxic
- Moonlight
- Payback
Kingdra @ Razor Claw
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Energy
- Draco Meteor
- Hydro Pump
- Flash Cannon
Spoiler:
First turn focus energy, then for the rest of the turns Kingdra has a 100% crit ratio due to the razor fang and new crit mechanics. Draco Meteor is the main move in this set, since it can be spammed endlessly (so to speak) since crits ignore stat drops.
Espeon @ Focus Sash
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Calm Mind
- Signal Beam
Last edited: