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First UU Team Attempt?

Nineray

Green Okido
169
Posts
12
Years
  • These are the 6 pokemon I plan on using, I've tested it out in showdown and have had a lot of success so far to day (6-0 in battles) but I still feel like I can make some improvements.

    TF2 (Forretress) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 252 Def / 4 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Stealth Rock
    - Gyro Ball
    - Volt Switch
    - Rapid Spin

    Deathpuff (Slurpuff) (M) @ Sitrus Berry
    Ability: Unburden
    Shiny: Yes
    EVs: 44 HP / 252 Atk / 4 Def / 208 Spe
    Jolly Nature
    - Play Rough
    - Return
    - Drain Punch
    - Belly Drum

    Haxornah (Haxorus) @ Choice Band
    Ability: Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Aqua Tail
    - Outrage
    - Earthquake
    - Poison Jab

    NotJolly (Arcanine) @ Life Orb
    Ability: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Wild Charge
    - Extreme Speed
    - Close Combat

    Mystery (Kingdra) @ Razor Claw
    Ability: Sniper
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Focus Energy
    - Draco Meteor
    - Hydro Pump
    - Flash Cannon
    100% Crits

    Anemone (Espeon) (F) @ Focus Sash
    Ability: Magic Bounce
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Psychic
    - Shadow Ball
    - Dazzling Gleam
    - Calm Mind
    If I know I outspeed the opponent then I use calm mind first turn then that allows me to get enough damage to go 2 for 1 at least.



    Spoiler:
     
    Last edited:

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • As an FYI, Ferrothorn is an OU Pokemon; therefore it isn't allowed in UU or below.

    Forretress is known to be one of the biggest sitting ducks out there, and you're just making that worse by cramming it with all three of its available hazards. Just pick one or two, and you're good:
    -Stealth Rock/Spikes
    -Rapid Spin
    -Gyro Ball/Toxic
    -Volt Switch
    Nature: Relaxed/Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers

    What purpose does Slurpuff's EV spread accomplish? Slurpuff needs max Attack to hit as hard as it possibly can. Jolly is also preferred to outspeed Scarf Mienshao:
    -Belly Drum
    -Play Rough
    -Drain Punch
    -Return/Substitute
    Nature: Jolly
    EVs: 44 HP/252 Atk/4 Def/208 Spe
    Item: Sitrus Berry
    Ability: Unburden

    You do not use Choice items with setup moves like Dragon Dance, as Choice items limit you to only one move while the Pokemon is in battle. I'm talking about Haxorus here:
    -Dragon Dance/Swords Dance
    -Outrage/Dragon Claw
    -Earthquake
    -Poison Jab/Swords Dance
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Lum Berry
    Ability: Mold Breaker

    Curse Umbreon isn't worth it, really. Slurpuff needs Steels weakened or out of the way to function at its best, and you lack reliable ways to do that. Fire or Fighting Pokemon like Arcanine, Entei, Chandelure, Machamp, Mienshao, Infernape, Lucario or Pangoro can do this for you:

    Arcanine:
    -Flare Blitz
    -Extreme Speed
    -Close Combat
    -Wild Charge/Crunch
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Intimidate/Flash Fire

    or
    -Flare Blitz
    -Extreme Speed/Roar
    -Will-o-Wisp/Toxic
    -Morning Sun
    Nature: Impish
    EVs: 248 HP/8 Atk/252 Def
    Item: Leftovers
    Ability: Intimidate

    Entei:
    -Flare Blitz
    -Sacred Fire
    -Stone Edge
    -Extreme Speed
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band

    Machamp:
    -Dynamic Punch/Close Combat
    -Knock Off
    -Stone Edge/Ice Punch
    -Bullet Punch/Heavy Slam
    Nature: Adamant
    EVs: 172 HP/252 Atk/84 Spe
    Item: Assault Vest
    Ability: No Guard/Guts

    or
    -Close Combat/Dynamic Punch
    -Knock Off/Ice Punch/Stone Edge
    -Heavy Slam
    -Bullet Punch/Ice Punch
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band
    Ability: Guts/No Guard

    Chandelure:
    -Shadow Ball
    -Fire Blast/Flamethrower
    -Energy Ball
    -Trick/Memento
    Nature: Timid/Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Scarf/Choice Specs
    Ability: Flash Fire

    or
    -Substitute
    -Calm Mind
    -Shadow Ball
    -Flamethrower
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Leftovers
    Ability: Flash Fire

    Mienshao:
    -High Jump Kick
    -U-turn
    -Knock Off
    -Stone Edge/Aerial Ace
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Choice Scarf
    Ability: Regenerator/Reckless

    or
    -High Jump Kick
    -U-turn
    -Knock Off
    -Fake Out/Poison Jab/Stone Edge/Ice Punch
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Regenerator

    Infernape:
    -Nasty Plot
    -Fire Blast
    -Close Combat/Vacuum Wave
    -Grass Knot
    Nature: Naive/Timid
    EVs: 136 Atk/120 SAtk/252 Spe
    Item: Life Orb
    Ability: Blaze

    or
    -Fire Blast/Flare Blitz
    -Close Combat
    -Grass Knot
    -Earthquake/Stone Edge/Mach Punch
    Nature: Hasty/Naive
    EVs: 168 Atk/88 SAtk/252 Spe
    Item: Life Orb

    or
    -Swords Dance
    -Flare Blitz
    -Close Combat/Mach Punch
    -Mach Punch/Earthquake/Thunder Punch
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Flare Blitz
    -Close Combat
    -U-turn
    -Earthquake/Stone Edge
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Scarf
    Ability: Blaze

    Lucario:
    -Swords Dance
    -Close Combat
    -Extreme Speed/Bullet Punch
    -Crunch/Ice Punch/Earthquake/Bullet Punch/Iron Tail
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb

    Pangoro:
    -Superpower/Drain Punch
    -Knock Off
    -Gunk Shot
    -Parting Shot/Ice Punch
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band
    Ability: Scrappy/Iron Fist

    Critdra could work, but it lacks Agility, making it easy pickings for offensive teams. Mega Sceptile, on the other hand, fares better against them, even if this means stacking a few weaknesses with Haxorus; feel free to replace either Kingdra or Haxorus with Sceptile:
    -Leaf Storm
    -Dragon Pulse
    -Focus Blast
    -Giga Drain/Earthquake/Hidden Power (Fire)
    Nature: Timid/Naive
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Sceptilite
    Ability: Overgrow

    or
    -Substitute
    -Giga Drain
    -Dragon Pulse
    -Focus Blast
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Sceptilite
    Ability: Overgrow

    or
    -Swords Dance
    -Leaf Blade
    -Outrage/Dragon Claw
    -Earthquake/Low Kick/Drain Punch
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Sceptilite
    Ability: Overgrow

    Alakazam > Espeon, because the former has a better move pool for offensive purposes:
    -Psyshock
    -Shadow Ball
    -Focus Blast/Energy Ball
    -Dazzling Gleam
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Focus Sash
    Ability: Magic Guard

    or
    -Psyshock
    -Shadow Ball
    -Dazzling Gleam
    -Focus Blast/Calm Mind
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Magic Guard
     
    156
    Posts
    9
    Years
  • I play almost exclusively in UU, mainly because you can really get creative.

    I noticed you're using an Espeon, so here's a tip: Have something that can baton pass Nasty Plot (like Togekiss). Get a couple of Nasty Plot boosts, then pass them to Espeon. TEACH ESPEON STORED POWER, and replace the focus sash with a Choice Scarf.
    Here's a brief run-down:
    - Get as many Nasty Plot boosts on your Baton Passer as possible. To this end, I recommend Togekiss for its bulk; check Smogon for a sample bulky Togekiss build. It can usually survive long enough to set up max Nasty Plot stacks if you play it right.

    - Baton Pass the boosts to Espeon. Time for some maths. Stored power has a base power of 20, but increases by a further 20 for every +1 increase of ANY stat. Nasty Plot increases special attack by 2 stages, meaning that one Nasty Plot adds 40 power to Stored Power. Therefore, a maximum stack of Nasty Plot (3 uses) adds 120 power to the move, giving it a base power of 140!! But the fun doesn't stop there.

    - Remember that Stored Power is a special attack, so it benefits from the special attack stat. Therefore, firstly you'll want Espeon's base special attack to be as high as possible. The higher it is, the more damage Stored Power dishes out.
    Remember all those sp.atk buffs you've passed onto Espeon? As well as increasing Stored Power's base power to a whopping 140, they obviously also increase the special attack stat ITSELF. The final product is a move with 140 BASE POWER WITH A +6 SPECIAL ATTACK BOOST!!!!!! NOTHING can survive a +6 140 power move!

    - Finally, invest as much speed into Espeon as possible, and give it a Choice Scarf. This practically guarantees you'll always go first with that whopping 140 power +6 move. The only real threat'll be priority moves like Shadow Sneak. I came up with this way of using Espeon myself and it's never let me down!

    Final thoughts: If Togekiss is KO'd before it can pass those Nasty Plot boosts, give Espeon Dazzling Gleam and Shadow Ball for coverage, with Psychic in the last slot, because Stored Power simply isn't powerful enough on its own. Also consider baton passing some Double Team boosts as well for more survivability and even MORE power!

    Here's an example of a sweep I pulled by using Espeon like this:
    GT7W-WWWW-WWWA-J6EU
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • I play almost exclusively in UU, mainly because you can really get creative.

    I noticed you're using an Espeon, so here's a tip: Have something that can baton pass Nasty Plot (like Togekiss). Get a couple of Nasty Plot boosts, then pass them to Espeon. TEACH ESPEON STORED POWER, and replace the focus sash with a Choice Scarf.
    Here's a brief run-down:
    - Get as many Nasty Plot boosts on your Baton Passer as possible. To this end, I recommend Togekiss for its bulk; check Smogon for a sample bulky Togekiss build. It can usually survive long enough to set up max Nasty Plot stacks if you play it right.

    - Baton Pass the boosts to Espeon. Time for some maths. Stored power has a base power of 20, but increases by a further 20 for every +1 increase of ANY stat. Nasty Plot increases special attack by 2 stages, meaning that one Nasty Plot adds 40 power to Stored Power. Therefore, a maximum stack of Nasty Plot (3 uses) adds 120 power to the move, giving it a base power of 140!! But the fun doesn't stop there.

    - Remember that Stored Power is a special attack, so it benefits from the special attack stat. Therefore, firstly you'll want Espeon's base special attack to be as high as possible. The higher it is, the more damage Stored Power dishes out.
    Remember all those sp.atk buffs you've passed onto Espeon? As well as increasing Stored Power's base power to a whopping 140, they obviously also increase the special attack stat ITSELF. The final product is a move with 140 BASE POWER WITH A +6 SPECIAL ATTACK BOOST!!!!!! NOTHING can survive a +6 140 power move!

    - Finally, invest as much speed into Espeon as possible, and give it a Choice Scarf. This practically guarantees you'll always go first with that whopping 140 power +6 move. The only real threat'll be priority moves like Shadow Sneak. I came up with this way of using Espeon myself and it's never let me down!

    Final thoughts: If Togekiss is KO'd before it can pass those Nasty Plot boosts, give Espeon Dazzling Gleam and Shadow Ball for coverage, with Psychic in the last slot, because Stored Power simply isn't powerful enough on its own. Also consider baton passing some Double Team boosts as well for more survivability and even MORE power!

    Here's an example of a sweep I pulled by using Espeon like this:
    GT7W-WWWW-WWWA-J6EU

    The problem with Choice Scarf is that this makes Espeon total bait for Dark Pokemon, especially for those running Pursuit, if it happens to get locked into Stored Power.

    Just use Shell Smash + Baton Pass Gorebyss as a more reliable and consistent way for sweeping with 120 BP Stored Powers. The Attack boosts won't matter much, but they'll contribute to Stored Power's BP as well.
     

    Nineray

    Green Okido
    169
    Posts
    12
    Years
  • How good is Crobat do you guys think? Also I edited my team in the first post, the old team is in spoliers.
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • How good is Crobat do you guys think? Also I edited my team in the first post, the old team is in spoliers.

    As I already mentioned, replace either Haxorus or Kingdra with Mega Sceptile, as it fares better vs. offensive teams.

    If you keep Haxorus, Aqua Tail isn't really accomplishing much. Replace it with Dragon Claw (for a more reliable Dragon STAB) or Sleep Talk (so Haxorus stays useful while it's asleep).

    If you keep Kingdra, drop Flash Cannon for Agility (for a better chance against offensive teams) or Waterfall (to hit Blissey hard).

    Offensive Espeon is rather outclassed because of its shallower offensive move pool. And as I already said, replace it with Alakazam.

    And as for Crobat, it's an excellent stall breaker:
    -Brave Bird/Acrobatics
    -U-turn/Toxic/Taunt
    -Defog/Taunt
    -Roost
    Nature: Jolly
    EVs: 248 HP/60 Def/200 Spe
    Item: Black Sludge/none
    Ability: Infiltrator
     

    Nineray

    Green Okido
    169
    Posts
    12
    Years
  • As I already mentioned, replace either Haxorus or Kingdra with Mega Sceptile, as it fares better vs. offensive teams.

    If you keep Haxorus, Aqua Tail isn't really accomplishing much. Replace it with Dragon Claw (for a more reliable Dragon STAB) or Sleep Talk (so Haxorus stays useful while it's asleep).

    If you keep Kingdra, drop Flash Cannon for Agility (for a better chance against offensive teams) or Waterfall (to hit Blissey hard).

    Offensive Espeon is rather outclassed because of its shallower offensive move pool. And as I already said, replace it with Alakazam.

    And as for Crobat, it's an excellent stall breaker:
    -Brave Bird/Acrobatics
    -U-turn/Toxic/Taunt
    -Defog/Taunt
    -Roost
    Nature: Jolly
    EVs: 248 HP/60 Def/200 Spe
    Item: Black Sludge/none
    Ability: Infiltrator

    I think I'll probably replace Haxorus with Crobat. Alakazam is kind of iffy for me because I don't like having my pokemon hold a choice item since then it locks me into a move, so if I add him then I'll end up giving Arcanine the choice band and Alakazam the life orb, but then it limits me a little bit more with using Arcanine.
     

    Nah

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    How good is Crobat do you guys think? Also I edited my team in the first post, the old team is in spoliers.
    Crobat is better than Forretress (which you should replace imo), but the problem it has it that its not THAT bulky and is weak to Stealth Rock. Defog Empoleon would probably be better for a poke that clears away and sets up hazards:

    Empoleon @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 8 Def / 252 SpD
    Calm Nature
    - Scald
    - Toxic
    - Stealth Rock
    - Defog

    It also resists Ice, Dragon, Water, and is immune to Poison for you, which some of the team members will appreciate.
     

    Nineray

    Green Okido
    169
    Posts
    12
    Years
  • Would having both Crobat and Empoleon be bad since it'd give me a double electric weakness and nothing that resist it?
     

    PlatinumDude

    Nyeh?
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    Posts
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  • I think I'll probably replace Haxorus with Crobat. Alakazam is kind of iffy for me because I don't like having my pokemon hold a choice item since then it locks me into a move, so if I add him then I'll end up giving Arcanine the choice band and Alakazam the life orb, but then it limits me a little bit more with using Arcanine.

    I didn't mention Choice items on Alakazam. Read the sets again.
     

    Nineray

    Green Okido
    169
    Posts
    12
    Years
  • Ah, I didn't see the Focus Sash set. Since Alakazam is so fast and would out speed most pokemon would calm mind be a good idea on this set since then I'd be able to get +1 Sp Atk?
     
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